| Name | ||
|---|---|---|
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Description | ||
| Anger of the Noonday Sun | ||
| Arc 6, Drd 6, Shu 6 | ||
| General | ||
Blinds creatures within 20 ft. |
||
| Mass Awaken (XP) | ||
| Arc 8, Drd 8 | ||
| General | ||
As awaken, but multiple creatures. |
||
| Beast Claws | ||
| Arc 1, Drd 1 | ||
| 6 hours | ||
Your hands become slashing natural weapons. |
||
| Beget Bogun (XP) | ||
| Arc 1, Drd 1 | ||
| General | ||
You create a Tiny nature servant. |
||
| Greater Bestow Curse | ||
| Arc 7, Clr 7, Dem 4, Destiny 7, Sor/Wiz 8 | ||
| General | ||
As bestow curse, but more severe penalties. |
||
| Binding Winds | ||
| Arc 2, Drd 2, Weather 5 | ||
| General | ||
Sound cannot penetrate to or from target and -2 on ranged attacks. |
||
| Blast of Force | ||
| Force 3, Sor/Wiz 2 | ||
| General | ||
Ray deals 1d6 damage/2 caster levels (max 5d6). |
||
| Blessed Aim | ||
| Arc 1, Blk 1, Clr 1, Pal 1 | ||
| General | ||
+2 bonus for allies' ranged attacks. |
||
| Blessing Of Bahamut | ||
| Arc 3, Pal 3 | ||
| General | ||
You gain damage reduction 10/magic. |
||
| Greater Blink | ||
| Brd 5, Celerity 8, Sor/Wiz 5 | ||
| General | ||
As blink, but you control the timing. |
||
| Body Of The Sun | ||
| Arc 2, Drd 2, Sor/Wiz 2 | ||
| General | ||
Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage. |
||
| Bolt of Glory | ||
| None - Yes | Arc 6, Clr 6, Exalted Arcanist 6, Glory 6 | V, S, DF |
| Instant | Close | General |
Positive energy ray deals extra damage to evil outsiders and undead. |
||
| Bolts of Bedevilment | ||
| Will negates - Yes | Brd 5, Madness 5 | V, S |
| 1 round/level | Medium | General |
| Bottle of Smoke (F) | ||
| Arc 3, Drd 3, Rgr 3 | ||
| 6 hours | ||
Uncorking bottle creates fast horse made of smoke. |
||
| Brain Spider | ||
| Will negates - Yes | Arc 7, Clr 7, Mind 7 | V, S, M, DF |
| 1 min./level | Long | 1 hour |
Listen to thoughts of up to eight other creatures. |
||
| Brambles | ||
| Arc 2, Clr 2, Drd 2 | ||
| General | ||
Wooden weapon grows spikes that deal +1 damage/caster level (max +10). |
||
| Briar Web | ||
| Arc 2, Drd 2, Rgr 2 | ||
| 30 minutes | ||
Area slows creatures and thorns deal 1 point of damage/5 ft. moved. |
||
| Brilliant Aura | ||
| Arc 8, Clr 8, Drd 8, Sor/Wiz 7 | ||
| General | ||
Allies' weapons become brilliant energy, ignoring armor. |
||
| Camouflage | ||
| Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1 | ||
| 1 hour | ||
Grants +10 bonus on Hide checks. |
||
| Mass Camouflage | ||
| Arc 2, Drd 2, Rgr 2, Wuj 2 | ||
| General | ||
As camouflage, but affects all in range. |
||
| Castigate | ||
| Arc 4, Clr 4, Pal 4, Purification 4 | ||
| General | ||
Verbal rebuke damages those whose alignment differs from yours. |
||
| Chain of Eyes | ||
| Arc 3, Clr 3, Drd 4, Sor/Wiz 2 | ||
| 6 hours | ||
You send magical sensor to infiltrate an area. |
||
| Cloud-walkers | ||
| Arc 7, Drd 7, Weather 6 | ||
| 1 hour | ||
Targets can walk on clouds, flying at high altitudes. |
||
| Cloudburst | ||
| Arc 1, Drd 1 | ||
| 1 hour | ||
Rain obscures vision, extinguishes fires, and hampers missiles. |
||
| Cometfall | ||
| Arc 6, Clr 6, Drd 6 | ||
| General | ||
Comet falls atop foes, damaging them and knocking them prone. |
||
| Contagious Touch | ||
| Arc 3, Blg 3, Drd 4 | ||
| General | ||
You infect one creature per round with chosen disease. |
||
| Creeping Cold (F) | ||
| Arc 2, Drd 2 | ||
| General | ||
Creature feels chill that increases with each round. |
||
| Greater Creeping Cold (F) | ||
| Arc 4, Drd 4, Shu 4 | ||
| General | ||
As creeping cold, but longer duration and more damage. |
||
| Crown Of Glory (M) | ||
| Will negates - Yes | Glory 8, Herald 8 | V, S, M, DF |
| 1 min./level | 120 ft. | General |
You gain +4 Charisma and enthrall those who hear you. |
||
| Crumble | ||
| Arc 3, Drd 3 | ||
| General | ||
1d8/level (bypassing hardness) to manufactured object or stucture. |
||
| Curse of Ill Fortune | ||
| Arc 2, Blk 2, Clr 2 | ||
| 30 minutes | ||
Subject suffers -3 penalty on attacks, saves, and checks. |
||
| Curse of Lycanthropy (M) | ||
| Pestilence 6 | ||
| General | ||
Causes temporary lycanthropy in subject. |
||
| Dance of the Unicorn | ||
| Arc 5, Drd 5, Purification 5 | ||
| 5 minutes | ||
Purifying mist washes the air clean of smoke, dust, and poisons. |
||
| Death Pact (M) | ||
| Arc 8, Clr 8, Pact 8 | ||
| General | ||
-2 to Constitution, in exchange for effects of true resurrection. |
||
| Decomposition | ||
| Arc 1, Blg 1, Drd 2 | ||
| General | ||
Wounds deal 3 extra point of damage each round. |
||
| Deific Vengeance | ||
| Arc 2, Clr 2, Purification 2 | ||
| General | ||
God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.) |
||
| Detect Favored Enemy | ||
| Arc 1, Rgr 1 | ||
| General | ||
You know if favored enemies are within 60 ft. |
||
| Divine Agility | ||
| Arc 5, Clr 5 | ||
| General | ||
Subject gains +10 to Dexterity for 1 round/level. |
||
| Divine Sacrifice | ||
| Arc 1, Blk 1, ChamGwyn 1, Pal 1 | ||
| General | ||
You sacrifice hit points to deal extra damage. |
||
| Doomtide | ||
| Arc 5, Clr 5 | ||
| General | ||
Black mist obscures vision, dazes creatures. |
||
| Dragon Breath | ||
| Arc 5, Clr 5, Shu 5, Sor/Wiz 4 | ||
| General | ||
You choose a dragon type and mimic its breath weapon. |
||
| Dream Sight | ||
| Dream 6 | ||
| 30 minutes | ||
Your spirit can hear and see at distance for 1 min./level. |
||
| Energy Vortex | ||
| Arc 3, Clr 3, Drd 3, Shu 5 | ||
| General | ||
Burst of energy centered on you damages nearby creatures. |
||
| Enveloping Cocoon (M) | ||
| Arc 6, Drd 6 | ||
| General | ||
Entraps target creature and denies save for attached spell. |
||
| Fire Wings (F) | ||
| Arc 3, Drd 3, Shu 3, Wuj 3 | ||
| 5 minutes | ||
Your arms become wings that enable flight, deal 2d6 fire damage. |
||
| Fires of Purity | ||
| Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6 | ||
| General | ||
Target bursts into magical flame, becoming a dangerous weapon. |
||
| Flame of Faith | ||
| Arc 3, Clr 3, Pal 2 | ||
| General | ||
Gives weapon the flaming burst quality. |
||
| Foebane | ||
| Arc 4, Rgr 4 | ||
| General | ||
Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage. |
||
| Forestfold | ||
| Arc 3, Drd 3, Rgr 3 | ||
| 6 hours | ||
You gain +20 on Hide and Move Silently in a designated terrain type. |
||
| Golden Barding | ||
| Arc 1, Blk 1, Pal 1 | ||
| 6 hours | ||
Your mount gets force armor. |
||
| Hawkeye | ||
| Arc 1, Drd 1, Rgr 1 | ||
| 1 hour | ||
You gain +5 on spot checks and fire ranged weapons better. |
||
| Implacable Pursuer | ||
| Arc 4, Asn 4, Blk 4, Rgr 4 | ||
| 6 hours | ||
You know where prey is, as long as it's moving. |
||
| Infestation of Maggots | ||
| Arc 3, Drd 3 | ||
| General | ||
Maggotlike creatures deal 1d4 temporary Con damage every round |
||
| Languor | ||
| Arc 4, Blg 4, Drd 4 | ||
| General | ||
Ray slows target and diminishes its Strength. |
||
| Last Breath (M) | ||
| Arc 4, Drd 4 | ||
| General | ||
Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature. |
||
| Maddening Scream | ||
| None - Yes | Madness 8, Sor/Wiz 8 | V |
| 1d4+1 rounds | Touch | General |
Subject has -4 AC, no shield, Reflex save on 20 only. |
||
| Maelstrom | ||
| Arc 8, Blackwater 8, Drd 8, Ocean 8 | ||
| General | ||
Waterspout sucks in and damages creatures. |
||
| Mark of the Hunter | ||
| Arc 3, Rgr 3 | ||
| 5 minutes | ||
Rune on creature makes it easier to track and attack. |
||
| Miasma | ||
| Arc 6, Blg 7, Drd 6 | ||
| General | ||
Gas fills creature's mouth, suffocating it. |
||
| Monstrous Thrall | ||
| Domination 9 | ||
| General | ||
As true domination, but nearly permanent and affects any creature. |
||
| Murderous Mist | ||
| Arc 4, Drd 4 | ||
| General | ||
Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter. |
||
| Nature's Avatar | ||
| Arc 9, Drd 9 | ||
| 30 minutes | ||
Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level. |
||
| Nature's Favor | ||
| Arc 2, Drd 2, Rgr 2 | ||
| General | ||
Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls. |
||
| Naturewatch | ||
| Arc 0, Drd 0, Hth 0, Rgr 1 | ||
| General | ||
As deathwatch, but only for animals and plants. |
||
| Nimbus of Light | ||
| Arc 1, Clr 1, Purification 1 | ||
| General | ||
Sunlight illuminates you until released as an attack for 1d8+1/level damage. |
||
| Obedient Avalanche | ||
| Cold 9 | ||
| General | ||
Snowy avalanche crushes and buries your foes. |
||
| Omen of Peril (F) | ||
| Arc 1, Clr 1, Destiny 1, Drd 1, Liberation 1 | ||
| 6 hours | ||
You know how dangerous the future will be. |
||
| Otyugh Swarm | ||
| Pestilence 9 | ||
| 24 hours | ||
Creates 4d4 otyughs or 1d3+1 Huge otyughs. |
||
| Pavilion of Grandeur | ||
| Creation 9 | ||
| 24 hours | ||
A feast and a great pavilion are created. |
||
| Phantasmal Decoy | ||
| Arc 3, Rgr 3 | ||
| General | ||
Creates illusory enemy for foe to chase. |
||
| Phantasmal Disorientation | ||
| Arc 6, Drd 6 | ||
| 1 hour | ||
Fools creature's sense of direction, making movement difficult. |
||
| Phantom Bear | ||
| Arc 9, Drd 9 | ||
| General | ||
As phantom wolf, except you instead conjure an incorporeal bear with a fearsome roar. |
||
| Phantom Stag | ||
| Arc 5, Drd 5 | ||
| 6 hours | ||
Magic stag appears for 1 hour/level. |
||
| Phantom Wolf | ||
| Arc 8, Drd 8 | ||
| General | ||
Incorporeal wolf fights for you. |
||
| Plague of Rats | ||
| Pestilence 5 | ||
| General | ||
Summon horde of diseased rats. |
||
| Poison Thorns | ||
| Arc 5, Drd 5 | ||
| General | ||
You grow thorns that poison your attackers. |
||
| Poison Vines | ||
| Arc 7, Drd 7 | ||
| 1 hour | ||
Vines that entangle and are poisonous. |
||
| Probe Thoughts | ||
| Mind 6, Sor/Wiz 6 | ||
| General | ||
Read subject's memories, one question/round. |
||
| Quill Blast | ||
| Arc 5, Drd 5 | ||
| General | ||
You fling quills in spread, dealing 1d6 damage and imposing penalties. |
||
| Recitation | ||
| Arc 4, Clr 4, Purification 3 | ||
| General | ||
Give a +2 luck bonus to allies and a -2 luck penalty to foes. |
||
| Rejuvenation Cocoon | ||
| Arc 5, Drd 5 | ||
| General | ||
Energy cocoon shields creature, then heals it. |
||
| Renewal Pact (XP) | ||
| Arc 7, Clr 7, Pact 7 | ||
| General | ||
Creature is automatically healed if adverse condition affects it. |
||
| Resurgence | ||
| Arc 1, Blk 1, Clr 1, Pal 1 | ||
| General | ||
You grant subject a second chance at a saving throw. |
||
| Mass Resurgence | ||
| Arc 3, Blk 3, Clr 3, Clr 4, Pal 3 | ||
| General | ||
As resurgence, but multiple targets. |
||
| Revenance | ||
| Arc 4, Blk 4, Clr 4, Pal 4 | ||
| General | ||
Slain ally is restored to life for 1 minute/level. |
||
| Righteous Wrath of the Faithful | ||
| Arc 7, Clr 7, Purification 7 | ||
| General | ||
Your allies get bonuses, especially if they worship your deity. |
||
| Sacred Haven | ||
| Arc 4, Pal 4 | ||
| 5 minutes | ||
Creature gains AC bonus, and you can monitor and heal it magically. |
||
| Sandblast | ||
| Arc 1, Drd 1 | ||
| General | ||
You fire hot sand that deals 1d6 nonlethal damage, stuns enemies. |
||
| Scent | ||
| Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
| 6 hours | ||
Grants the scent ability for 1 hour/level. |
||
| Scourge (F) | ||
| Pestilence 7 | ||
| General | ||
Inflicts a disease that must be magically cured, one subject/level. |
||
| Shadow Landscape | ||
| Arc 9, Drd 9 | ||
| 24 hours | ||
Makes natural terrain more dangerous, creates guardians that you command. |
||
| Slime Wave | ||
| Arc 7, Clr 7, Drd 7 | ||
| General | ||
Creates 15-ft. spread of green slime. |
||
| Mass Spell Resistance | ||
| Arc 7, Clr 7 | ||
| General | ||
As spell resistance, but multiple targets. |
||
| Spikes | ||
| Arc 3, Clr 3, Drd 3 | ||
| 6 hours | ||
As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled. |
||
| Spiritual Chariot | ||
| Arc 4, Blk 4, Pal 4 | ||
| General | ||
Creates ghostly chariot behind your mount. |
||
| Stalwart Pact (XP) | ||
| Arc 5, Clr 5, Destiny 5, Pact 5 | ||
| General | ||
You gain combat bonuses automatically when reduced to half hit points or lower. |
||
| Standing Wave | ||
| Arc 3, Drd 3 | ||
| General | ||
Magically propels boat or swimming creature. |
||
| Storm of Elemental Fury | ||
| Arc 8, Drd 8 | ||
| General | ||
Magic cloud creates win-storm, then hail of stones, then rainstorm, then flame. |
||
| Storm Tower | ||
| Arc 7, Drd 7 | ||
| General | ||
Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement. |
||
| Stormrage | ||
| Arc 8, Clr 8 | ||
| 5 minutes | ||
Fly, wind wall, protection from strong winds, and make electrical attacks. |
||
| Subvert Planar Essence (M) | ||
| Arc 5, Clr 5, Sor/Wiz 6 | ||
| General | ||
Reduces target's DR and SR. |
||
| Lesser Telepathic Bond | ||
| None - No | Arc 3, Clr 3, Mind 3, Sor/Wiz 3 | V, S |
| 10 min./level | 30 ft. | 1 hour |
As telepathic bond, but you and one other creature. |
||
| Tidal Surge | ||
| Arc 6, Drd 6, Ocean 5 | ||
| General | ||
Wave of water deals 1d8/two levels damage and bull rushes. |
||
| Tortoise (AC) Shell | ||
| Arc 6, Drd 6 | ||
| 1 hour | ||
Creature gains +6 natural armor, +1/three levels above 11th. |
||
| Touch of Madness | ||
| Will negates - Yes | Madness 2 | V, S |
| 1 round/level | Touch | General |
Dazes one creature for 1 round/level. |
||
| Traveler's Mount | ||
| Arc 1, Blk 1, Drd 1, Pal 1, Rgr 1 | ||
| 6 hours | ||
Creature moves faster but can't attack. |
||
| True Creation (XP) | ||
| None - No | Artifice 8, Creation 8 | V, S, XP |
| Instant | 0 ft. | General |
Create nonmagical, unattended object of any sort of matter. |
||
| True Domination | ||
| Domination 8 | ||
| General | ||
As dominate person. but save at -4. |
||
| Unbinding | ||
| Liberation 9, Sor/Wiz 9 | ||
| General | ||
Frees everyone in range from spells that constrain or bind. |
||
| Unyielding Roots | ||
| Arc 9, Drd 9 | ||
| 30 minutes | ||
Creature grows roots that keep it stationary and heal it every round. |
||
| Vigor | ||
| Arc 3, Clr 3, Drd 3 | ||
| General | ||
As vigor, lesser, but grants fast healing 2. |
||
| Greater Vigor | ||
| Arc 5, Clr 5, Drd 5 | ||
| General | ||
As vigor, lesser, but grants fast healing 4 instead. |
||
| Lesser Vigor | ||
| Arc 1, Clr 1, Drd 1, SaveLife 1 | ||
| General | ||
Creature heals 1 hp/round (max 15 rounds). |
||
| Mass Lesser Vigor | ||
| Arc 3, Clr 3, Drd 3 | ||
| General | ||
Subjects gain fast healing 1. |
||
| Vigorous Circle | ||
| Arc 6, Clr 6, Drd 6 | ||
| General | ||
As vigor, mass lesser, but grants fast healing 3. |
||
| Visage of The Deity | ||
| APeace 6, Arc 6, Clr 6, Exalted Arcanist 6, Herald 7, Mysticism 6 | ||
| General | ||
As visage of the deity, lesser, but you become celestial or fiendish. |
||
| Greater Visage of the Deity | ||
| APeace 9, Arc 9, Clr 9, Competition 9, Exalted Arcanist 9, Herald 9, Mysticism 9, Purification 9 | ||
| General | ||
As visage of the deity, lesser , except that you become half-celestial or half-fiend. |
||
| Lesser Visage of the Deity | ||
| APeace 4, Arc 3, Blk 4, Clr 3, KotC 4, Mysticism 3, Pal 4 | ||
| General | ||
You gain +4 Charisma and resistance 10 to certain energy types. |
||
| Waterspout | ||
| Arc 7, Drd 7, Ocean 7 | ||
| General | ||
Creates waterspout that moves, damages creatures, sucks creatures upward. |
||
| Wave of Grief | ||
| Arc 2, Blk 2, Brd 2, Clr 2 | ||
| General | ||
Cone imposes -3 penalty on attacks, checks, and saves. |
||
| Weapon of the Deity | ||
| Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4 | ||
| General | ||
Gives your weapon magical powers appropriate to your patron. |
||
| Weather Eye | ||
| Arc 3, Drd 3 | ||
| General | ||
You accurately predict weather up to one week ahead. |
||
| Greater Whirlwind | ||
| Arc 9, Drd 9, Weather 9 | ||
| General | ||
As whirlwind, but larger and more destructive. |
||
| Winged Mount | ||
| Arc 4, Blk 4, Pal 4 | ||
| 1 hour | ||
| Wood Wose | ||
| Arc 1, Drd 1 | ||
| 1 hour | ||
Nature spirit does simple tasks for you. |
||
| Wrack | ||
| Arc 4, Clr 4, MH 4, Pain 4, Sor/Wiz 5 | ||
| General | ||
Renders creature helpless with pain. |
||
| Zeal | ||
| Arc 2, Blk 2, Competition 2, Pal 2 | ||
| General | ||
You move through foes to attack the enemy you want. |
||
| Zealot Pact (XP) | ||
| Arc 6, Clr 6, Competition 6, Pact 6 | ||
| General | ||
You automatically gain combat bonuses when you attack someone of opposite alignment. |
||