| Name | ||
|---|---|---|
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Description | ||
| Animate Plants | ||
| None - No | Arc 7, Drd 7, Life 8, Plant 7 | V |
| 1 round/level or 1 hour/level; see text | Close | General |
One or more trees animate and fight for you. |
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| Greater Aura of Cold | ||
| Arc 7, Clr 7, Drd 7 | ||
| General | ||
Intense cold deals 2d6 damage to creatures within 10 ft. |
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| Aura of Vitality | ||
| Arc 7, Drd 7 | ||
| General | ||
Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores. |
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| Brilliant Blade | ||
| Arc 7, Clr 7, Drd 7, Sor/Wiz 6 | ||
| 30 minutes | ||
Weapon or group of projectiles gain the brilliant energy quality. |
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| Changestaff (F) | ||
| None - No | Arc 7, Drd 7 | V, S, F |
| 1 hour/level (D) | Touch | 6 hours |
Your staff becomes a treant on command. |
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| Changestones (F) | ||
| Arc 7, Drd 7, Sor/Wiz 7 | ||
| General | ||
Prepared stones become liths. |
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| Cloud-walkers | ||
| Arc 7, Drd 7, Weather 6 | ||
| 1 hour | ||
Targets can walk on clouds, flying at high altitudes. |
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| Conjure Ice Beast VII | ||
| Arc 7, Clr 7, Drd 7 | ||
| General | ||
Conjures ice creature to fight for you. |
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| Control Weather | ||
| None - No | Air 7, APeace 7, Arc 7, Blg 7, Clr 7, Cold 7, Drd 7, Shu 6, Sor/Wiz 7, Storm 7, Summer 7, Weather 7, Winter 7, Wuj 6 | V, S |
| 4d12 hours; see text | 2 miles | General |
Changes weather in local area. |
||
| Create Crossroads and Backroad (XP) | ||
| Arc 7, Drd 7 | ||
| General | ||
Links two locations by magical path. |
||
| Creeping Doom | ||
| None - No | Arc 7, Drd 7, Spider 8 | V, S |
| 1 min./level | Close / 100 ft.; see text | General |
Swarms of centipedes attack at your command. |
||
| Mass Cure Moderate Wounds | ||
| Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text | APeace 6, Arc 6, Brd 6, Clr 6, Drd 7, Hlr 5 | V, S |
| Instant | Close | General |
Cures 2d8 damage +1/level for many creatures. |
||
| Fire Storm | ||
| Reflex half - Yes | Arc 8, Blg 7, Clr 8, Drd 7, Fire 7, Shu 7, Wmg 7 | V, S |
| Instant | Medium | General |
Deals 1d6/level fire damage. |
||
| Mass Flesh to Salt | ||
| Arc 7, Drd 7, Sor/Wiz 7 | ||
| General | ||
Turns several creatures into statues of salt. |
||
| Heal | ||
| Will negates (harmless) - Yes (harmless) | Adp 5, APeace 6, Arc 6, Clr 6, Drd 7, Healing 6, Hlr 6, Shu 6 | V, S |
| Instant | Touch | General |
Cures 10 points/level of damage, all diseases and mental conditions. |
||
| Mark of the Unfaithful (F) | ||
| Arc 7, Clr 7, Drd 7 | ||
| 12 hours | ||
Mark someone as an enemy of your faith. |
||
| Master Earth | ||
| Arc 7, Drd 7 | ||
| 4 hours | ||
Travel through the earth to any location. |
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| Owl's Insight | ||
| Arc 7, Drd 7 | ||
| 1 hour | ||
Subject gains +1/2 levels enhancement bonus to Wis for 1 hour. |
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| Pestilence | ||
| Arc 8, Clr 8, Drd 7 | ||
| General | ||
Subject gains a disease, as do all who touch him. |
||
| Poison Vines | ||
| Arc 7, Drd 7 | ||
| 1 hour | ||
Vines that entangle and are poisonous. |
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| Rain of Roses | ||
| Arc 7, Drd 7 | ||
| General | ||
Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened. |
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| Raise Ice Forest | ||
| Arc 7, Drd 7 | ||
| General | ||
Conjures trees of ice. |
||
| Return to Nature | ||
| Arc 7, Drd 7 | ||
| General | ||
Reduces Intelligence and magical abilities of target. |
||
| Scry Location | ||
| Arc 7, Brd 5, Clr 7, Drd 7, Sor/Wiz 6 | ||
| General | ||
Spy on a distant location. |
||
| Greater Scrying | ||
| Will negates - Yes | APeace 7, Arc 7, Brd 6, Clr 7, Drd 7, Dream 7, Oracle 7, Planning 7, Shu 7, Sor/Wiz 7, Wuj 7 | V, S |
| 1 hour/level | See text | 6 hours |
As scrying, but faster and longer. |
||
| Shifting Paths | ||
| Arc 7, Drd 7, Sor/Wiz 8 | ||
| General | ||
Illusion hides path, creates false new path. |
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| Slime Wave | ||
| Arc 7, Clr 7, Drd 7 | ||
| General | ||
Creates 15-ft. spread of green slime. |
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| Storm Tower | ||
| Arc 7, Drd 7 | ||
| General | ||
Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement. |
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| Submersion Treatment | ||
| Arc 7, Drd 7, Sor/Wiz 7 | ||
| General | ||
A column of water paralyzes and potentially drowns one target. |
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| Summon Desert Ally VII | ||
| Arc 7, Drd 7 | ||
| General | ||
Calls dustform creature to fight. |
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| Summon Nature's Ally VII | ||
| None - No | Arc 7, Drd 7, Shu 7 | V, S, DF |
| 1 round/level (D) | Close | General |
Calls creature to fight. |
||
| Sunbeam | ||
| Reflex negates and Reflex half; see text - Yes | Arc 7, Drd 7, Glory 7, Shu 7, Summer 6, Sun 7, Wmg 7 | V, S, DF |
| 1 round/level or until all beams are exhausted | 60 ft. | General |
Beam blinds and deals 4d6 damage. |
||
| Swamp Lung | ||
| Arc 7, Drd 7 | ||
| General | ||
Water in lungs makes subject helpless, diseased. |
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| Monthly Temporary Soul Binding (M) | ||
| Will negates (harmless, object) - No | Arc 7, Clr 7, Drd 7, Sor/Wiz 7 | V, S, M |
| 2 days/level or until discharged | Touch | General |
As Temporary Soul Binding, except 2 days/level. |
||
| Transmute Metal to Wood | ||
| None - Yes (object); see text | Arc 7, Drd 7, Metal 7, Wuj 7 | V, S, DF |
| Instant | Long | 6 hours |
Metal within 40 ft. becomes wood. |
||
| True Seeing (M) | ||
| Will negates (harmless) - Yes (harmless) | Adp 5, APeace 5, Arc 5, Beguiler 6, Clr 5, Commerce 5, Dragon 5, Drd 7, Hlr 5, Inquisition 5, Knowledge 5, Shu 6, Sor/Wiz 6, Trade 6, Truth 5, Wuj 6 | V, S, M |
| 1 min./level | Touch | General |
Lets you see all things as they really are. |
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| Waterspout | ||
| Arc 7, Drd 7, Ocean 7 | ||
| General | ||
Creates waterspout that moves, damages creatures, sucks creatures upward. |
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| Whiteout | ||
| Arc 7, Drd 7 | ||
| 6 hours | ||
Snow and wind obscure sight; creatures affected may become lost. |
||
| Wind Walk | ||
| None and Will negates (harmless) - No and Yes (harmless) | APeace 6, Arc 6, Celerity 6, Clr 6, Drd 7, Shu 6, Sky 6 | V, S, DF |
| 1 hour/level (D); see text | Touch | 24 hours |
You and your allies turn vaporous and travel fast. |
||
| Word of Balance | ||
| Arc 7, Balance 7, Drd 7 | ||
| General | ||
Kills, paralyzes, weakens, or nauseates nonneutral creatures. |
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