| Name | ||
|---|---|---|
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Description | ||
| Armor of Darkness | ||
| Will negates (harmless) - Yes (harmless) | Darkness 4 | V, S, DF |
| 10 min./level | Touch | 1 hour |
Shroud grants deflection bonus, darkvision, and other effects. |
||
| Black Sand | ||
| Arc 3, Clr 3, Sand 2 | ||
| 5 minutes | ||
Creates a 20-ft.-radius area of black sand. |
||
| Blacklight | ||
| Will negates or none (object) - Yes or no (object) | Darkness 3, Sor/Wiz 3 | V, S, M |
| 1 round/level (D) | Close | General |
Creates a 20-ft. radius of supernatural darkness you can see through. |
||
| Control Darkness and Shadow | ||
| Brd 2, Sor/Wiz 3 | ||
| General | ||
Manipulate existing areas of darkness and shadow. |
||
| Creeping Darkness | ||
| Wuj 4 | ||
| General | ||
Create a mobile darkness and silence effect. |
||
| Damning Darkness | ||
| Arc 4, Clr 4, Sor/Wiz 4, VDarkness 4 | ||
| General | ||
Darkness deals either 2d6 or 1d6 damage per round. |
||
| Darkness Darkbolt | ||
| Darkness 5 | ||
| General | ||
You hurl one/two levels beams of darkness dealing 2d8 damage/round and may daze target for 1 round. |
||
| Vile Darkbolt | ||
| Arc 2, Clr 2, Sor/Wiz 2, VDarkness 2 | ||
| General | ||
Deals 1d8 damage/2 levels and stuns 1 round. |
||
| Darkliqht | ||
| Asn 2, Sor/Wiz 1 | ||
| 30 minutes | ||
Creates 5-ft.-radius area where all can see without light. |
||
| Darkness | ||
| None - No | Adp 2, Arc 2, Asn 2, Blg 2, Blk 2, Brd 2, Cavern 2, Clr 2, HB 2, Shadow 2, Slayer of Domiel 2, Sor/Wiz 2 | V, M/DF |
| 10 min./level (D) | Touch | 4 hours |
20-ft. radius of supernatural shadow. |
||
| Deeper Darkness | ||
| None - No | Adp 3, Arc 3, Asn 3, Blg 3, Blk 3, Clr 3, Shadow 3, Slayer of Domiel 3, VDarkness 3 | V, M/DF |
| 1 day/level (D) | Touch | 24 hours |
Object sheds supernatural shadow in 60-ft. radius. |
||
| Distracting Shadows | ||
| Brd 1, Sor/Wiz 1 | ||
| General | ||
-5 penalty on Spot and Search checks in a 10-ft.-radius spread. |
||
| Early Twilight | ||
| Arc 4, Clr 4, HB 4, Sor/Wiz 4 | ||
| General | ||
Reduce light in 80-ft.-radius cylinder. |
||
| Net of Shadows | ||
| Sor/Wiz 1 | ||
| General | ||
Creates ordinary shadows that provide concealment to all in the area. |
||
| Shadow Canopy | ||
| Sor/Wiz 6 | ||
| General | ||
| Shadow Curse | ||
| Sor/Wiz 4 | ||
| 12 hours | ||
Subject becomes unable to heal except in well illuminated areas until curse is removed. |
||
| Shadow Shield | ||
| Sor/Wiz 6 | ||
| General | ||
A smoky shroud causes attackers to be blinded for 1 round/level. |
||
| Sphere of Terror | ||
| Sor/Wiz 4 | ||
| General | ||
Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions. |
||
| Veil of Shadow | ||
| Arc 2, Asn 2, Blk 2, Clr 2, Sor/Wiz 2 | ||
| 30 minutes | ||
Darkness grants you concealment. |
||
| Wall of Gloom | ||
| Sor/Wiz 2, Wuj 2 | ||
| General | ||
A shadowy wall deters passage. |
||