| Name | ||
|---|---|---|
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Description | ||
| Alicorn Lance | ||
| Arc 2, Clr 2, Drd 2 | ||
| General | ||
Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage. |
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| Arcane Bolt | ||
| Sor/Wiz 1 | ||
| General | ||
Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each. |
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| Battering Ram | ||
| Sor/Wiz 2 | ||
| General | ||
| Bigby's Striking Fist | ||
| Duskblade 2, Sor/Wiz 2 | ||
| General | ||
Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back. |
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| Bigby's Tripping Hand | ||
| Duskblade 1, Sor/Wiz 1 | ||
| General | ||
Hand trips subject. |
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| Bind Item | ||
| Sor/Wiz 4 | ||
| 1 hour | ||
See Text |
||
| Blade Barrier | ||
| Reflex half or Reflex negates; see text - Yes | Arc 6, Artificer 6, Clr 6, Good 6, Metal 6, War 6, Wmg 6 | V, S |
| 1 min./level (D) | Medium | General |
Wall of blades deals 1d6/level damage. |
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| Blast of Force | ||
| Force 3, Sor/Wiz 2 | ||
| General | ||
Ray deals 1d6 damage/2 caster levels (max 5d6). |
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| Caligarde's Claw | ||
| Sor/Wiz 4 | ||
| General | ||
Claw of force attacks opponent or guards area |
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| Chain Missile | ||
| Sor/Wiz 3 | ||
| General | ||
1d4+1/2 levels damage; 1d4+1 damage to 1 secondary target/2 levels. |
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| Choke | ||
| Sor/Wiz 2 | ||
| General | ||
Target takes 1d4 points of damage each round from strangling hands. |
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| Clenched Fist | ||
| None - Yes | Duskblade 5, Sor/Wiz 8, Strength 8 | V, S, F/DF |
| 1 round/level (D) | Medium | General |
| Crack Ice (M) | ||
| Sor/Wiz 3 | ||
| General | ||
Shatters ice structures or ice creatures. |
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| Crushing Fist of Spite (M) | ||
| Sor/Wiz 9 | ||
| General | ||
Fist deals 1d6 damage/level each round. |
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| Crushing Hand | ||
| None - Yes | Force 9, Sor/Wiz 9, Strength 9 | V, S, M, F/DF |
| 1 round/level (D) | Medium | General |
Large hand provides cover, pushes, or crushes your foes. |
||
| Crushing Sphere | ||
| Sor/Wiz 6 | ||
| General | ||
Force globe traps and crushes subject for 3d6 points of nonlethal damage per round. |
||
| Death Throes | ||
| Arc 5, Clr 5, Sor/Wiz 5 | ||
| 6 hours | ||
Your body explodes when you die. |
||
| Decastave | ||
| Sor/Wiz 2 | ||
| General | ||
Thundering quarterstaff of force deals 1d6 damage with touch attack. |
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| Deflect | ||
| Duskblade 2, Sor/Wiz 2 | ||
| General | ||
Gain bonus to AC for one attack. |
||
| Lesser Deflect | ||
| Duskblade 1, Sor/Wiz 1 | ||
| General | ||
Gain a deflection bonus of +1/3 levels (max +5) against one attack. |
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| Dinosaur Stampede | ||
| Arc 6, Drd 6 | ||
| General | ||
Spectral dinosaurs deal 1d12 damage +1/level. |
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| Disarm | ||
| Sor/Wiz 1 | ||
| General | ||
Disarm a foe or push an object with an unseen force. |
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| Emerald Planes | ||
| Sor/Wiz 2 | ||
| 5 minutes | ||
Creates up to five 5-foot squares that hold 100 lb./level. |
||
| Ethereal Chamber | ||
| Sor/Wiz 2 | ||
| 5 minutes | ||
Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement. |
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| Explosive Runes | ||
| See text - Yes | Rune 4, Sor/Wiz 3 | V, S |
| Permanent until discharged (D) | Touch | 24 hours |
Deals 6d6 damage when read. |
||
| Floating Disk | ||
| None - No | Hoard 1, Sor/Wiz 1 | V, S, M |
| 1 hour/level | Close | 6 hours |
Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
||
| Greater Floating Disk | ||
| Sor/Wiz 4 | ||
| 6 hours | ||
As floating disk, but can move independently of the caster. |
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| Force Chest | ||
| Sor/Wiz 4 | ||
| 12 hours | ||
Creates 2-foot-cube box of force. |
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| Force Claw | ||
| Sor/Wiz 4 | ||
| General | ||
Claw of force guards an area, making attacks of opportunity. |
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| Force Hammer | ||
| Sor/Wiz 2 | ||
| General | ||
Ray of force deals 1d4/level points of nonlethal damage |
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| Force Ladder (F) | ||
| Sor/Wiz 2 | ||
| 5 minutes | ||
Creates a movable ladder of force. |
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| Force Missiles | ||
| Sor/Wiz 4 | ||
| General | ||
Missiles of force strike foes for 2d6 each (max 4 missiles) |
||
| Forcecage (M) | ||
| None - No | Craft 8, Force 7, Sor/Wiz 7 | V, S, M |
| 2 hours/level (D) | Close | General |
Cube or cage of force imprisons all inside. |
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| Forceful Hand | ||
| None - Yes | Sor/Wiz 6 | V, S, F |
| 1 round/level (D) | Medium | General |
Hand pushes creatures away. |
||
| Forceward | ||
| Arc 3, Pal 3 | ||
| General | ||
Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside. |
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| Force Effects Forceward | ||
| Sor/Wiz 4 | ||
| 30 minutes | ||
Creates a sphere of force that protects against force effects and keeps out incorporeal creatures. |
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| Forcewave | ||
| Sor/Wiz 4 | ||
| General | ||
Bull rushes all creatures within 10 ft. |
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| Gembomb (M) | ||
| Gnome 2, Trade 2 | ||
| General | ||
Converts five gems into bombs that deal 1d8 force damage/two levels. |
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| Ghostly Tail | ||
| Sor 1 | ||
| 6 hours | ||
Your tail of force can be used to take advantage of an attack of opportunity. |
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| Golden Barding | ||
| Arc 1, Blk 1, Pal 1 | ||
| 6 hours | ||
Your mount gets force armor. |
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| Grasping Hand | ||
| None - Yes | Sor/Wiz 7, Strength 7, Tyranny 7 | V, S, F/DF |
| 1 round/level (D) | Medium | General |
| Hammer of Righteousness | ||
| Sanctified 3 | ||
| General | ||
Deals 1d6 points of damage per caster level, or 1d8 points of damage per caster level if the target is evil. |
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| Howling Chain (F) | ||
| Sor/Wiz 6 | ||
| General | ||
Chain of force entangles and attacks opponent. |
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| Interposing Hand | ||
| None - Yes | Duskblade 4, Sor/Wiz 5 | V, S, F |
| 1 round/level (D) | Medium | General |
Hand provides cover against one opponent. |
||
| Mace of Odo | ||
| Arc 3, Clr 3 | ||
| General | ||
Force effect damages target or absorbs spell. |
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| Mage Armor | ||
| Will negates (harmless) - No | Beguiler 1, Force 1, Sor/Wiz 1, Spell 1 | V, S, F |
| 1 hour/level (D) | Touch | 6 hours |
Gives subject +4 armor bonus. |
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| Greater Mage Armor | ||
| Sor/Wiz 3 | ||
| General | ||
Field of force provides a +6 armor bonus. |
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| Mass Mage Armor | ||
| Sor/Wiz 3 | ||
| 6 hours | ||
As mage armor, but affects one creature/level. |
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| Mage's Sword (F) | ||
| None - Yes | Sor/Wiz 7, Wmg 7 | V, S, F |
| 1 round/level (D) | Close | General |
Floating magic blade strikes opponents. |
||
| Magic Missile | ||
| None - Yes | Force 2, Sor/Wiz 1, Wmg 1, Wuj 1 | V, S |
| Instant | Medium | General |
1d4+1 damage; +1 missile per two levels above 1st (max 5). |
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| Mailed Might of The Magelords | ||
| Sor/Wiz 5 | ||
| General | ||
Field of force around subject grants +8 armor bonus, immunity to 2nd level or lower force spells, and DR 5/magic. |
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| Manyjaws | ||
| Sor/Wiz 3 | ||
| General | ||
One set of jaws/level attacks enemies for 1d6 damage. |
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| Moon Path | ||
| Arc 5, Hth 5, Moon 5 | ||
| 30 minutes | ||
Grants sanctuary to 1 creature/level and bridges gaps. |
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| Nature's Purity | ||
| Arc 3, Drd 3 | ||
| General | ||
Ray deals 2d6 force damage to undead and 5d6 to aberrations. |
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| Nezram's Sapphire Screen of Shielding | ||
| Sor/Wiz 5 | ||
| General | ||
Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks. |
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| Orb of Force | ||
| Sor/Wiz 4, Wmg 4 | ||
| General | ||
Globes of force deal 1d6/level (max 10d6) damage. |
||
| Orbs of Various Energy | ||
| None - No | Sor/Wiz 6, Wmg 6 | V, S |
| Instant | Close | General |
7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy. |
||
| Persistent Blade (F) | ||
| Sor/Wiz 1 | ||
| General | ||
Blade of force attacks target, automatically flanks. |
||
| Phantasmal Thief | ||
| Greed 8, Sor/Wiz 8 | ||
| General | ||
Creates an unseen force that steals from others. |
||
| Resilient Sphere | ||
| Reflex negates - Yes | Force 4, Sor/Wiz 4 | V, S, M |
| 1 min./level (D) | Close | General |
Force globe protects but traps one subject. |
||
| Scourge of Force | ||
| Sor/Wiz 2 | ||
| General | ||
Tendrils of force lash foes for 1d8 + 1/2 levels damage each. |
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| Sepia Snake Sigil (M) | ||
| Reflex negates - No | Brd 3, Sor/Wiz 3 | V, S, M |
| Permanent or until discharged; until released or 1d4 days + 1 day/level; see text | Touch | 24 hours |
Creates text symbol that immobilizes reader. |
||
| Shard Storm | ||
| Sor/Wiz 5 | ||
| General | ||
Creates a storm of shards. |
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| Shield | ||
| - | Sor/Wiz 1, Wuj 1 | V, S |
| 1 min./level (D) | Personal | 30 minutes |
Invisible disc gives +4 to AC, blocks magic missiles. |
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| Shockwave | ||
| Sor/Wiz 3 | ||
| General | ||
Shockwave deals 1d4/level points of nonlethal damage to creatures within area and dazes them for 1 round. |
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| Slapping Hand | ||
| Sor/Wiz 2 | ||
| General | ||
Hand makes creature provoke attacks of opportunity. |
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| Spell Engine (M) (XP) | ||
| Sor/Wiz 8 | ||
| General | ||
Magical energy disk absorbs incoming spells. |
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| Spiritual Cavalry | ||
| Arc 5, Clr 5 | ||
| General | ||
Horsemen of force attack enemies. |
||
| Spiritual Charger | ||
| Arc 3, Clr 3 | ||
| General | ||
Horseman of force attacks enemy. |
||
| Spiritual Weapon | ||
| None - Yes | Arc 2, Clr 2, KotC 2, Mysticism 2, War 2 | V, S, DF |
| 1 round/level (D) | Medium | General |
Magic weapon attacks on its own. |
||
| Stars of Arvandor | ||
| Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 3 | ||
| General | ||
Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures. |
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| Stars Of Mystra | ||
| Arc 4, Clr 4 | ||
| General | ||
Creates stars that remove spell slots when they hit a target. |
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| Stars Of Selune | ||
| Arc 4, Clr 4 | ||
| General | ||
Creates stars that deal force damage and cold damage to the target. |
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| Tail Slap | ||
| Sor 2 | ||
| General | ||
Attack a foe for 1 round/level and knock him back on the first round. |
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| Tail Sweep | ||
| Sor 4 | ||
| General | ||
Your tail of force can attack a group of foes within 10 ft. |
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| Telekinetic Sphere | ||
| Reflex negates (object) - Yes (object) | Force 8, Sor/Wiz 8 | V, S, M |
| 1 min./level (D) | Close | General |
As resilient sphere, but you move sphere telekinetically. |
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| Theskyn's Hearty Heave | ||
| Sor/Wiz 2 | ||
| General | ||
Blast of force pushes away creatures surrounding you as though via a bull rush maneuver by a foe of Large size with a Strength score equal to 20 + your caster level (max 25). |
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| Thunderlance | ||
| Sor/Wiz 4 | ||
| General | ||
Lance of force deals 1d6 damage, plus can dispel force effects. |
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| Tiny Hut | ||
| None - No | Brd 3, Sor/Wiz 3 | V, S, M |
| 2 hours/level (D) | 20 ft. | 12 hours |
Creates shelter for ten creatures. |
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| Vortex of Teeth | ||
| Arc 4, Drd 4, Sor/Wiz 4 | ||
| General | ||
3d8 points of damage due to force per round to all creatures in the area. |
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| Wall of Force | ||
| None - No | Artificer 5, Force 5, Sor/Wiz 5, VDarkness 6, Wuj 5 | V, S, M |
| 1 round/level (D) | Close | General |
Wall is immune to damage. |
||
| Whirl of Fangs | ||
| Arc 6, Clr 6, Sor/Wiz 7 | ||
| Prohibited | ||
Passing through wall deals 12d4 damage. |
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| Wingbind | ||
| Sor/Wiz 4 | ||
| General | ||
A net of force entangles the target, preventing it from charging, running, or flying. |
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| Wings of Bounding | ||
| Sor 1 | ||
| General | ||
| Wings of Cover | ||
| Sor 2 | ||
| General | ||
Grant cover against a specific attack. |
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| Wings of Flurry | ||
| Sor 4 | ||
| General | ||
Your wings of force can attack all foes within 30 ft. |
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| Wings of Swift Flying | ||
| Sor 1 | ||
| 6 hours | ||
Increase your temporary fly speed by 30 ft. |
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