| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Aberrate | T- | F- | Y | 10m/l | 1a | T | 1h | Subject becomes an aberration. |
| Accelerated Movement | T | N | N | 1r/l* | 1sw | P | G | Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check. |
| Acidic Curse | Ev | F- | Y | ! | 1a | C | G | See Text |
| Alarm | A | N | N | 2h/l* | 1a | C | 4h | Wards an area for 2 hours/level. |
| Alustriel's Banner (M) | I | Wd | N | 1r/l* | 1a | L | G | Create a minor image of a banner that is illuminated to guide and light. |
| Ancient Knowledge | D | N | N | 1h/l# | 1m | P | G | Gain a +5 insight bonus on a single Knowledge check. |
| Animate Rope | T | N | N | 1r/l | 1a | M | G | Makes a rope move at your command. |
| Appraising Touch | D | N | N | 1m/l | 1a | P | 30m | Grants a bonus on Appraise skill checks. |
| Arcane Bolt | Ev | R½ | Y | ! | 1a | M | G | Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each. |
| Armor Lock | T | F- | Y | 1r/l* | 1a | C | G | Target's (non-natural) armor slows movement to 10 ft. |
| Arrow Mind | D | N | N | 1m/l* | 1ia | P | G | Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity. |
| Babau Slime | T | F- | Y | 1m/l | 1a | T | 5m | Secrete a body-covering acid that does 1d8 acid damage to weapons of foes. |
| Backbiter (F) | N | W- | Y | 1r/l# | 1a | C | G | Cause two handed or reach weapon to strike is wielder. |
| Benign Transposition | C | N | N | ! | 1a | M | G | Two willing subjects switch places. |
| Bestow Wound (M) | T | F- | Y | ! | 1a | T | G | Caster transfers 1 hp/level of wounds to another. |
| Bigby's Tripping Hand | Ev | R- | Y | ! | 1a | M | G | Hand trips subject. |
| Black Bag | C- | N | N | 1d | 1a | T | G | Creates extradimensional bag of torture tools. |
| Blade of Blood | N | N | N | 1r/l#* | 1sw | T | G | Weapon deals +1d6, or +3d6 if you take 5 points of damage. |
| Blades of Fire | C | N | N | 1r | 1sw | T | G | Your melee weapons deal +1d8 fire damage for 1 round (swift). |
| Blockade | C | N | N | 3r | 1sw | 0f | G | Fill 5' square with 2000 lb block of wood. Can be stacked. Floats. |
| Blood Wind | Ev | W- | Y | 1r | 1sw | C | G | Subject may take a full attack action to use all of its natural weapons as if they were a thrown weapons with a 20ft range increment. |
| Breath Flare | T | N | N | ! | 1sw | P | G | Your breath weapon dazzles targets. |
| Burning Hands | Ev | R½ | Y | ! | 1a | 15f | G | 1d4/level fire damage (max 5d4). |
| Buzzing Bee | C | N | N | 1m/l* | 1a | M | 5m | Bee gives subject -10 penalty on Move Silently and Concentration checks. |
| Cause Fear | N | W~ | Y | 1d4r|1r;x | 1a | C | G | One creature of 5 HD or less flees for 1d4 rounds. |
| Charm Person | En | W- | Y | 1h/l | 1a | C | 1h | Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked. |
| Cheat (F) | T- | W- | N | 1m/l# | 1a | P | 30m | Caster rerolls when determining the success of a game of chance. |
| Chill Touch | N | F~|W- | Y | ! | 1a | T | G | One touch/level deals 1d6 negative energy damage and maybe 1 Str damage. |
| Color Spray | I | W- | Y | !;x | 1a | 15f | G | Stuns creatures 5+ HD 1 rd, also blinds 3-4 HD another 1d4 rounds, also knocks unconscious 2 HD living creatures another 2d4 rounds. |
| Comprehend Languages | D | N | N | 10m/l | 1a | P | 4h | Touch creature or writing to understand language, but you cannot speak or write them. |
| Corrosive Grasp | C | N | Y | ! | 1a | T | G | You deal 1d8 acid damage with one touch/level |
| Create Trap | C | N | N | 12h | 1r | M | 24h | Creates a CR 1 trap. |
| Critical Strike | D | N | N | 1r | 1sw | P | G | Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits. |
| Cutting Hand | T | N | N | 1r/l* | 1a | P | G | Your hand gains a +2 enhancement bonus and is considered armed. |
| Darkliqht | Ev | N | N | 1m/l | 1a | T | 30m | Creates 5-ft.-radius area where all can see without light. |
| Dead End | I | W-|Wd | Y | 10m/l* | 1a | T | 1h | Illusions conceal the targets' spoor. |
| Death Grimace | N- | N | N | P | 1a | T | 1h | Caster leaves magical "calling card" on a corpse. |
| Deep Breath | C | N | N | 1r/l | 1ia | P | G | Your lungs fill with fresh air for the duration of the spell. |
| Lesser Deflect | A | N | N | 1r# | 1ia | P | G | Gain deflection AC +1 per 3 CL vs 1 attack. Can cast when not your turn. |
| Detect Dragonmark | D | N | N | C:10m/l* | 1a | 60f | G | Detect and identify dragonmarks within 60 ft. |
| Detect Secret Doors | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: presence of doors within 60' thru less than 1' stone or 1" metal. 2: number and location of each w/in line of sight, or direction otherwise. |
| Detect Undead | D | N | N | C:1m/l* | 1a | 60f | G | Reveals undead within 60 ft. |
| Disarm | Ev | N | N | ! | 1a | C | G | Disarm a foe or push an object with an unseen force. |
| Discern Bloodline | D | W- | Y | C:1r/l | 1a | C | G | Know the race of one creature/level. |
| Disguise Self | I | N | N | 10m/l* | 1a | P | 4h | Change your appearance, +10 to Disguise check. Glamer creatures get a Will save. |
| Dispel Ward | A | N | N | ! | 1a | M | G | As dispel magic, but affects only wards. |
| Distract | En | W- | Y | 1r/l | 1a | M | G | Distracts targets with the zest for life. |
| Distract Assailant | En | W- | Y | 1r | 1sw | C | G | Swift. One creature is flat-footed* for 1 round. |
| Distracting Shadows | Ev | N | N | 1d | 1a | T | G | -5 penalty on Spot and Search checks in a 10-ft.-radius spread. |
| Drug Resistance | En | F- | Y | 1h/l | 1a | T | 6h | Subject is immune to addiction. |
| Ebon Eyes | T | N | Y | 10m/l | 1a | T | 1h | Subject can see through magical darkness. |
| Ectoplasmic Armor | A | W- | N | 1h/l* | 1a | T | G | Gain +5 to +9 armor bonus against incorporeal* touch attacks. |
| Elf Disguise | I | N | N | 1h/l* | 1a | P | 4h | As disguise self, except no body changes and only to an Elf type. |
| Endure Elements | A | W- | Y | 1d | 1a | T | 6h | Exist comfortably in hot or cold environments. |
| Enlarge Person | T | F- | Y | 1m/l* | 1r | C | 5m | Humanoid creature doubles in size. |
| Erase | T | N | N | ! | 1a | C | G | Mundane or magical writing vanishes. |
| Expeditious Retreat | T | N | N | 1m/l* | 1a | P | 30m | |
| Swift Expeditious Retreat | T | N | N | 1r | 1sw | P | G | Your speed increases by 30 ft. for 1 round (swift). |
| Extend Shifting | T | N | N | ! | 1sw | P | G | Extend duration of shifting ability by 4 rounds. |
| Extract Drug (F) | C | N | N | P | 1m | T | G | Creates drug from inanimate object. |
| Eyes of the Avoral | T | W- | Y | 10m/l | 1a | T | 1h | Subject gians +8 racial bonus on Spot checks. |
| False Vigor | I | W- | Y | 1m/l# | 1a | T | G | Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged. |
| Familiar Pocket | U | N | N | 1h/l* | 1a | T | 6h | Creates an extradimensional hiding place for your familiar. |
| Feather Fall | T | W- | Y | #|1r/l | 1ia | C | G | Objects or creatures fall slowly. |
| Fengut | I | F- | Y | 1d4+1r | 1a | C | G | Subject is nauseated. |
| Fetid Breath | C | F- | Y | 1r;x | 1a | 10f | G | This spell functions like stinking cloud, except as noted above and subjects are nauseated for 1d4+1 rounds. |
| Fist of Stone | T | N | N | 1m | 1a | P | G | Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack. |
| Float | T | F- | Y | 1m/l | 1a | L | 5m | Subject becomes buoyant. |
| Float of Livre d'Aquatha | T | W- | Y | 10m/l* | 1a | T | 1h | Makes a willing creature or object buoyant. |
| Floating Disk | Ev | N | N | 1h/l | 1a | C | 6h | Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
| Friendly Face | I | N | N | 10m/l* | 1a | P | 1h | Gain +5 bonus on Diplomacy and Gather Information checks. |
| Frost Fingers | Ev | R½ | Y | ! | 1a | 15f | G | Area attack deals 1d4/level (max 5d4) cold damage. Liquids in containers freeze. |
| Ghostly Reload | T | N | N | 1h#;x | 1a | T | 4h | Automatically pulls string of a hand crossbow or light crossbow into place 1/level (max 10 times) or a heavy crossbow 1/2 levels (max 5 times). |
| Glaze Lock | C | N | N | 10m/l;x | 1a | T | 1h | Jams locks with snow and ice, raising Open Lock DC by 10 and lock's hardness by 5. |
| Glimpse of Fear | I | W- | Y | 1r/l;x | 1a | C | G | A flash of horror causes the target to become shaken. |
| Golem Strike | D | N | N | 1r | 1sw | P | G | Swift. You can sneak attack constructs for 1 round. |
| Grease | C | N | N | 1r/l* | 1a | C | G | Makes 10-ft. square or one object slippery. |
| Guided Shot | D | N | N | 1r | 1sw | P | G | Swift. You ignore distance penalties with your ranged attacks for 1 round. |
| Guiding Light | Ev | N | Y | 1m/l* | 1a | L | 5m | +2 on ranged attacks against creatures in illuminated area. |
| Guilt | En | W- | Y | 1d4r | 1a | M | G | A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself. |
| Hail of Stone (M) | C | N | Y | ! | 1r | M | G | Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). |
| Hidden Ward | I | N | N | 1d;x | 10m | T | G | Hide magical effects on an object. |
| Hold Portal | A | N | N | 1m/l* | 1a | M | 5m | Holds door shut. |
| Horizikaul's Boom | Ev | W~ | Y | ! | 1a | C | G | Target takes 1d4/two levels sonic damage plus deafness. |
| Horrible Taste | T | F- | N | 10m/l | 1a | T | 1h | Attackers that bite you must make a Fort save or be Nauseated for 1 full round. |
| Hypnotism | En | W- | Y | 2d4r* | 1r | C | G | 2d4 HD of creatures become 2 steps friendlier, obey reasonable orders, need not understand you. Creatures on combat get +2 to save, otherwise -2. |
| Ice Dagger | Ev | N | Y | ! | 1a | C | G | Splash deals target 1d4/level (max 5d4) cold damage, and 1 pt damage to any within 5 ft. |
| Identify (M) | D | N | N | ! | 1h | T | G | Determines properties of magic item. |
| Incite | En | W- | Y | 1m/l | 1sw | C | 5m | Subject can't ready actions or delay. |
| Inhibit | En | W- | Y | ! | 1a | M | G | Subject delays until next round. |
| Insightful Feint | D | N | N | 1r | 1sw | P | G | Swift. Gain +10 on your next Bluff check to feint in combat. |
| Instant Diversion | I | N | N | 1r | 1sw | P | G | Creates 1 illusory double + 1 illusory double/4 levels (max 5). |
| Instant Locksmith | D | N | N | 1r | 1sw | P | G | Swift. Make Disable Device or Open Lock check at +2 as free action. |
| Instant Search | D | N | N | 1r | 1sw | P | G | Swift. Make Search check at +2 as free action. |
| Ironguts | A | W- | Y | 10m/l | 1a | T | 1h | Target gains +5 bonus on saving throws against poison*. |
| Jump | T | W- | Y | 1m/l* | 1a | T | 5m | Subject gets bonus on Jump checks. |
| Kaupaer's Quickblast | T | R½ | Y | ! | 1fa | C | G | Quickened spell deals 1 fire, cold or electricity damage/level to target. |
| Kaupaer's Reflexive Strike | T | W- | Y | 10m/l# | 1a | T | 1h | Subject gains one extra attack of opportunity to use during the duration of the spell, usable even while flat-footed. |
| Kelgore's Fire Bolt | C/Ev | R½ | * | ! | 1a | M | G | 1d6 fire damage/CL (max 5d6), but only 1d6 if you fail to overcome SR. |
| Know Protections | D | W- | Y | ! | 1a | C | G | Determines target's defenses. |
| Lantern Light | Ev+ | N | Y | 1r/l | 1a | C | G | Ranged touch attack deals 1d6 points of damage. |
| Light of Lunia | Ev+ | N | Y | 10m/l*# | 1a | M | 1h | You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage. |
| Locate City | D | N | N | ! | 1r | 10m/l | 1h | Find nearest city. |
| Locate Touchstone | D | N | N | ! | 1a | txt | 6h | Find nearest planar touchstone on the plane you currently inhabit. |
| Locate Water | D | N | N | C:10m/l* | 1a | L | G | Reveals location, size, and quality of water sources. |
| Loresong | D | N | N | 1r/l | 1m | P | G | You gain a bonus with one skill and can use it untrained. |
| Low-Light Vision | T | W- | Y | 1h/l | 1a | T | 6h | Subject sees twice as far under current light. |
| Luminous Gaze | Ev | N | N | 1r/l | 1a | P | G | You cast a dazzling light. |
| Mage Armor | C | W- | N | 1h/l* | 1a | T | 6h | Gives subject +4 armor bonus. |
| Mage Burr | T | F- | Y | 1r/l* | 1a | C | G | Target's armor suffers 2X arcane failure chance, target takes -5 penalty to Concentration checks. |
| Greater Mage Hand | T | W- | Y | C | 1a | M | G | As mage hand, but medium range and 40 lb. |
| Magecraft (F) | D | N | N | 1d | 1r | P | 12h | +5 competence bonus on one Craft check. |
| Magic Aura | I | N | N | 1d/l* | 1a | T | 24h | Alters objects magic aura. |
| Magic Missile | Ev | N | Y | ! | 1a | M | G | 1d4+1 force damage; +1 missile per two levels above 1st (max 5). |
| Magic Weapon | T | W- | Y | 1m/l | 1a | T | 5m | Weapon gains +1 bonus. |
| Master's Touch | D | N | N | 1m/l* | 1sw | P | 5m | You gain proficiency in any one weapon or shield. |
| Mighty Wallop | T | N | N | 1m/l | 1a | T | 5m | The head of the weapon you touch is suddenly encased in a filmy halo that only you can see, extending out from the weapon to a distance of several inches. |
| Mount | C | N | N | 2h/l* | 1r | C | 6h | Summons riding horse for 2 hours/level. |
| Necrotic Awareness (F) | N | N | N | C:1m/l* | 1a | 60f | G | Sense encysted subjects. |
| Negative Energy Ray | N | W½ | Y | ! | 1a | C | G | Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6). |
| Nerveskitter | T | N | Y | 1m/l | 1a | T | 5m | Target gains +5 bonus on initiative checks. |
| Net of Shadows | I | W- | Y | 3r | 1a | C | G | Creates ordinary shadows that provide concealment to all in the area. |
| Nether Trail | C | W- | N | 10m/l | 1a | T | 1h | Creates a trail compelling evil outsiders to follow. |
| Nightshield | A | N | N | 1m/l#* | 1a | P | 30m | You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed. |
| Obscuring Mist | C | N | N | 1m/l | 1a | 20f | G | Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures. |
| Lesser Orb of Acid | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more acid damage. |
| Lesser Orb of Cold | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more cold damage. |
| Lesser Orb of Electricity | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more electricity damage. |
| Lesser Orb of Fire | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more fire damage. |
| Lesser Orb of Sound | C | N | N | ! | 1a | C | G | Ranged touch, 1d6 or more sonic damage. |
| Parching Touch | N | F~ | Y | ! | 1a | T | G | One touch/level deals 1d6 desication damage and possibly 1 Con damage. |
| Persistent Blade (F) | Ev | N | Y | 1r/2l | 1a | C | G | Blade of force attacks target, automatically flanks. |
| Portal Beacon | T | N | N | 1h/l | 1a | C | 6h | Six creatures know distance and direction to a magic portal. |
| Power Word Fatigue | En | N | Y | x | 1a | C | G | Makes one creature with 100 hp or less fatigued. |
| Power Word Pain | En | N | Y | x | 1a | C | G | Deal 1d6 points of damage per round to one creature with 100 hp or less. |
| Precise Vision | T | N | N | 10m/l | 1a | P | 1h | You gain a +5 compentence bonus to Spot and Search checks. |
| Protection from Chaos | A! | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Protection from Evil | A+ | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Protection from Good | A- | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Protection from Law | A? | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Quickswim | T | N | N | 1h/l* | 1a | P | 6h | Your swim speed increases by 10 ft. |
| Raging Flame | T | N | N | ! | 1a | M | G | Accelerates burning fires, they last half as long, and burn twice as hot. |
| Ray of Clumsiness | T | F- | Y | 1m/l | 1a | C | 30m | Ray reduces Dex by 1d6 points +1 point/two levels. |
| Ray of Enfeeblement | N | N | Y | 1m/l | 1a | C | G | Ray gives 1d6 + 1 per two levels (max 1d6 + 5) Strength Enhancment penalty (minimum 1 Strength). |
| Ray of Flame | Ev | N | Y | ! | 1a | C | G | Ray deals 1d6 points +1 point/two levels fire damage. |
| Ray of Light | Ev | N | * | 10m/l*|! | 1a | C | G | Creates a narrow cone of light. |
| Reduce Person | T | F- | Y | 1m/l* | 1r | C | 30m | Humanoid creature halves in size. |
| Remove Scent | T | W- | Y | 10m/l | 1a | T | G | Hides touched creature's scent. |
| Repair Light Damage | T | N | N | ! | 1a | T | G | "Cures" 1d8+1/level (max +5) points of damage to a construct. |
| Resist Planar Alignment | A | F- | Y | 10m/l | 1a | T | 1h | Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
| Rouse | En | N | N | ! | 1a | C | G | Awaken positive-HP creatures in area. |
| Sacrificial Skill | En- | N | N | 1m/l | 1a | P | 30m | Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice. |
| Scatterspray | T | N | N | ! | 1a | C | G | Targeted items scatter in a burst dealing 1d8 damage (lethal or nonlethal). |
| Scholar's Touch | D | N | N | C:1r/l | 1a | P | 1h | Read books in seconds. |
| Serene Visage | I | N | N | 1m/l | 1a | P | 5m | Grants a bonus on Bluff checks. |
| Shield | A | N | N | 1m/l* | 1a | P | 30m | Invisible disc gives +4 to AC, blocks magic missiles. |
| Shieldbearer | T | N | N | 1r/l | 1a | T | G | Shield floats nearby, giving subject a shield bonus to AC. |
| Shifter Prowess | T | N | N | x | 1sw | P | G | Shifter racial bonuses to Balance**, Climb, and Jump* checks increase by +8 |
| Lesser Shivering Touch | N | N | Y | 1r/l | 1a | T | G | Touch deals 1d6 Dex damage. |
| Shock and Awe | En | W- | Y | 1r | 1a | C | G | Reduces a surprised creature's initiative roll. |
| Shocking Grasp | Ev | N | Y | ! | 1a | T | G | Touch delivers 1d6/level electricity damage (max 5d6). |
| Silent Image | I | Wd | N | C | 1a | L | G | Creates minor illusion of your design. |
| Silent Sound | Ev | N | Y | ! | 1a | C | G | Ranged attack roll deals 1d6/level (max 5d6) sonic damage. |
| Sleep | En | W- | Y | 1m/l | 1r | M | G | Puts 4 HD of creatures into magical slumber. |
| Slide | T | W- | Y | ! | 1a | C | G | Move subject 5 feet. |
| Slow Burn | T | N | N | ! | 1a | M | G | Dims and slows natural fire burn rates, doubling fire life and halving damage. |
| Snilloc's Snowball | Ev | N | Y | 1r/l* | 1a | 0f | G | Touch attack (melee or ranged) deals 1d6 cold damage +1/level. |
| Sniper's Shot | D | N | N | 1r | 1sw | P | G | Swift. No range limit on next ranged sneak attack. |
| Snowdrift | T | N | N | ! | 1a | T | G | Forms existing snow into another shape. |
| Speed Swim | T | W- | Y | 1m/l* | 1a | C | 5m | Target gains swim speed 30. |
| Spell Flower | T | N | N | 1r/l | 1a | P | G | |
| Spirit Worm | N | F~ | Y | 1r/l | 1a | T | G | Target takes 1 point of Con damage every round for 1 round/level. |
| Spontaneous Search | D | W-|N | M | ! | 1r | C | G | Searches a 30-foot cube area in 1 round. |
| Stand | C | W- | Y | ! | 1ia | C | G | Subject stands from prone, provoking no AoO. |
| Sticky Floor | C | R~ | N | 1h/l | 1a | C | 6h | Entangles and immobilizes creatures in affected area. |
| Stun Ray | C | F~ | Y | 1d4+1r | 1a | C | G | Ray stuns target for 1d4+1 rounds. |
| Stupor | En | F- | Y | 1h/l | 1m | T | 12h | One helpless subject is put in a state that allows him to be moved but take no other actions. |
| Summon Monster I | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Summon Undead I | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
| Sunstroke | N | F~ | Y | ! | 1a | C | G | Target takes 2d6 nonlethal damage and is fatigued. |
| Suspend Disease | A | F- | Y | 1d | 1a | T | 24h | Keeps disease from harming creature for 24 hours. |
| Targeting Ray | D | N | N | 1r/l | 1a | M | G | Creates a beam of light between caster and target. |
| Temporary Soul Binding | C | W- | N | 1m/l# | 1r | T | G | An item is temporarily soul bound to the subject. |
| Thunderhead | Ev | R- | Y | 1r/l | 1a | C | G | Small lightning bolts deal 1d6 electricity damage/round. Each bolt requires a successful Reflex save to negate. |
| Tongue Tendrils | T- | N | N | 1h/l# | 1a | P | G | You spit out tendrils that grapple. |
| Trembling Horn Marker | I | W- | Y | 10m/l* | 1a | C | 1h | Marks target with an invisible horn, which sounds when near a Watchman's horn. |
| True Strike | D | N | N | x | 1a | P | 5m | +20 on your next attack roll made before the end of the next round. |
| Unravel | T | F- | Y | ! | 1a | C | G | Unravels targets cloths, entangleing them. |
| Unseen Servant | C | N | N | 1h/l | 1a | C | 6h | Invisible force obeys your commands. |
| Ventriloquism | I | Wd | N | 1m/l* | 1a | C | 5m | Throws voice for 1 min./level. |
| Wall of Smoke | C | F~ | N | 1r/l | 1a | C | G | Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save). |
| Wave Blessing | T | N | Y | 10m/l | 1ia | M | 1h | Keeps one creature/level from sinking. |
| Weapon Shift | T | F- | Y | 1m/l | 1a | T | G | Touched weapon changes form. |
| Whelm | En | W- | Y | ! | 1a | C | G | Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6). |
| Wings of The Sea | T | F- | Y | 1m/l | 1a | T | 5m |