| Name | ||
|---|---|---|
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Description | ||
| Axiomatic Storm (M) | ||
| Arc 3, Clr 3, Pal 3 | ||
| General | ||
Lawful-aligned rain falls in 20-ft. radius. |
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| Axiomatic Water (M) | ||
| Arc 1, Clr 1, Pal 1 | ||
| General | ||
Makes lawful-aligned axiomatic water. |
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| Call Kolyarut (XP) | ||
| Arc 7, Clr 7, Sor/Wiz 7 | ||
| General | ||
A kolyarut aids you in punishing an oath-breaker. |
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| Call Marut (XP) | ||
| Arc 9, Clr 9, Sor/Wiz 9 | ||
| General | ||
A marut aids you in pursuing one seeking to cheat time. |
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| Call Zelekhut (XP) | ||
| Arc 5, Clr 5, Sor/Wiz 5 | ||
| General | ||
A zelekhut aids you in hunting a fugitive. |
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| Checkmate's Light | ||
| Arc 3, Clr 3, Pal 2 | ||
| General | ||
Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic. |
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| Dictum | ||
| None or Will negates; see text - Yes | Arc 7, Clr 7, Dwarf 7, Inquisition 7, Law 7 | V |
| Instant | 40 ft. | General |
Kills, paralyzes, slows, or deafens nonlawful subjects. |
||
| Dispel Chaos | ||
| See text - See text | Arc 5, Clr 5, Law 5, Pal 4 | V, S, DF |
| 1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by chaotic creatures. |
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| Heavenly Host | ||
| Arc 9, Clr 9, Sor/Wiz 9 | ||
| 1 hour | ||
Summons archons to fight for you. |
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| Hellish Horde | ||
| Arc 9, Clr 9, Sor/Wiz 9 | ||
| 1 hour | ||
Summons devils to fight for you. |
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| Lawful Sword | ||
| Arc 4, Pal 4 | ||
| General | ||
Weapon becomes +5 axiomatic weapon and emits Magic Circle against Chaos. |
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| Loyal Vassal | ||
| Arc 2, Pal 2 | ||
| 1 hour | ||
Ally gains +3 against mind-affecting effects and cannot be compelled to harm you. |
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| Magic Circle against Chaos | ||
| Will negates (harmless) - No; see text | Arc 3, Clr 3, Law 3, Pal 3, Sor/Wiz 3, Wuj 3 | V, S, M/DF |
| 10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
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| Mantle of Law | ||
| Arc 3, Clr 3, Pal 3 | ||
| 1 hour | ||
You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
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| Mechanus Mind | ||
| Sor/Wiz 2 | ||
| 30 minutes | ||
Reformat subject's mind to be coldly calculating. |
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| Order's Wrath | ||
| Will partial; see text - Yes | Law 4 | V, S |
| Instant (1 round); see text | Medium | General |
Damages and dazes chaotic creatures. |
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| Protection from Chaos | ||
| Will negates (harmless) - No; see text | Adp 1, Arc 1, Clr 1, EmBarachiel 1, HB 1, Law 1, Pal 1, Sor/Wiz 1, Wuj 1 | V, S, M/DF |
| 1 min./level (D) | Touch | 5 minutes |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
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| Shield of Law (F) | ||
| See text - Yes (harmless) | Arc 8, Clr 8, Inquisition 8, Law 8 | V, S, F |
| 1 round/level (D) | 20 ft. | General |
+4 to AC, +4 resistance, and SR 25 against chaotic spells. |
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| Summon Bearded Devil | ||
| Arc 4, Clr 4 | ||
| General | ||
Summon a bearded devil to follow your commands. |
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| Summon Hound Archon | ||
| Arc 4, Clr 4 | ||
| General | ||
Summon a hound archon to follow your commands. |
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| Sun Scepter | ||
| Arc 6, Clr 6 | ||
| General | ||
Scepter of light functions as a melee weapon with the axiomatic, disruption, and flaming burst special abilities. |
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| Wall of Law | ||
| Arc 4, Clr 4, Sor/Wiz 4 | ||
| 4 hours | ||
As magic circle against chaos, except as once-sided wall. |
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