| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Addiction | En | F- | Y | ! | 1a | T | G | Subject becomes addicted to a drug. |
| Angry Ache | N | F- | Y | 1m/l | 1a | C | G | Subject takes -2/4 levels (max -10) penalty on attack rolls. |
| Black Bag | C- | N | N | 1d | 1a | T | G | Creates extradimensional bag of torture tools. |
| Blade of Blood | N | N | N | 1r/l#* | 1sw | T | G | Weapon deals +1d6, or +3d6 if you take 5 points of damage. |
| Critical Strike | D | N | N | 1r | 1sw | P | G | Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits. |
| Dead End | I | W-|Wd | Y | 10m/l* | 1a | T | 1h | Illusions conceal the targets' spoor. |
| Death Grimace | N- | N | N | P | 1a | T | 1h | Caster leaves magical "calling card" on a corpse. |
| Detect Poison | D | N | N | ! | 1a | C | 5m | Detects poison in one creature or object. |
| Devlin's Barb | C | N | N | 1m/l | 1a | P | 5m | You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration. |
| Disguise Self | I | N | N | 10m/l* | 1a | P | 4h | Change your appearance, +10 to Disguise check. Glamer creatures get a Will save. |
| Distract Assailant | En | W- | Y | 1r | 1sw | C | G | Swift. One creature is flat-footed* for 1 round. |
| Ebon Eyes | T | N | Y | 10m/l | 1a | T | 1h | Subject can see through magical darkness. |
| Feather Fall | T | W- | Y | #|1r/l | 1ia | C | G | Objects or creatures fall slowly. |
| Ghost Sound | I | Wd | N | 1r/l* | 1a | C | G | Figment sounds. |
| Healer's Vision | D | N | N | 1r/l* | 1a | P | G | Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks. |
| Insightful Feint | D | N | N | 1r | 1sw | P | G | Swift. Gain +10 on your next Bluff check to feint in combat. |
| Instant Locksmith | D | N | N | 1r | 1sw | P | G | Swift. Make Disable Device or Open Lock check at +2 as free action. |
| Instant Search | D | N | N | 1r | 1sw | P | G | Swift. Make Search check at +2 as free action. |
| Jump | T | W- | Y | 1m/l* | 1a | T | 5m | Subject gets bonus on Jump checks. |
| Lightfoot | T | N | N | 1r | 1sw | P | G | Your move does not provoke attacks of opportunity for 1 round (swift) |
| Low-Light Vision | T | W- | Y | 1h/l | 1a | T | 6h | Subject sees twice as far under current light. |
| Mimicry | T | N | N | 1m/l | 1a | P | G | Perfectly mimic familiar sounds, voices, or accents. |
| Obscuring Mist | C | N | N | 1m/l | 1a | 20f | G | Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures. |
| Rooftop Strider | T | N | N | 1m/l | 1a | P | 5m | Move across uneven surfaces with ease. |
| Serene Visage | I | N | N | 1m/l | 1a | P | 5m | Grants a bonus on Bluff checks. |
| Shock and Awe | En | W- | Y | 1r | 1a | C | G | Reduces a surprised creature's initiative roll. |
| Silent Portal | I | W- | Y | 1h/l* | 1a | C | 6h | Negates sound from door or window. |
| Sleep | En | W- | Y | 1m/l | 1r | M | G | Puts 4 HD of creatures into magical slumber. |
| Sniper's Shot | D | N | N | 1r | 1sw | P | G | Swift. No range limit on next ranged sneak attack. |
| Spring Sheath | T | W- | Y | 10m/l | 1a | T | 1h | Automatically draws a weapon. |
| Sticky Fingers | T | N | N | 10m/l* | 1a | P | 1h | Gain +10 bonus to Sleight of Hand checks. |
| Stupor | En | F- | Y | 1h/l | 1m | T | 12h | One helpless subject is put in a state that allows him to be moved but take no other actions. |
| True Strike | D | N | N | x | 1a | P | 5m | +20 on your next attack roll made before the end of the next round. |
| Woodwisp Arrow (M) | T | N | N | ! | 1sw | T | G | Enables a masterwork arrow or bolt to pass through wood. |