
| Name | Desmodu |
|---|---|
| Sorted Name | Desmodu |
| Family | Desmodu |
| Size and Type | Large Monstrous Humanoid |
| Hit Dice Count | 12 |
| Hit Dice | 12d8+48 (102 hp) |
| Random Hit Points | 12d8+48 - 48 |
| Environment | Underground |
| Challenge Rating | 9 |
| Organization | Solitary, pair, company (4-7), troop (8-18 plus 1 leader of 2nd-5th level), colony (20-80 plus 5 3rd_level elders and 1 leader of 4th-8th level), or enclave (100-600 plus 10 3rd level elders, 5 5th level senior elders, and 1 leader of 5th-9th level) |
| Version | MMII |
| Sources | Monster Manual II |
Source Copyright: Monster Manual II Copyright 2002, Wizards of the Coast, Inc.; Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter
The Closed content displayed above has been reproduced without permission from the copyright holder.
Attacks: Claw +16 melee (1d4+5) or masterwork notbora +15 melee (2d6+5/19-20 (primary)) or masterwork notbora +15 melee (2d6+2 (off hand)) or Large heavy lance +16 melee (2d6+7/x3) or masterwork mighty composite longbow (+4 Str bonus) with masterwork arrows +16 ranged (1d8+4/x3), or 2 claws +16 melee (1d4+5) and bite +14 melee (1d6+2), or masterwork notbora +15/+10/+5 melee (2d6+5/19-20 (primary)) and masterwork notbora +15 melee (2d6+2 (off hand)) and bite +14 melee (1d6+2), or Large heavy lance +16/+11/+6 melee (2d6+7/x3), or masterwork mighty composite longbow (+4 Str bonus) with masterwork arrows +16/+11/+6 ranged (1d8+4/x3)
feats: COMBAT EXPERTISE, COMBAT REFLEXES, GREAT FORTITUDE, MULTIATTACK, QUICK DRAW, TWO-WEAPON FIGHTING,