| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Animal Growth | T | F- | Y | 1m/l | 1a | M | G | One animal/two levels doubles in size. |
| Aspect of the Earth Hunter | T | N | N | 10m/l* | 1a | P | G | Change into bulette and gain some of its abilities. |
| Aspect of The Werebeast | T | N | N | 1r/l | 1r | P | G | Gain bonuses from hybrid animal form. |
| Lesser Aura of Cold | T | N | Y | 1r/l* | 1a | 5f | G | Intense cold deals 1d6 damage to creatures within 5 ft. |
| Blinding Beauty | T+ | F- | Y | 1r/l | 1a | P | G | Permanently blind any who look at you. |
| Bloodfreeze Arrow (M) | T | F~ | Y | ! | 1sw | T | G | Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target. |
| Commune with Nature | D | N | N | ! | 10m | P | 6h | Learn about terrain for 1 mile/level. |
| Conjure Ice Beast IV | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Cure Serious Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 3d8 damage +1/level (max +15). |
| Superior Darkvision | T | W- | Y | 1h/l | 1a | T | 6h | Subject can see in the dark to any range. |
| Deeper Darkvision | T | W- | Y | 1h/l | 1a | T | 6h | Subject can see 90 ft. in magical darkness. |
| Doublestrike Arrow (M) | T | N | N | 1r | 1sw | T | G | One arrow or bolt strikes two targets within 30 feet of each other. |
| Foebane | Ev | W- | Y | 1r/l | 1a | T | G | Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage. |
| Freedom of Movement | A | W- | Y | 10m/l | 1a | P|T | 1h | Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater. |
| Frostfell Slide | C | N | N | 1h/l#;x | 1a | P | 6h | Move instantly from one area of frostfell to another. |
| Implacable Pursuer | D | W- | Y | 1h/l* | 1m | L | 6h | You know where prey is, as long as it's moving. |
| Land Womb | A | W- | Y | 10m/l* | 1a | T | 1h | You and one creature/level hide within the earth. |
| Superior Magic Fang | T | N | N | 1r/l | 1a | P | G | Your natural weapons gain +1 enhancement bonus per four levels. |
| Nondetection (M) | A | W- | Y | 1h/l | 1a | T | 6h | Hides subject from divination, scrying. |
| Planar Tolerance | A | N | Y | 1h/l | 1a | 20f | 6h | Provides long-term protection against overtly damaging planar traits. |
| Shadow Arrow (M) | N | N | Y | ! | 1sw | T | G | Masterwork arrow or bolt deals 1d6 points of Strength damage. |
| Slipsand | T | N | N | P | 1a | C | G | Creates a volume of slipsand. |
| Snakebite | T | N | N | 1r/l* | 1a | P | G | Your arm turns into a poisonous snake you can use to attack. |
| Spear of Valarian | T | N | N | 1r/l* | 1a | T | G | Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage). |
| Stars of Arvandor | Ev+ | N | Y | 1m/l* | 1a | C | G | Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures. |
| Summon Desert Ally IV | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
| Summon Nature's Ally IV | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
| Mass Surefooted Stride (M) | T | N | N | 1h/l | 1a | C | G | Treat mountainous terrain as plains. |
| Swamp Stride | C | N | N | 1h/l#;x | 1a | P | G | As tree stride, but with bodies of water. |
| Daily Temporary Soul Binding | C | W- | N | 4h/l# | 1m | T | 24h | As Temporary Soul Binding, except 4 hours/level. |
| Tree Stride | C | N | N | 1h/l#;x | 1a | P | 24h | Step from one tree to another far away. |
| Venomfire | T | F- | Y | 1h/l | 1a | T | P | Creature's venom deals an additional 1d6 acid damage/level. |
| Wild Runner | T | N | N | 10m/l | 1a | P | 1h | Change into centaur, gain some abilities |