
| Name | Air Weird |
|---|---|
| Sorted Name | Air Weird |
| Family | Elemental Weird |
| Size and Type | Large Elemental (Air) |
| Hit Dice Count | 15 |
| Hit Dice | 15d8+45 (112 hp) |
| Random Hit Points | 15d8+45 - 45 |
| Environment | Any land or underground, or appropriate element |
| Challenge Rating | 12 |
| Organization | Solitary, pair, or charm (3-4) |
| Version | MMII |
| Sources | Monster Manual II |
Source Copyright: Monster Manual II Copyright 2002, Wizards of the Coast, Inc.; Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter
The Closed content displayed above has been reproduced without permission from the copyright holder.
Attacks: Slam +15 melee (2d6+7), or 2 slams +15/+10/+5 melee (2d6+7)
feats: ALERTNESS, EMPOWER SPELL, GREAT FORTITUDE, IMPROVED INITIATIVE, LIGHTNING REFLEXES, MAXIMIZE SPELL, DODGE,