
| Name | Abeil Queen |
|---|---|
| Sorted Name | Abeil Queen |
| Family | Abeil |
| Size and Type | Medium Monstrous Humanoid |
| Hit Dice Count | 14 |
| Hit Dice | 14d8+42 (105 hp) |
| Random Hit Points | 14d8+42 - 42 |
| Environment | Temperate or warm hills, plains, or desert |
| Challenge Rating | 12 |
| Organization | Solitary or hive (1 plus 20-100 vassals and 5-30 soldiers) |
| Version | MMII |
| Sources | Monster Manual II |
Source Copyright: Monster Manual II Copyright 2002, Wizards of the Coast, Inc.; Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter
The Closed content displayed above has been reproduced without permission from the copyright holder.
Attacks: Claw +18 melee (1d6+4) or sickle +18 melee (1d6+4) or masterwork mighty composite longbow (+4 Str bonus) +16 ranged (1d8+4/x3), or 2 claws +18 melee (1d6+4) and sting +13 melee (2d4+2 plus poison), or sickle +18/+13/+8 melee (1d6+4) and sting +13 melee (2d4+2 plus poison), or masterwork mighty composite longbow (+4 Str bonus) +16/+11/+6 ranged (1d8+4/x3)
feats: DODGE, FLYBY ATTACK, IMPROVED INITIATIVE, ITEM CREATION FEAT (ANY ONE), METAMAGIC FEAT (ANY ONE), GREAT FORTITUDE,