| Name | ||
|---|---|---|
| School | Casting Time | Source Book |
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Effect | ||
| Expensive Focus | ||
| Expensive Material | ||
| XP Cost | ||
| Description | ||
| Full Description | ||
| Acid Splash | ||
| Conjuration (Creation) [Acid] | 1 standard action | SRD |
| None - No | Duskblade 0, Sor/Wiz 0, Wmg 0 | V, S |
| Instant | Close | General |
| Effect: One missile of acid | ||
Orb deals 1d3 acid damage. |
||
You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage. |
||
| Disrupt Undead | ||
| Necromancy [Positive] | 1 standard action | SRD |
| None - Yes | Arc 0, Duskblade 0, Glory 1, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 | V, S |
| Instant | Close | General |
| Effect: Ray | ||
Deals 1d6 damage to one undead. |
||
You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it. |
||
| Light | ||
| Evocation [Light] | 1 standard action | SRD |
| None - No | Adp 0, APeace 0, Arc 0, Artificer 1, Brd 0, Clr 0, Drd 0, HB 1, Hlr 0, Shu 0, Sor/Wiz 0, Wmg 0, Wuj 0 | V, M/DF |
| 10 min./level (D) | Touch | 1 hour |
| Target: Object touched | ||
Object shines like a torch. |
||
This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical darkness does not function. A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level. |
||
| Ray of Frost | ||
| Evocation [Cold] | 1 standard action | SRD |
| None - Yes | Duskblade 0, Sor/Wiz 0, Wmg 0, Wuj 0 | V, S |
| Instant | Close | General |
| Effect: Ray | ||
Ray deals 1d3 cold damage. |
||
A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage. |
||