| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Abolish Shadows | A | F½ | Y | ! | 1a | 30f | G | Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled. |
| Acid Breath | C | R½ | Y | ! | 1a | 15f | G | 1d6/caster level acid damage in a cone. |
| Air Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe air freely. |
| Amorphous Form | T | W- | Y | 1m/l* | 1a | T | 5m | Subject becomes puddle-like and can slip through cracks quickly. |
| Analyze Portal | D | N | N | C:1r/l* | 1m | 60f | G | Detects and analyzes portals within 60 ft. |
| Analyze Touchstone | D | N | N | C:1r/l* | 1m | 60f | G | Find a nearby planar touch-stone and discover its properties. |
| Anticipate Teleportation (F) | A | N | N | 1d | 10m | T | 6h | Delays teleporting creatures 1 round within range. |
| Antidragon Aura (M) | A | W- | Y | 1m/l | 1a | C | G | Allies gain bonus to AC and saves against dragons. |
| Improved Arcane Lock (M) | A | N | N | P | 1r | T | G | As arcane lock, except you may attune 1 additional individual per level. |
| Arcane Seal | A | N | N | P | 1a | T | P | Magically seals a door, portal or chest. |
| Arcane Sight | D | N | N | 1m/l* | 1a | P | 30m | See arcane/divine auras plus max strength to 120' w/o concentration. DC 15+spell level Spellcraft to determine school for spells, 15 + 1/2 CL for nonspell effects. |
| Arctic Haze | C | F½ | N | 10m/l | 1a | M | 1h | Fog obscures vision and deals 4 cold damage/round. |
| Arms of Plenty | T | N | N | 1r/l | 1a | T | G | Grow two additional arms. |
| Augment Object | T | N | Y | 1d/l | 1m | C | 24h | Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item. |
| Avoid Planar Effects | A | N | Y | 1m/l | 1ia | 20f | 30m | Provides temporary protection against overtly damaging planar traits. |
| Backblast | A | N | N | 10m/l*#;x | 1a | P | G | Grants fire resistance* 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you. |
| Bands of Steel | C | R~ | N | 1r/l | 1a | M | G | |
| Battlemagic Perception | D | N | N | 10m/l* | 1a | P | 1h | Sense and counter spellcasting within 100 feet. |
| Bedevil (M) | C- | N | Y | 1d/l* | 1r | txt | G | Summon a mischievous spirit to torment your enemy. |
| Bite of the Wererat | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a dire rat. |
| Blacklight | Ev | W-|N | M | 1r/l* | 1a | C | G | Creates a 20-ft. radius of supernatural darkness you can see through. |
| Blade of Pain and Fear | Ev | W~ | Y | 1r/l | 1a | 0f | G | Creates blade of gnashing teeth. |
| Blink | T | N | N | 1r/l* | 1a | P | G | You randomly vanish and reappear for 1 round/level. |
| Blood Snow | N | F- | Y | 1r/l | 1a | M | G | Area of fallen snow drains 1d2 points of Con/round and causes nausea. |
| Body Blaze | Ev | N | N | 1r/l* | 1a | P | G | Cause a miniature wall of fire to rise from where you tread. |
| Bolt of Conjuring | C | N | N | !;x | 1a | M | G | See Text |
| Bone Tattoo | N | W- | Y | 1m/l | 1m | T | 30m | See Text |
| Bridge of Sound | C | N | Y | C+1r/l | 1a | C | G | Create a ribbon-like, weightless, unbreakable, invisible bridge of sound. |
| Capricious Zephyr | Ev | N|R~ | Y | 1r/l | 1a | M | G | |
| Chain Missile | Ev | N | Y | ! | 1a | L | G | 1d4+1/2 levels force damage; 1d4+1 damage to 1 secondary target/2 levels. |
| Circle Dance | D | N | N | ! | 1m | P | G | Indicates direction to known target. |
| Clairaudience/Clairvoyance | D | N | N | 1m/l* | 10m | L | G | Hear or see at any locale known to you or obvious. Can see 10' radius from sensor in nonmagical darkness. |
| Clearstone | T | N | N | 1m/l* | 1a | T | G | Makes rock or stone transparent. |
| Cone of Dimness | I | W- | Y | 1r/l | 1a | 60f | G | Cone temporarily convinces creatures that they are blind. |
| Contagious Fog | C | N | Y | 1r/l | 1a | M | G | 20-ft.-radius cloud of fog inflicts disease. |
| Control Darkness and Shadow | T | N | N | C+1r/l | 1a | C | G | Manipulate existing areas of darkness and shadow. |
| Control Temperature | T | N | N | 1h/l | 1r | 20f/l | G | Raise or lower temperature by one band/5 levels. |
| Corpse Candle | C | N | N | 1m/l* | 1a | C | 5m | Incorporeal* hand and candle reveals hidden creatures and objects. |
| Crack Ice (M) | Ev | F½ | Y;* | ! | 1a | C | G | Shatters ice structures or ice creatures. |
| Crown Of Might | T | W- | Y | 1h/l#* | 1a | T | 6h | Gain +2 Strength, discharge to gain +8 bonus for 1 round. |
| Crown of Protection | T | W- | Y | 1h/l#* | 1a | T | 6h | +1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round. |
| Crown of Veils | I | W- | Y | 1h/l#* | 1a | T | G | Gain +2 to Disguise and Hide, discharge to gain +8 on Disguise OR Hide. |
| Cruel Disappointment | I- | Wd&W- | Y | ! | 1a | M | G | Fools subject for 1 round, then -4 penalty on attacks, saves, and checks. |
| Mass Curse of Impending Blades | N | N | Y | 1m/l | 1a | M | 30m | Enemies take -2 penalty to AC. |
| Curse of the Putrid Husk | I- | W- | Y | 1r+1d10m | 1a | C | G | Subject is unconscious for 1d10 minutes. |
| Daylight | Ev | N | N | 10m/l* | 1a | T | 4h | 60-ft. radius of bright light. |
| Deep Slumber | En | W- | Y | 1m/l | 1r | C | G | Puts 10 HD of creatures to sleep, starting with lowest HD creatures. |
| Deeper Darkvision | T | W- | Y | 1h/l | 1a | T | 6h | Subject can see 90 ft. in magical darkness. |
| Demon Dirge | T | N|F~ | Y | 1d6r;x | 1a | C | G | Demons are stunned and take 2d6 damage/round for 1d6 rounds. |
| Depression | N | W- | Y | 1r/l | 1a | 20f | G | Enemies around you become fatigued and take penalties to Will saves. |
| Detect Metal and Minerals | D | N | N | C:10m/l* | 1a | 60f | G | Find metals and minerals within 60 ft. |
| Detect Ship (F) | D | N | N | 1d* | 1a | 1m/l | 24h | Detect and identify ships. |
| Devil Blight | T | N|F~ | Y | 1d6r;x | 1a | C | G | Damage and confuse baatezu; damage other lawful and evil creatures. |
| Devil's Eye | D- | N | N | 1m/l | 1a | P | 30m | You can see even in magical darkness up to 30 feet. |
| Devlin's Venomblade | C | N | N | 1m/l# | 1a | P | 5m | Temporarily create a slashing weapon coated in venom that disappears after the first wounding. |
| Diamondsteel (M) | T | W- | Y | 1r/l | 1a | T | G | Metal armor provides damage reduction*. |
| Disobedience | A | W- | Y | 1h/l* | 1a | C | G | Shield subject from mind control, blocking active compulsion spells. |
| Dispel Magic | A | N | N | ! | 1a | M | G | Cancels magical spells and effects. |
| Dispel Shield | A | N | N | 1h/l* | 1a | P | 6h | This spell protects you from dispel magic attemps by being dispelled first. |
| Displacement | I | W- | Y | 1r/l* | 1a | T | G | Attacks miss subject 50%. |
| Greater Disrupt Undead | N | N | Y | ! | 1a | C | G | Deals 1d8/caster level (max 10d8) positive energy damage to any undead. |
| Distilled Joy | T | F- | Y | P | 1d | T | G | Creates ambrosia. |
| Dolorous Blow | T | N | N | 1m/l | 1a | T | 5m | Weapon's threat range is doubled and threats are automatically confirmed. |
| Dolorous Motes | En | W- | Y | 1r/l* | 1a | L | G | Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures. |
| Dragonskin | T | N | N | 10m/l | 1a | P | 1h | You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20. |
| Dread Word | Ev- | F- | Y | ! | 1a | C | G | 1d3 Cha drain on one target. |
| Vile Drown | C- | F- | Y | ! | 1a | M | G | Subject begins to drown. |
| Dust Storm | C | N | N | 1r/l | 1a | M | G | Create a blinding storm that deals 1d6 slashing damage per round. |
| Earthen Grace (M) | A | W- | Y | 1m/l | 1a | T | 5m | Stone and rock damage sources deal nonlethal damage instead of lethal damage. |
| Elation | En | W- | Y | 1r/l | 1a | 80f | G | Allies gain +2 to Strength and Dexterity, +5 ft. of speed. |
| Elemental Familiar (XP) | T | F- | Y | ! | 10m | T | G | Transmutes your familiar into an elemental. |
| Energy Aegis | A | W- | Y | 1r | 1ia | C | G | Subject gains resistance 20 against one energy type for one attack. |
| Energy Surge | T | W- | Y | 1r | 1sw | C | G | Weapon deals extra 2d6 acid, cold, electricity, fire, or sonic damage (your choice). |
| Enhance Familiar | U | N | Y | 1h/l | 1a | T | 6h | Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level. |
| Eradicate Earth | A | F½ | Y | ! | 1a | 40f | G | Deals 1d8 points of damage/level to earth creatures (max 10d8). |
| Evil Eye | En- | W- | Y | !;x | 1a | C | 4h | Subject takes -4 penalty on attacks, saves, and checks. |
| Explosive Runes | A | N | Y | P#* | 1a | T | 24h | Deals 6d6 force damage when read. |
| Eyes of the Zombie | D- | N | Y | 1h/l* | 30m | P | 6h | You see through a zombie's eyes. |
| False Gravity | T | W- | Y | 1m/l | 1a | T | 30m | Travel on a solid surface as if that surface had its own gravity. |
| Favorable Wind | Ev | F- | N | 10m/l* | 1a | 60f | 1h | Produces a strong wind that lasts 10 min./level. |
| Feign Death | N | N | Y | 1h/l* | 1a | T | 6h | Makes one willing, living creature appear dead. |
| Fireball | Ev | R½ | Y | ! | 1a | L | G | 1d6/level (max 10d6) fire damage in 20-ft. radius. |
| Flame Arrow | T | N | N | 10m/l | 1a | C | G | Arrows deal +1d6 fire damage. |
| Flashburst | Ev | W~ | Y | !;x | 1a | L | G | Blind or dazzle creatures within area. |
| Fly | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains a fly speed of 60 ft. |
| Foil Tracer | A | N | N | 1m/l | 1a | C | 30m | Subject cannot be tracked while teleporting. |
| Fortify Familiar | U | N | Y | 1h/l | 1a | T | 6h | Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level. |
| Gaseous Form | T | N | N | 2m/l* | 1a | T | 5m | Subject becomes insubstantial and can fly slowly. |
| Gentle Repose (M) | N | W- | Y | 1d/l | 1a | T | G | Preserves one corpse. |
| Giant's Wrath | T | N | N | 1r/l | 1a | P | G | Thrown pebble becomes boulder dealing 2d6 +1/two levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 +2d6 fire at 13th, critical is x3 at 17th. |
| Girallon's Blessing | T | F- | Y | 10m/l | 1a | T | G | Subject gains an additional pair of arms and claws on all hands, allowing four claw attacks, each dealing 1d4 damage. If two claws hit, rend for additional 2d4 + 1-1/2 Str modifier. |
| Glacial Globe of Invulnerability | A | N | N | 1r/l* | 1a | 10f | G | Stops 1st- through 3rd-level fire spell effects and provides concealment. |
| Glimpse of Truth | D- | N | N | 1h | 1a | P | 12h | You get an answer to a yes-or-no question. |
| Glowing Orb (F) | Ev | N | N | P | 1a | T | 6h | Creates permanent magical light; you control brightness. |
| Golden Dragonmail | C | N | N | 1h/l*;x | 1a | P | G | You create a suit of shining golden +1 mithral full plate around your body. |
| Grasping Wall | C | R- | N | 1d | 1a | M | G | Wall sprouts hands that entangle enemies, allies gain +10 to Climb check on wall. |
| Great Thunderclap | Ev | N | N | ! | 1a | M | G | Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread. |
| Haboob | C | N|R½ | N | 1m/l | 1a | M | 5m | Cloud of dust obscures sight and abrades those passing through it. |
| Hailstones | Ev | N | Y | ! | 1a | M | G | Frigid globes deal 5d6 cold damage. |
| Halt | T | W- | Y | 1r | 1ia | C | G | Non-flying subject cannot move. Can be cast out of turn before subject finishes moving. |
| Halt Undead | N | W- | Y | 1r/l | 1a | M | G | Immobilizes undead for 1 round/level. |
| Hamatula Barbs | T | F- | Y | 10m/l | 1a | T | 1h | Subjects grow barbs that deal 1d8 slashing and piercing damage to foes attacking subject. |
| Handfang | T | N | N | 1r/l | 1a | P | G | Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit. |
| Haste | T | F- | Y | 1r/l | 1a | C | G | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
| Healing Touch | N | W½ | Y | ! | 1a | T | G | You heal the target 1d6/2 levels and take half as damage. |
| Heroism | En | W- | Y | 10m/l | 1a | T | 1h | Gives +2 on attack rolls, saves, skill checks. |
| Hesitate | En | W- | Y | 1r/l*;x | 1ia | C | G | Subject can take no action other than move and defend. Attacking subject ends spell. Subject can attempt save each turn. |
| Hold Person | En | W- | Y | 1r/l*;x | 1a | M | G | Paralyzes one humanoid for 1 round/level. |
| Ice Burst | Ev | R½ | Y | ! | 1a | M | G | Chunks of ice deal 1d4 points of cold damage and 1 point of blunt damage/level (max 10d4 + 10). |
| Icelance (F) | C | F~ | Y | ! | 1a | M | G | Changes ice into lance, which attacks target for 6d6 (half piercing, half cold) damage and stuns for 1d4 rounds. |
| Illusory Script (M) | I | W- | Y | 1d/l* | 1m or longer | T | G | Only intended reader can decipher. |
| Incorporeal Enhancement | N- | N | N | 1d | 1r | C | 24h | Grant bonuses to incorporeal undead. |
| Inevitable Defeat | En | N&W- | Y | 1r/l | 1a | T | G | Target takes 3d6 nonlethal damage (no save), then 3d6/round thereafter (with save). Spell ends if subject saves. |
| Invisibility Sphere | I | W- | Y | 1m/l* | 1a | P|T | G | Makes everyone within 10 ft. invisible. |
| Invoke the Cerulean Sign | Ev | F- | N | ! | 1a | 30f | G | Aberrations become sickened, nauseated, dazed, or stunned. |
| Junglerazer | N | R½ | Y | ! | 1a | 120f | G | Fey, vermin, plants, and animals take 1d10 damage/level (max 10d10). |
| Keen Edge | T | W- | Y | 10m/l | 1a | C | 1h | Doubles normal weapons threat range. |
| Khyber Trap | A | W- | Y | 1r/l* | 1a | C | G | Trap extraplanar creature within a Khyber dragonshard. |
| Laogzed's Breath | C | F- | N | ! | 1a | C | G | Nauseating vapors within cone persist for 10 rounds. |
| Lash of the Kraken | T | N | N | 1m/l | 1a | P | 5m | Transforms the target's arm into a constricting tentacle. |
| Legion of Sentinels | I | N | N | 1r/l | 1a | C | G | 1 incorporeal* swordsman/square in 10' radius circle, BaB=CL, crit=19-20, AC=25, HP=2xCL, save bonus=CL, deal 1d8 slash damage +1/3 levels (max +5). |
| Lightning Bolt | Ev | R½ | Y | ! | 1a | 120f | G | Deal 1d6/level (max 10d6) electricity damage. |
| Greater Mage Armor | C | W- | Y | 1h/l* | 1a | T | G | Field of force provides a +6 armor bonus. |
| Mass Mage Armor | C | W- | N | 1h/l* | 1a | C | 6h | As mage armor, but affects one creature/level. |
| Magic Circle against Chaos | A! | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Evil | A+ | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Good | A- | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Law | A? | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Greater Magic Weapon | T | W- | Y | 1h/l | 1a | C | 6h | +1 bonus/four levels (max +5). |
| Major Image | I | Wd | N | C+3r | 1a | L | G | As silent image, plus sound, smell and thermal effects. |
| Manyjaws | Ev | N | Y | C (<=3r) | 1a | M | G | One set of jaws/level attacks enemies for 1d6 damage. |
| Mesmerizing Glare | En | W- | Y | 1r/l | 1a | C | G | Your gaze fascinates creatures. |
| Greater Mighty Wallop | T | N | N | 1h/l | 1a | T | 6h | +1 size category of bludgeoning weapon/four levels (maximum 5). |
| Mind Poison | N | F- | Y | ! | 1a | T | G | Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later. |
| Miser's Envy | En | W- | Y | 1r/l | 1a | C | G | Subject jealously covets nearby object. |
| Nauseating Breath | C | F- | N | ! | 1a | 30f | G | Creatures in the cone are nauseated for 1d6 rounds |
| Necrotic Bloat (F) | N- | N | N | ! | 1a | M | G | Encysted subject takes 1d6/level (max 10d6) internal damage, half of it vile. |
| Negative Energy Burst | N | W½ | Y | ! | 1a | C | G | 1d8+1/level (max +10) negative energy damage, 20-foot radius. |
| Nezram's Amethyst Aura | A | N | N | 10m/l* | 1a | T | G | Prevents poisons and diseases from affecting the subject. |
| Node Door | C | N&W- | M | ! | 1a | txt | G | Allows teleportation between any known nodes. |
| Nondetection (M) | A | W- | Y | 1h/l | 1a | T | 6h | Hides subject from divination, scrying. |
| Permeable Form | T | N | N | 1r | 1ia | P | G | Immediate: You become incorporeal for 1 round. |
| Phantom Guardians | I | Wd | N | 1h/l | 1a | M | 6h | Create illusion of group of guards. |
| Phantom Steed | C | N | N | 1h/l* | 10m | 0f | 6h | Magic horse appears for 1 hour/level. |
| Power Word Deafen | En | N | Y | x | 1a | C | G | Deafens one creature with 100 hp or less. |
| Power Word Maladroit | En | N | Y | x | 1a | C | G | Deals 2 points Dex damage to one creature with 75 hp or less. |
| Power Word Weaken | En | N | Y | x | 1a | C | G | Deals 2 points Str damage to one creature with 75 hp or less. |
| Primal Form | T | N | N | 1m/l* | 1a | P | G | You change into elemental, gain some abilities. |
| Protection from Dessication | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 10 points/level of dessication damage. |
| Protection from Energy | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 12 points/level of damage from one kind of energy. |
| Rage | En | N | Y | C+1r/l* | 1a | M | 5m | Gives +2 to Str and Con, +1 on Will saves, -2 to AC. |
| Rainbow Blast (M) | Ev | R½ | Y | ! | 1a | 120f | G | Line deals damage from each type of energy. |
| Ray Deflection | A | N | N | 1m/l | 1a | P | 30m | Reflect ranged touch attacks back on caster. |
| Ray of Exhaustion | N | F~ | Y | 1m/l | 1a | C | G | |
| Reality Blind | I- | W- | Y | C;x | 1a | C | 1h | Subject can take no actions and afterward does not heal naturally. |
| Regal Procession | C | N | N | 2h/l* | 1r | C | G | As mount, but you summon several mounts. |
| Regroup | C | N | N | ! | 1a | C | G | Teleports nearby allies to your side. |
| Rend Shadow Weave | A | N | N | ! | 1m | C | G | You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave. |
| Repair Serious Damage | T | N | N | ! | 1a | T | G | "Cures" 3d8+1/level (max +15) points of damage to a construct. |
| Resonating Bolt | Ev | R½ | Y | ! | 1a | 60f | G | 60 ft. line deals 1d4/level (max 10d4) sonic damage. |
| Reverse Arrows | A | N | N | 10m/l# | 1a | P | 1h | As Protection from Arrows, but negated arrows turn back upon their source. |
| Rockburst | Ev | R½|F- | N | ! | 1a | M | P | Cause stone object to explode, dealing 1d4 damage +1 point/level (max +15). |
| Rust Ray | T | N | Y | ! | 1a | C | G | Ray damages metal and ferrous creatures or objects. |
| Scintillating Sphere | Ev | R½ | Y | ! | 1a | L | G | 20-ft-radius spread deals 1d6 electicity/level. |
| Scorpion Tail | T | F~ | N | 1r/l | 1a | T | G | Target grows a scorpion tail that strikes for 2d6 damage (plus Str modifier) and possibly stuns the target. |
| Secret Page | T | N | N | P | 10m | T | 12h | Changes one page to hide its real content. |
| Sense Of The Dragon | T | W- | Y | 1m/l | 1a | T | 5m | Nonvisual senses out to 30 ft. that pinpoints creatures. |
| Sensory Deprivation | I | W- | Y | 1r/l | 1a | M | G | Subject cannot Perceive world around it. |
| Sepia Snake Sigil (M) | C | R- | N | P#;#|1d4d+1d/l;x | 10m | T | 24h | Creates text symbol that immobilizes reader. |
| Shadow Binding | I | W- | Y | 1r/l | 1a | C | G | Entangle and daze creatures. |
| Shadow Cache | I | N | N | 1m/l* | 1a | T | 5m | Store small items for a few minutes on the Plane of Shadow, or let them loose there. |
| Shark Bolt | C | N | Y | 1r/l* | 1a | M | G | Summons sharks made of water to attack your enemies. |
| Shatterfloor | Ev | W½ | Y | ! | 1a | M | G | Deals 1d4 sonic/level plus damages floor surface 6 inches deep. |
| Shivering Touch | N | N | Y | 1r/l | 1a | T | G | Touch deals 3d6 Dex damage. |
| Shockwave | Ev | F~ | Y | ! | 1a | C | G | Shockwave deals 1d4/level (max 10d4) points of nonlethal damage and dazes for 1 round. Fortitude save halves damage and negates daze. |
| Shrink Item | T | W- | Y | 1d/l;x | 1a | T | 24h | Object shrinks to one-sixteenth size. |
| Sign of Sealing (M) | A | R½ | N | P | 1r | C | G | As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage. |
| Siphon | T | N | N | ! | 1m | T | G | Drain 5 or more charges from wand or staff to replace one or more cast spells. |
| Skull Watch (F) | N | N | N | 1h/l# | 1a | T | 4h | Skull shrieks when creature enters warded area. |
| Greater Sleep | En | W- | Y | 1m/l | 1a | M | 30m | As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected. |
| Sleet Storm | C | N | N | 1r/l | 1a | L | G | Hampers vision and movement. |
| Slow | T | W- | Y | 1r/l | 1a | C | G | One subject/level takes only one action/round, -2 to AC and attack rolls. |
| Mass Snake's Swiftness | T | W- | Y | ! | 1a | M | G | Allies each immediately make one attack. |
| Sonic Blast | Ev | R½ | Y | ! | 1a | C | G | This spell seems to be superceded by resonating bolt. Use it instead. |
| Sonorous Hum | Ev | N | N | 1m/l* | 1a | P | 5m | Removes need to concentrate to maintain next spell cast. |
| Soul Charge (F) | N- | F- | Y | 1d# | 10m | T | 12h | Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge. |
| Sound Lance | Ev | F½ | Y | ! | 1a | M | G | Sonic energy deals 1d8/level damage. |
| Spectral Weapon | I | W~ | Y;* | 1r/l* | 1a | P | G | Creates a quasi-real weapon. |
| Spell Vulnerability | T | F- | N | 1m/l | 1r | C | 5m | Target takes penalty on spell resistance equal to caster level. |
| Spider Poison | N | F- | Y | !;x | 1a | T | G | Touch deals 1d6 Str damage, repeats in 1 minute. |
| Spiderskin | T | W- | Y | 10m/l | 1a | T | 1h | Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks. |
| Stars of Arvandor | Ev+ | N | Y | 1m/l* | 1a | C | G | Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures. |
| Steeldance | Ev | N | N | 1r/l | 1a | T | G | Daggers become Medium flying animated objects that attack foes. |
| Sticks And Stones | N | N | N | 1r/l | 1a | C | P | Create stone and wood skeleton with energy drain** attack to fight for you. |
| Sting Ray | En | W- | Y | ! | 1a | C | G | Ray staggers enemies and disrupts spellcasters. |
| Stinking Cloud | C | F- | N | 1r/l | 1a | M | G | Nauseating vapors, 1 round/level. |
| Stony Grasp | T | N | Y | 1r/l | 1a | C | G | As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand. |
| Storm Mote | Ev | F½ | Y | 1r/l | 1a | M | G | Dust devil of flensing sand. |
| Suggestion | En | W- | Y | 1h/l# | 1a | C | 30m | Compels subject to follow stated course of action. |
| Summon Monster III | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Summon Undead III | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
| Suppress Breath Weapon | En | W- | Y | 1m/l | 1a | C | G | Subject can't use its breath weapon. |
| Suspended Silence (M) | I | N | N | P#;6r | 1a | T | G | Object becomes programmed to create an area of silence at your command. |
| Lesser Telepathic Bond | D | N | N | 10m/l | 1a | 30f | 1h | As telepathic bond, but you and one other creature. |
| Eventful Temporary Soul Binding | C | W- | N | 1h/l# | 2r | T | 6h | As Temporary Soul Binding, except 1 hour/level. |
| Thin Air | N | F- | N | 1m/l | 1a | M | 5m | Creatures suffer from altitude sickness. |
| Tiny Hut | Ev | N | N | 2h/l* | 1a | 20f | 12h | Creates shelter for ten creatures. |
| Tongue Serpents | T- | N | N | 1h/l# | 1a | P | 6h | You spit out one Tiny viper/4 levels. |
| Tongues | D | W- | N | 10m/l | 1a | T | 1h | Speak any language. |
| Tormenting Thirst | En | W- | Y | 1r/l | 1a | C | G | Subject is overwhelmed by thirst. |
| Tremorsense | T | W- | Y | 10m/l* | 1a | P | 1h | Grants tremorsense to a range of 30 feet. |
| True Casting | D | N | N | x | 1r | P | G | You get a +10 to your next Casting Roll. |
| Undead Couduit | N | N | N | 1m/l | 1a | M | G | Cast necromatic spells through your undead. |
| Undead Lieutenant | N | W- | Y | 1m/l | 1a | C | 5m | Targeted undead can give orders to undead in your control. |
| Undead Torch | N | W- | Y | 1r/l | 1a | C | G | Undead creature gains blue aura that gives +2d4 against living creatures. |
| Undulant Innards | T | N | N | 1r/l | 1a | C | G | Gain immunity to extra damage from critical hits and sneak attacks. |
| Vampiric Touch | N | N | Y | !|1h;x | 1a | T | G | Touch* deals 1d6/two levels damage; caster gains damage as HP. |
| Vertigo (Sky) | A | W~ | Y | 1d | 1a | 0f | G | Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved. |
| Vertigo Field | I | F~ | Y | 1r/l | 1a | M | G | Field of 20% miss chance and difficult terrain. Creatures nauseated for 1 round on failing save. CL number of designated allies unaffected. |
| Vile Lance | Ev- | N | N | 10m/l | 1a | T | 1h | Creates +2 shortspear that deals vile damage. |
| Walk the Mountain's Path | T | W- | Y | 10m/l | 1a | T | 1h | You gain the agility of a mountain goat. |
| Wall of Chains | C | N | N | 1m/l | 1a | M | 30m | Creates barrier of woven chains that has 20 hp/4 caster levels. |
| Wall Of Light | Ev | N | Y;* | 1m/l* | 1a | C | G | Creates wall of light that dazzle creatures who pass through. |
| Wand Modulation | T | N|W- | Y | 1m/l* | 1sw | 0f | G | Temporarily change wand to cast another, weaker spell. |
| Warcry | En | F- | Y | ! | 1a | 30f | G | Creatures within 30-foot cone cower for 1d4 rounds. |
| Water Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe underwater. |
| Water to Acid | T | N | N | ! | 1a | M | G | Transforms 1 cu. ft./level of water into acid. |
| Weapon Of Energy | T | F- | Y | 1r/l | 1a | T | G | Weapon deals extra energy damage. |
| Weapon of Impact | T | W- | Y | 10m/l | 1a | C | 1h | As keen edge, but aids blunt weapons. |
| Whispering Sand | T | N | N | 10m/l* | 1a | txt | 1h | Sand delivers your message. |
| Wind Wall | Ev | N | Y | 1r/l | 1a | M | G | Deflects arrows, smaller creatures, and gases. |