| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Angelskin | A+ | W- | Y | 1r/l | 1a | T | G | The subject gains damage reduction 5/evil. |
| Aura of Glory | T | N | N | 1m/l | 1a | P | 5m | Bonus on Charisma-based skill checks, cure allies, and bolster them against fear. |
| Awaken Sin | En+ | W- | Y | ! | 1a | T | G | Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max). |
| Benediction | A | W- | Y | 10m/l# | 1r | T | G | Subject gains a +2 luck bonus on saves, can reroll one attack roll, save, skill check, or ability check. |
| Bladebane (M) | T | W- | Y | 1r/l | 1a | T | G | Slashing weapon becomes a bane weapon. |
| Bull's Strength | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Str for 1 min./level. |
| Call Mount | C+ | N | N | 1h/l* | 1r | 10f | G | Call your special mount, even if you have already called it today. |
| Checkmate's Light | Ev! | N | N | 1r/l* | 1a | P | G | Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic. |
| Cloak of Bravery | A | W- | Y | 10m/l | 1a | 60f | 1h | You and your allies gain a bonus on saves against fear. |
| Conduit Of Life | C | N | N | 10m/l# | 1a | P | G | Heal* 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy. |
| Curse of the Brute | T | F- | Y | 1r/l | 1a | T | G | Up to +1/level to Str, Dex, or Con, both Int and Cha down the same. |
| Delay Poison | C | F- | Y | 1h/l | 1a | T | 6h | Stops poison from harming subject for 1 hour/ level. |
| Detect Heresy | D | W- | Y | C:1r/l | 1a | C | 30m | Reveals heretical thoughts or actions in target's recent past. |
| Divine Insight | D | N | N | 1h/l#* | 1a | P | G | You gain insight bonus of 5 + caster level on one single skill check. |
| Divine Presence | T | N | N | 10m/l* | 1a | P | G | Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity. |
| Divine Protection | En | W- | Y | 1m/l | 1a | M | 30m | Allies gain a +1 morale bonus to their Armor Class and on saving throws. |
| Eagle's Splendor | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Cha for 1 min./level. |
| Energized Shield | A | N | N | 1r/l | 1a | T | G | Shield provides user resistance 10, shield bash deals +2d6 damage. |
| Estanna's Stew (F) | C | W½ | Y | !;x | 1r | 0f | G | Conjures stew that heals 1d6+1 per serving. |
| Expose The Dead | D | N | N | 1m/l* | 1a | P | G | Gain insight bonuses to locate undead or when investigating a corpse. |
| Fell the Greatest Foe | T | F- | Y | 1r/l | 1a | T | G | Deal extra damage to creatures, 1d6 per size category larger than you. |
| Flame of Faith | Ev | N | N | 1r/l | 1a | T | G | Gives weapon the flaming burst quality. |
| Freedom of Breath | A | W- | Y | 10m/l | 1a | T | 1h | Protects against suffocation and dangerous vapors. |
| Hand of Divinity | Ev | N | N | 1m/l | 1a | T | 30m | Gives +2 sacred or profane bonus on saving throws to worshiper of your patron. |
| Holy Mount | T | N | Y | 1r/l | 1a | T | G | Special mount gains celestial template. |
| Hydrate | C | W½ | Y;* | ! | 1a | T | G | Heals dessication damage. Heals 2d8 + 1/level (max +10) damage. |
| Insignia of Alarm (F) | A | N | Y | ! | 1a | L | G | Alert bearers of special insignia. |
| Knight's Move | T | N | N | ! | 1sw | 5f/2 l | G | You instantly move up to 5 feet/2 levels, but must end up flanking an enemy. |
| Loyal Vassal | A! | W- | Y | 10m/l | 1a | T | 1h | Ally gains +3 against mind-affecting effects and cannot be compelled to harm you. |
| Legion's Magic Weapon | T | W- | Y | 1r/l | 1a | C | G | Allies' weapons gain +1 enhancement bonus. |
| Mark of Doom | N | N | N | 1r/l | 1a | M | G | Subject takes 1d6 damage for each hostile action. |
| One Mind | D | N | N | 1h/l | 1a | P | G | As lesser one mind, but also gain +2 to attack while mounted. |
| Owl's Wisdom | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Wis for 1 min./level. |
| Quick March | T | W- | Y | 1r | 1a | M | G | Allies' speed increases by 30 ft. for 1 round |
| Remove Paralysis | C | W- | Y | ! | 1a | C | G | Frees one or more creatures from paralysis or slow effect. |
| Resist Energy | A | F- | Y | 10m/l | 1a | T | 1h | Ignores 10 (or more) points of damage/attack from specified energy type. |
| Shield of Warding | A | N|W- | N | 1m/l | 1a | T | 30m | Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5). |
| Shield Other (F) | A | W- | Y | 1h/l* | 1a | C | 24h | You take half of subjects damage. |
| Stabilize | C | W- | Y | ! | 1sw | 50f | G | Cures 1 point of damage to all creatures in area. |
| Steed of the Seas | T | N | Y | 2h/l* | 1a | T | 6h | Make your special mount amphibious. |
| Stone Fist | T | N | N | 1r/l* | 1a | P | G | Your fists become rocky bludgeoning weapons. |
| Strength of Stone | T | N | N | 1m/l | 1a | P | 5m | Bull's strength that ends if you lose contact with the ground. |
| Moderate Temporary Soul Binding | C | W- | N | 10m/l# | 2r | T | 1h | As Temporary Soul Binding, except the duration is longer. |
| Undetectable Alignment | A | W- | Y | 1d | 1a | C | 24h | Conceals alignment for 24 hours. |
| Zeal | A | N | N | 1r/l | 1sw | P | G | You move through foes to attack the enemy you want. |
| Zone of Truth | En | W- | Y | 1m/l | 1a | C | 30m | Subjects within range cannot lie. |