| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Anger of the Noonday Sun | Ev | R- | Y | ! | 1a | 20f | G | Blinds creatures within 20 ft. |
| Mass Awaken (XP) | T | N | Y | ! | 1d | M | G | As awaken, but multiple creatures. |
| Beast Claws | T | N | N | 1h/l | 1a | P | 6h | Your hands become slashing natural weapons. |
| Beget Bogun (XP) | C | N | N | ! | 1a | T | G | You create a Tiny nature servant. |
| Greater Bestow Curse | N | W- | Y | P | 1a | T | G | As bestow curse, but more severe penalties. |
| Binding Winds | Ev | R- | Y | C | 1a | M | G | Sound cannot penetrate to or from target and -2 on ranged attacks. |
| Blast of Force | Ev | F~ | Y | ! | 1a | M | G | Ray deals 1d6 force damage/2 caster levels (max 5d6) and may knock down opponent. |
| Blessed Aim | D | W- | N | 1m/l | 1a | 50f | G | +2 bonus for allies' ranged attacks. |
| Blessing Of Bahamut | A+ | N | N | 1r/l | 1a | P | G | You gain damage reduction 10/magic. |
| Greater Blink | T | N | N | 1r/l* | 1a | P | G | As blink, but you control the timing. |
| Body Of The Sun | T | R½ | Y | 1r/l | 1a | 5f | G | Your body emanates flame, dealing 1d4/2 levels (max 5d4) fire damage. |
| Bolt of Glory | Ev+ | N | Y | ! | 1a | C | G | Energy ray deals positive energy damage to evil outsiders and undead. |
| Bolts of Bedevilment | En | W- | Y | 1r/l | 1a | M | G | |
| Bottle of Smoke (F) | C | N | N | 1h/l | 10m | T | 6h | Uncorking bottle creates fast horse made of smoke. |
| Brain Spider | D | W- | Y | 1m/l | 1r | L | 1h | Listen to thoughts of up to eight other creatures. |
| Brambles | T | N | N | 1r/l | 1a | T | G | Wooden weapon grows spikes that deals +1/level (max +10) piercing + bludgeoning damage. |
| Briar Web | T | R- | N | 1m/l | 1a | M | 30m | Area slows creatures and thorns deal 1 point of piercing damage/5 ft. moved. |
| Brilliant Aura | T | W- | Y | 1r/l | 1a | C | G | Allies' weapons become brilliant energy, ignoring armor. |
| Camouflage | T | N | N | 10m/l | 1a | P | 1h | Grants +10 bonus on Hide checks. |
| Mass Camouflage | T | W- | Y | 10m/l | 1a | M | G | As camouflage, but affects all in range. |
| Castigate | Ev | F½ | Y | ! | 1a | 10f | G | Verbal rebuke damages those whose alignment differs from yours. |
| Chain of Eyes | D | W- | Y | 1h/l | 1a | T | 6h | You send magical sensor to infiltrate an area. |
| Cloud-walkers | T | R- | Y | 10m/l* | 1a | T | 1h | Targets can walk on clouds, flying at high altitudes. |
| Cloudburst | Ev | N | N | 10m/l* | 1r | L | 1h | Rain obscures vision, extinguishes fires, and hampers missiles. |
| Cometfall | C | R½ | N | ! | 1a | M | G | Comet falls atop foes, damaging them and knocking them prone. |
| Contagious Touch | N | F- | Y | 1r/l | 1a | T | G | You infect one creature per round with chosen disease. |
| Creeping Cold (F) | T | F½ | Y | 3r | 1a | C | G | Creature takes 1d6 cumulative cold damage that increases with each round (2d6, 3d6). |
| Greater Creeping Cold (F) | T | F½ | Y | x | 1a | C | G | As creeping cold, but accumulates 1 extra round (2 at level 15). |
| Crown Of Glory (M) | Ev | W- | Y | 1m/l | 1r | 120f | G | You gain +4 Charisma and enthrall those who hear you. |
| Crumble | T | F~ | Y | ! | 1a | M | G | 1d8/level (bypassing hardness) to manufactured object or stucture. |
| Curse of Ill Fortune | N | W- | Y | 1m/l | 1a | M | 30m | Subject suffers -3 penalty on attacks, saves, and checks. |
| Curse of Lycanthropy (M) | N | F- | Y | P;x | 1a | T | G | Causes temporary lycanthropy in subject. |
| Dance of the Unicorn | A | N | N | 1m/l* | 1a | 5f/l | 5m | Purifying mist washes the air clean of smoke, dust, and poisons. |
| Death Pact (M) | N- | N | N | P# | 10m | T | G | -2 to Constitution, in exchange for effects of true resurrection. |
| Decomposition | N | N | Y | 1r/l | 1a | 50f | G | Wounds deal 3 extra point of damage each round. |
| Deific Vengeance | C | W½ | Y | ! | 1a | C | G | God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.) |
| Detect Favored Enemy | D | N | N | C:10m/l* | 1a | 60f | G | You know if favored enemies are within 60 ft. |
| Divine Agility | T | W- | N | 1r/l | 1a | T | G | Subject gains +10 to Dexterity for 1 round/level. |
| Divine Sacrifice | Ev | N | N | 1r/l | 1a | P | G | You sacrifice hit points to deal extra damage. |
| Doomtide | I | W- | Y | 1r/l | 1a | 80f | G | Black mist obscures vision, dazes creatures. |
| Dragon Breath | Ev | N | N | 1r/l | 1a | P | G | You choose a dragon type and mimic its breath weapon. |
| Dream Sight | D | N | N | 1m/l* | 1r | txt | 30m | Your spirit can hear and see at distance for 1 min./level. |
| Energy Vortex | Ev | R½ | Y | ! | 1a | 20f | G | Burst centered on you deals 1d8 +1/caster level (max +20) acid, cold, fire, or electricity damage to nearby creatures. |
| Enveloping Cocoon (M) | Ev | R- | Y | 1r/l* | 1a | M | G | Entraps target creature and denies save for attached spell. |
| Fire Wings (F) | T | N | N | 1m/l | 1r | P | 5m | Your arms become wings that enable flight, deal 2d6 fire damage. |
| Fires of Purity | Ev | N | Y;* | 1r/l | 1a | T | G | Target bursts into magical flame, becoming a dangerous weapon. |
| Flame of Faith | Ev | N | N | 1r/l | 1a | T | G | Gives weapon the flaming burst quality. |
| Foebane | Ev | W- | Y | 1r/l | 1a | T | G | Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage. |
| Forestfold | T | N | N | 1h/l* | 1a | P | 6h | You gain +20 on Hide and Move Silently in a designated terrain type. |
| Golden Barding | C | W- | Y | 1h/l | 1a | T | 6h | Your mount gets force armor. |
| Hawkeye | T | N | N | 10m/l | 1a | P | 1h | You gain +5 on spot checks and fire ranged weapons better. |
| Implacable Pursuer | D | W- | Y | 1h/l* | 1m | L | 6h | You know where prey is, as long as it's moving. |
| Infestation of Maggots | N | F- | Y | 1r/2l | 1a | T | G | Maggotlike creatures deal 1d4 temporary Con damage every round |
| Languor | T | W- | Y | 1r/l | 1a | C | G | Ray slows target and diminishes its Strength. |
| Last Breath (M) | N | N | Y | ! | 1a | T | G | Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature. |
| Maddening Scream | En | N | Y | 1d4+1r | 1a | T | G | Subject has -4 AC, no shield, Reflex save on 20 only. |
| Maelstrom | C | R- | N | 1r/l | 1r | L | G | Waterspout sucks creatures in and inflicts 3d8 bludgeoning damage for 2d4 rounds. |
| Mark of the Hunter | D | W- | Y | 1m/l | 1a | M | 5m | Rune on creature makes it easier to track and attack. |
| Miasma | Ev | F- | Y | 3r/l | 1a | C | G | Gas fills creature's mouth, suffocating it. |
| Monstrous Thrall | En | W- | Y | 1d/l | 1a | M | G | As true domination, but nearly permanent and affects any creature. |
| Murderous Mist | C | R~ | N | 1r/l | 1a | C | G | Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter. |
| Nature's Avatar | T | W- | Y | 1m/l | 1sw | T | 30m | Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level. |
| Nature's Favor | Ev | W- | Y | 1m | 1sw | T | G | Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls. |
| Naturewatch | N | N | N | 10m/l | 1a | C | G | As deathwatch, but only for animals and plants. |
| Nimbus of Light | Ev | N | N | 1m/l#* | 1a | P | G | Sunlight illuminates you until released as an attack for 1d8+1/level damage. |
| Obedient Avalanche | C | R½ | N | ! | 1a | M | G | Snowy avalanche crushes and buries your foes. |
| Omen of Peril (F) | D | N | N | ! | 1r | P | 6h | You know how dangerous the future will be. |
| Otyugh Swarm | C | N | N | 7d|7mth*;x | 1a | M | 24h | Creates 4d4 otyughs or 1d3+1 Huge otyughs. |
| Pavilion of Grandeur | C | N | N | 1d/l*+12h;x | 10m | C | 24h | A feast and a great pavilion are created. |
| Phantasmal Decoy | I | Wd | Y | 1r/l | 1a | M | G | Creates illusory enemy for foe to chase. |
| Phantasmal Disorientation | I | W- | Y | 10m/l* | 1a | M | 1h | Fools creature's sense of direction, making movement difficult. |
| Phantom Bear | C | N | N | C:1r/l | 1r | M | G | As phantom wolf, except you instead conjure an incorporeal bear with a fearsome roar. |
| Phantom Stag | C | N | N | 1h/l* | 1a | 0f | 6h | Magic stag appears for 1 hour/level. |
| Phantom Wolf | C | N | N | C:1r/l | 1r | M | G | Incorporeal wolf fights for you. |
| Plague of Rats | C | N | N | 1r/l | 1r | M | G | Summon horde of diseased rats. |
| Poison Thorns | T | N | N | 1r/l* | 1a | P | G | You grow thorns that poison your attackers. |
| Poison Vines | C | F- | Y | 10m/l | 1a | M | 1h | Vines that entangle and are poisonous. |
| Probe Thoughts | D | W- | Y | C | 1m | C | G | Read subject's memories, one question/round. |
| Quill Blast | C | R½ | Y | ! | 1a | 20f | G | You fling quills in spread, dealing 1d6 damage and imposing penalties. |
| Recitation | C | N | Y | 1r/l | 1a | 60f | G | Give a +2 luck bonus to allies and a -2 luck penalty to foes. |
| Rejuvenation Cocoon | C | W- | Y | 2r | 1a | T | G | Energy cocoon shields creature, then heals it. |
| Renewal Pact (XP) | C | W- | Y | P# | 10m | T | G | Creature is automatically healed if adverse condition affects it. |
| Resurgence | A | W- | Y | ! | 1a | T | G | You grant subject a second chance at a saving throw. |
| Mass Resurgence | A | W- | Y | ! | 1a | C | G | As resurgence, but multiple targets. |
| Revenance | C | N | Y | 1m/l | 1a | T | G | Slain ally is restored to life for 1 minute/level. |
| Righteous Wrath of the Faithful | En | N | Y | 1r/l | 1a | 30f | G | Your allies get bonuses, especially if they worship your deity. |
| Sacred Haven | A+ | W- | Y | 1m/l | 1a | T | 5m | Creature gains AC bonus, and you can monitor and heal it magically. |
| Sandblast | Ev | R½ | Y | ! | 1a | 10f | G | You fire hot sand that deals 1d6 nonlethal damage, stuns enemies. |
| Scent | T | W- | Y | 1h/l | 1a | T | 6h | Grants the scent ability for 1 hour/level. |
| Scourge (F) | N | F- | Y | ! | 1a | L | G | Inflicts a disease that must be magically cured, one subject/level. |
| Shadow Landscape | I | R~ | Y | 1d/l* | 1h | L | 24h | Makes natural terrain more dangerous, creates guardians that you command. |
| Slime Wave | C | R- | N | 1r/l | 1a | C | G | Creates 15-ft. spread of green slime. |
| Mass Spell Resistance | A | W- | Y | 1r/l;x | 1a | C | G | As spell resistance, but multiple targets. |
| Spikes | T | N | N | 1h/l | 1a | T | 6h | As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled. |
| Spiritual Chariot | C | N | N | 1h/l | 1a | C | G | Creates ghostly chariot behind your mount. |
| Stalwart Pact (XP) | Ev | W- | Y | P#, then 1r/l | 10m | T | G | You gain combat bonuses automatically when reduced to half hit points or lower. |
| Standing Wave | T | R- | Y | 10m/l | 1a | C | G | Magically propels boat or swimming creature. |
| Storm of Elemental Fury | C | N | Y | C (<=4r) | 1r | L | G | Magic cloud creates win-storm, then hail of stones, then rainstorm, then flame. |
| Storm Tower | A | N | Y | 1r/l* | 1r | L | G | Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement. |
| Stormrage | T | N | N | 1m/l* | 1a | P | 5m | Fly, wind wall, protection from strong winds, and make electrical attacks. |
| Subvert Planar Essence (M) | T | F- | Y | 1r/l | 1a | M | G | Reduces target's DR and SR. |
| Lesser Telepathic Bond | D | N | N | 10m/l | 1a | 30f | 1h | As telepathic bond, but you and one other creature. |
| Tidal Surge | Ev | R½ | Y | ! | 1a | M | G | Wave of water deals 1d8/two levels damage and bull rushes. |
| Tortoise (AC) Shell | T | N | Y | 10m/l | 1a | T | 1h | Creature gains +6 natural armor, +1/three levels above 11th. |
| Touch of Madness | En | W- | Y | 1r/l | 1a | T | G | Dazes one creature for 1 round/level. |
| Traveler's Mount | T | W- | Y | 1h/l | 1a | T | 6h | Creature moves faster but can't attack. |
| True Creation (XP) | C | N | N | ! | 10m | 0f | G | Create nonmagical, unattended object of any sort of matter. |
| True Domination | En | W- | Y | 1d/l | 1a | M | G | As dominate person. but save at -4. |
| Unbinding | A | N | N | ! | 1r | 180f | G | Frees everyone in range from spells that constrain or bind. |
| Unyielding Roots | T | F- | Y | 1m/l* | 1a | T | 30m | Creature grows roots that keep it stationary and heal it every round. |
| Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | T | G | As vigor, lesser, but grants fast healing 2. |
| Greater Vigor | C | W- | Y | 10r+1r/l (<=35r) | 1a | T | G | As vigor, lesser, but grants fast healing 4 instead. |
| Lesser Vigor | C | W- | Y | 10r+1r/l (<=15r) | 1a | T | G | Creature heals 1 hp/round (max 15 rounds). |
| Mass Lesser Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | 20f | G | Subjects gain fast healing 1. |
| Vigorous Circle | C | W- | Y | 10r+1r/l (<=40r) | 1a | 20f | G | As vigor, mass lesser, but grants fast healing 3. |
| Visage of The Deity | T-+ | N | N | 1r/l | 1a | P | G | As visage of the deity, lesser, but you become celestial or fiendish. |
| Greater Visage of the Deity | T-+ | N | N | 1r/l | 1a | P | G | As visage of the deity, lesser , except that you become half-celestial or half-fiend. |
| Lesser Visage of the Deity | T-+ | N | N | 1r/l | 1a | P | G | You gain +4 Charisma and resistance 10 to certain energy types. |
| Waterspout | C | R- | N | 1r/l | 1r | L | G | Creates waterspout that moves, damages creatures, sucks creatures upward. |
| Wave of Grief | En | W- | Y | 1r/l | 1a | C | G | Cone imposes -3 penalty on attacks, checks, and saves. |
| Weapon of the Deity | T | N | N | 1r/l | 1a | 0f | G | Gives your weapon magical powers appropriate to your patron. |
| Weather Eye | D | N | N | ! | 1h | 1m + 1m/l | G | You accurately predict weather up to one week ahead. |
| Greater Whirlwind | Ev | F~ | Y | 1r/l | 1a | M | G | As whirlwind, but larger and more destructive. |
| Winged Mount | T | F- | Y | 10m/l | 1a | T | 1h | |
| Wood Wose | C | N | N | 1h/l | 1a | C | 1h | Nature spirit does simple tasks for you. |
| Wrack | N- | F- | Y | 1r/l+3d10m, x | 1a | C | G | Renders creature helpless with pain. |
| Zeal | A | N | N | 1r/l | 1sw | P | G | You move through foes to attack the enemy you want. |
| Zealot Pact (XP) | Ev | W- | Y | P#, then 1r/l | 10m | T | G | You automatically gain combat bonuses when you attack someone of opposite alignment. |