| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Algid Enhancement (M) | T | N | N | 1d | 1r | C | G | Grant bonuses to creatures of the cold subtype. |
| Animate Objects | T | N | N | 1r/l | 1a | M | G | Objects attack your foes. |
| Antilife Shell | A | N | Y | 10m/l* | 1r | 10f | G | 10-ft. field hedges out living creatures. |
| Banishment | A | W- | Y | ! | 1a | C | G | Banishes 2 HD/level of extraplanar creatures. |
| Barghest's Feast (M) | N- | W- | Y | ! | 1r | T | G | Destroy target corpse, potentially preventing its return to life. |
| Mass Bear's Endurance | T | W- | Y | 1m/l | 1a | C | 30m | As bear's endurance, affects one subject/ level. |
| Blade Barrier | Ev | R½|R- | Y | 1m/l* | 1a | M | G | Wall of blades deals 1d6/level (max 15d6) force damage. |
| Bolt of Glory | Ev+ | N | Y | ! | 1a | C | G | Energy ray deals positive energy damage to evil outsiders and undead. |
| Mass Bull's Strength | T | W- | Y | 1m/l | 1a | C | 30m | As bull's strength, affects one subject/level. |
| Call Faithful Servants | C+ | N | N | ! | 1m | C | G | 1d4 lantern archons, coure eladrins, or musteval guardinals serve for one year. |
| Celestial Blood (M) | A+ | N | Y | 1m/l | 1r | T | G | Gain acid, cold, and electricity resistance 10, +4 to saves versus poison, and DR 10/evil. |
| Cloud of the Achaierai | C- | F~ | Y | 10m/l | 1a | P | 1h | Cloud deals 2d6 damage plus confusion. |
| Cold Snap | T | N | N | 2d4h | 1m | 1m | G | You lower temperature in area. |
| Coma | En | F- | Y | 1h/l | 1a | C | 6h | You put a living creature in a coma. |
| Cometfall | C | R½ | N | ! | 1a | M | G | Comet falls atop foes, damaging them and knocking them prone. |
| Conjure Ice Beast VI | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Consecrate Battlefield (M) | Ev+ | N | N | 1d/l | 10m | M | G | Fills large area with positive energy, making undead weaker. |
| Create Undead (M) | N- | N | N | ! | 1h | C | G | Creates ghouls, ghasts, mummies, or mohrgs. |
| Crown of Brilliance (M) | Ev+ | F~ | Y | 1r/l | 1r | 20f | G | Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead. |
| Mass Cure Moderate Wounds | C | W½|W½ | Y;* | ! | 1a | C | G | Cures 2d8 damage +1/level for many creatures. |
| Demonic Blood Infusion (M) | T-? | N | Y | 1h/l | 1a | T | G | Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently. |
| Desecrate Battlefield (M) | Ev- | N | N | 1d/l | 10m | M | G | Fills large area with negative energy, making undead stronger. |
| Mass Desiccate | N | F~ | Y | ! | 1a | C | G | Desiccates several creatures. |
| Greater Dispel Magic | A | N | N | ! | 1a | M | G | As dispel magic, but +20 on check. |
| Mass Eagle's Splendor | T | W- | Y | 1m/l | 1a | C | 30m | As eagle's splendor, affects one subject/level. |
| Energy Immunity | A | N | Y | 1d | 1a | T | 24h | Subject is immune to damage from one kind of energy (acid, cold, electricity, fire, sonic). |
| Fiendish Quickening | T | N | N | 1r/l | 1r | P | G | Your ability to teleport is quickened. |
| Find the Path | D | N|W- | M | 10m/l | 3r | P|T | 4h | Shows most direct way to a location. |
| Forbiddance (M) | A | N | Y | P | 6r | M | G | Blocks planar travel, damages creatures of different alignment. |
| Mass Frostburn | N | F½ | Y | ! | 1a | C | G | Deals 3d12 +1/level (max +20) frostburn damage to many creatures. |
| Geas/Quest | En | N | Y | 1d/l#* | 10m | C | G | As geas, lesser, plus it affects any creature. |
| Ghost Trap | A | N | N | 1m/l* | 1a | P | 6h | Incorporeal creatures turn corporeal. |
| Glimpse Of The Prophecy | D | N | N | 1h/l# | 1a | P | G | Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action. |
| Greater Glyph of Warding (M) | A | N | M;* | P#* | 10m | T | G | As glyph of warding, but up to 10d8 damage or 6th-level spell. |
| Harm | N | W½ | Y | ! | 1a | T | G | Deals 10 points/level (max 150) damage to target; cannot reduce target's HP below 1. |
| Heal | C | W- | Y | ! | 1a | T | G | Cures 10 points/level (max 150) damage, all diseases and mental conditions. |
| Heroes' Feast | C | N | N | 1h+12h;x | 10m | C | 24h | Food for one creature/level cures and grants combat bonuses. |
| Hide the Path (F) | A | N | N | 1d* | 10m | txt | 24h | Disrupts find the path and other 6th level or lower divination spells. |
| Ice Flowers | T | R½ | N | ! | 1a | L | G | Ice and earth deal 1d6 damage/level and turn the ground into dense rubble (DMG 90). |
| Ice Rift | Ev | N | N | 1r | 1a | L | G | Intense quake shakes 40-ft. radius spread of ice. |
| Mass Inflict Moderate Wounds | N | W½ | Y | ! | 1a | C | G | Deals 2d8 damage +1/level (max +30) to many creatures. |
| Lucent Lance | T | N | Y;* | ! | 1a | C | G | Ray uses ambient light to deal varied amounts of damage and dazzle target. |
| Greater Legion's Magic Weapon | T | W- | Y | 1m/l | 1a | C | G | Allies' weapons gain +2 or greater enhancement bonus. |
| Mass Make Manifest | T | N | Y | 1r/l | 1a | C | G | As the Make Manifest spell except multiple targets. |
| Mantle of the Icy Soul (M) | T | W- | Y | 1h/l | 1a | T | G | Gives subject the cold subtype. |
| Mummify | N | F~ | Y | ! | 1a | T | G | Touched living creature dies and is mummified. |
| Necrotic Eruption (F) | N- | F~ | N | ! | 1a | M | G | Encysted subject killed, those nearby take 1d6 damage/level (max 15d6) and possibly encysted. |
| Mass Owl's Wisdom | T | W- | Y | 1m/l | 1a | C | 30m | As owl's wisdom, affects one subject/level. |
| Planar Ally (XP) | C | N | N | ! | 10m | C | 24h | As lesser planar ally, but up to 12 HD. |
| Planar Exchange | C | N | N | 1r/l* | 1r | 0f | G | Trade places with one of three planar creatures (your choice). |
| Quickshift | T+ | N | N | 1r/l | 1r | P | G | Caster can use teleport or teleport, greater spell-like ability as a free action for 1 round/level. |
| Rapid Resurrection (M) | C | N | N | ! | 1a | T | G | Restores a person to life who died within the last 2 rounds and damages caster. |
| Rejection | A | F- | Y | ! | 1a | 60f | G | Creatures within cone are blasted away from you. |
| Remorseless Charm (M) | En- | W- | Y | x | 1a | C | G | Suppress the target's alignment. |
| Superior Resistance | A | W- | Y | 1d | 1a | T | G | Subject gains +6 on saving throws. |
| Revive Outsider (M) | C | N | Y | ! | 1m | T | G | As raise dead, except only for Outsiders whose HD do not exceed your level and up to any length of time. |
| Sarcophagus of Stone | C | R- | N | ! | 1a | M | G | Sarcophagus entombs subject with 1 hours of air. It has hardness 8 and 15 hp. |
| Seal Portal (M) | A | N | N | P* | 1a | C | G | Seal an interplanar portal or gate. |
| Secure Corpse | N | N | N | 1d/l* | 1a | C | G | Traps corpse inside holy symbol. |
| Semblance of Life | N | W~ | Y | 1r/3l;x | 1a | M | G | undead take 3d6 damage per round; intelligent undead also dazed 1 round. |
| Snare Astral Traveler | A | W- | Y | 1r/l | 1a | M | G | Captures one astral creature and holds it motionless. |
| Spellmantle | A | W- | Y | 10m/l | 1r | T | G | As spell immunity, but negated spells triggers a helpful spell upon the target. |
| Spider Plague | C | N | N | 1r/l | 1r | C | G | Summons Large monstrous spiders to fight for you. |
| Stone Body | T | N | N | 1m/l* | 1a | P | 30m | Your body becomes living stone. |
| Greater Stone Metamorphosis | T | N | N | ! | 1a | T | G | Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone. |
| Stone Walk (M) | T | W- | Y | P# | 10m | T | G | Linked areas allow multiple teleportations. |
| Summon Babau Demon | C | N | N | C (<=1r/l)+1r | 1r | C | G | Summon a babau demon to follow your commands. |
| Summon Monster VI | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Sun Scepter | C! | N | N | 1r/l* | 1a | 0f | G | Scepter of light deals 2d6 points of bludgeoning damage and has the axiomatic, disruption, and flaming burst abilities. You hit with a melee touch attack. |
| Suppress Glyph | T | W- | Y | 1m/l | 1a | 100f | 5m | You notice but doo not trigger magical writing traps. |
| Symbol of Fear (M) | N | W- | Y | x | 10m | 0f | G | Triggered rune panics nearby creatures. |
| Symbol of Persuasion (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune acts as charm monster on nearby creatures. |
| Symbol of Thirst (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune overwhelms nearby creatures with thirst. |
| Semimonthly Temporary Soul Binding (M) | C | W- | N | 1d/l# | 2m | T | G | As Temporary Soul Binding, except 1 day/level. |
| Thousand Needles | C- | F~ | Y | 1m/l | 1a | M | 30m | Subject takes 2d6 damage and -4 penalty on attacks, saves, and checks. |
| Touch of Adamantine | T | W- | Y | 1m/l | 1a | T | 30m | Weapon gains the properties of an adamantime weapon. |
| Triadspell | T | N | N | ! | 1a | P | P | Cast a prepared spell three times. |
| Undeath to Death (M) | N | W- | Y | ! | 1a | M | G | Destroys 1d4 HD/level undead (max 20d4). |
| Vengeance Halo | A+ | N|R½ | N | 1m/l | 1a | C | 30m | Any creature that slays the spell's recipient takes 1d6/level (max 20d6) damage. |
| Vigorous Circle | C | W- | Y | 10r+1r/l (<=40r) | 1a | 20f | G | As vigor, mass lesser, but grants fast healing 3. |
| Visage of The Deity | T-+ | N | N | 1r/l | 1a | P | G | As visage of the deity, lesser, but you become celestial or fiendish. |
| Whirl of Fangs | Ev | R½ | Y | 1m/l* | 1a | C | P | Passing through wall deals 12d4 damage. |
| Wind Walk | T | N&W- | M | 1h/l*;x | 1a | T | 24h | You and your allies turn vaporous and travel fast. |
| Word of Recall | C | N|W- | M | ! | 1a | U | G | Teleports you back to designated place. |
| Zealot Pact (XP) | Ev | W- | Y | P#, then 1r/l | 10m | T | G | You automatically gain combat bonuses when you attack someone of opposite alignment. |