| Name | ||
|---|---|---|
| School | Casting Time | Source Book |
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Description | ||
| Acidic Curse | ||
| BoEM | ||
| Sor/Wiz 1 | ||
| General | ||
See Text |
||
| Arcana Form | ||
| BoEM | ||
| Sor/Wiz 9 | ||
| 1 hour | ||
Become incorporeal and cast spells with your hit points and constitution. |
||
| Bind Item | ||
| BoEM | ||
| Sor/Wiz 4 | ||
| 1 hour | ||
See Text |
||
| Black Mulching | ||
| BoEM | ||
| Arc 4, Drd 4, Sor/Wiz 4 | ||
| General | ||
See Text |
||
| Bolt of Conjuring | ||
| BoEM | ||
| Sor/Wiz 3 | ||
| General | ||
See Text |
||
| Bone Tattoo | ||
| BoEM | ||
| Sor/Wiz 3 | ||
| 30 minutes | ||
See Text |
||
| Chains of Vengeance | ||
| BoEM | ||
| Sor/Wiz 4 | ||
| General | ||
See Text |
||
| Coldscream | ||
| BoEM | ||
| Sor/Wiz 4 | ||
| General | ||
Deal 1d6/level (max 10d6) sonic and cold (half each) damage in a cone. |
||
| Coma | ||
| BoEM | ||
| Arc 6, Clr 6, Sor/Wiz 6 | ||
| 6 hours | ||
You put a living creature in a coma. |
||
| Conditional Spell | ||
| BoEM | ||
| Sor/Wiz 6 | ||
| 12 hours | ||
See Text |
||
| Cross of Lightning | ||
| BoEM | ||
| Sor/Wiz 5 | ||
| General | ||
As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other. |
||
| Devlin's Barb | ||
| BoEM | ||
| Asn 1, Sor/Wiz 0 | ||
| 5 minutes | ||
You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration. |
||
| Devlin's Venomblade | ||
| BoEM | ||
| Asn 3, Sor/Wiz 3 | ||
| 5 minutes | ||
Temporarily create a slashing weapon coated in venom that disappears after the first wounding. |
||
| Electrical Deluge | ||
| BoEM | ||
| Sor/Wiz 6 | ||
| General | ||
See Text |
||
| Elemental Shroud | ||
| BoEM | ||
| Sor/Wiz 5 | ||
| General | ||
Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe. |
||
| Enchanting Flavor | ||
| BoEM | ||
| Sor/Wiz 0 | ||
| General | ||
A meal tastes wonderful and you gain a one-time Charisma-based check bonus. |
||
| Enhance Magical Flow (M) | ||
| BoEM | ||
| Arc 2, Clr 2, Sor/Wiz 2 | ||
| General | ||
Gain a +1 enhancement bonus to spell DCs. |
||
| Greater Enhance Magical Flow (M) | ||
| BoEM | ||
| Arc 4, Clr 4, Sor/Wiz 4 | ||
| General | ||
Gain a +2 enhancement bonus to spell DCs. |
||
| Flaming Corrosion | ||
| BoEM | ||
| Sor/Wiz 4 | ||
| General | ||
See Text |
||
| Foil Tracer | ||
| BoEM | ||
| Sor/Wiz 3 | ||
| 30 minutes | ||
Subject cannot be tracked while teleporting. |
||
| Freezing Claw | ||
| BoEM | ||
| Sor/Wiz 6 | ||
| General | ||
Flying hand deals cold damage and freezes targets. |
||
| Guilt | ||
| BoEM | ||
| Arc 1, Brd 1, Clr 1, Sor/Wiz 1 | ||
| General | ||
A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself. |
||
| Hidden Object | ||
| BoEM | ||
| Sor/Wiz 4 | ||
| General | ||
Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen. |
||
| Icebolt | ||
| BoEM | ||
| Sor/Wiz 2 | ||
| General | ||
Ranged attack against a target with a piercing ice sicle for 2d6 piercing damage +1d6 + 1/level (max +10) cold damage. If a touch attack would hit, deal only the cold damage. |
||
| Imbue Guardian | ||
| BoEM | ||
| Sor/Wiz 8 | ||
| General | ||
A guardian gains bonuses to a 100-foot radius area. |
||
| Magma Burst | ||
| BoEM | ||
| Arc 9, Drd 9, Sor/Wiz 9 | ||
| General | ||
Creates an area of lava, dealing 20d6 fire damage/round. |
||
| Mantle of Egregious Might (F) | ||
| BoEM | ||
| Sor/Wiz 8 | ||
| 1 hour | ||
Grant +4 luck bonus to AC, Attacks, saves, and ability scores. |
||
| Mark of Air | ||
| BoEM | ||
| Sor/Wiz 2 | ||
| 6 hours | ||
Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds. |
||
| Greater Mark of Air | ||
| BoEM | ||
| Sor/Wiz 4 | ||
| 6 hours | ||
See Text |
||
| Mark of Death | ||
| BoEM | ||
| Sor/Wiz 8 | ||
| 6 hours | ||
See Text |
||
| Mark of Earth | ||
| BoEM | ||
| Sor/Wiz 2 | ||
| 6 hours | ||
Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell. |
||
| Greater Mark of Earth | ||
| BoEM | ||
| Sor/Wiz 4 | ||
| 6 hours | ||
See Text |
||
| Mark of Fire | ||
| BoEM | ||
| Sor/Wiz 2 | ||
| 6 hours | ||
Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell. |
||
| Greater Mark of Fire | ||
| BoEM | ||
| Sor/Wiz 4 | ||
| 6 hours | ||
See Text |
||
| Mark of Frost | ||
| BoEM | ||
| Sor/Wiz 2 | ||
| 6 hours | ||
Subject gains +1 natural armor bonus to AC. Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell. |
||
| Greater Mark of Frost | ||
| BoEM | ||
| Sor/Wiz 4 | ||
| 6 hours | ||
See Text |
||
| Mark of Water | ||
| BoEM | ||
| Sor/Wiz 2 | ||
| 6 hours | ||
Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell. |
||
| Greater Mark of Water | ||
| BoEM | ||
| Sor/Wiz 4 | ||
| 6 hours | ||
See Text |
||
| Mental Alarm | ||
| BoEM | ||
| Sor/Wiz 0 | ||
| 6 hours | ||
Mental alarm that goes off at a specific time within the duration to all subjects simultaneiously. |
||
| Precise Vision | ||
| BoEM | ||
| Sor/Wiz 1 | ||
| 1 hour | ||
See Text |
||
| Primal Release | ||
| BoEM | ||
| Sor/Wiz 8 | ||
| 1 hour | ||
Subject gains physical bonuses (+10, +2, +10, -6, -2, -6) and Base Attack bonus becomes +1/HD of subject and gains feats. |
||
| Silent Sound | ||
| BoEM | ||
| Brd 1, Sor/Wiz 1 | ||
| General | ||
Ranged attack roll deals 1d6/level (max 5d6) sonic damage. |
||
| Greater Sleep | ||
| BoEM | ||
| Brd 3, Sor/Wiz 3 | ||
| 30 minutes | ||
As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected. |
||
| Spelltrap (F) | ||
| BoEM | ||
| Sor/Wiz 4 | ||
| 5 minutes | ||
An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread. |
||
| Static Veil | ||
| BoEM | ||
| Arc 2, Clr 2, Sor/Wiz 2 | ||
| 6 hours | ||
Scry DC increases by +1/level for targets within the area. |
||
| Teleport Block (M) | ||
| BoEM | ||
| Sor/Wiz 5 | ||
| General | ||
Teleportation spells fail when the destination or the origin is within the area. |
||
| Teleport Coordinates Transfer | ||
| BoEM | ||
| Sor/Wiz 6 | ||
| General | ||
Teach somebody else a familiar location so the location is familiar to them, or improve the quaility of a location to familiar learned by a divination spell. |
||
| Teleport Redirect | ||
| BoEM | ||
| Sor/Wiz 5 | ||
| 6 hours | ||
Any teleportation subtype spell with an origin within the area directs the subjects to a destination of your choice. |
||
| Teleport Tracer | ||
| BoEM | ||
| Sor/Wiz 6 | ||
| General | ||
Learn the destination of the most recent teleportation spell within the area. |
||
| Thief Ward | ||
| BoEM | ||
| Sor/Wiz 2 | ||
| 5 minutes | ||
All Hide and Move Silently checks suffer a -10 penalty. |
||
| Tongue of Angels | ||
| BoEM | ||
| Arc 0, Clr 0, Sor/Wiz 0 | ||
| General | ||
You can speak Celestial. |
||
| Tongue of Fiends | ||
| BoEM | ||
| Arc 0, Clr 0, Sor/Wiz 0 | ||
| General | ||
You can speak Infernal. |
||
| Undaunted Fixture | ||
| BoEM | ||
| Sor/Wiz 2 | ||
| 12 hours | ||
Two objects cannot be separated except by a DC 30 strength check. Objects may break first. |
||
| Minor Ward | ||
| BoEM | ||
| Sor/Wiz 0 | ||
| 24 hours | ||
See Text |
||
| Zone of Speed | ||
| BoEM | ||
| Sor/Wiz 4 | ||
| 30 minutes | ||
Nothing moves faster than the speed you choose within the area. |
||