| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Abolish Shadows | A | F½ | Y | ! | 1a | 30f | G | Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled. |
| Animate Dread Warrior (XP) | N- | N | N | ! | 10m | T | G | Transform dead skilled warrior into undead monster you control. |
| Ball Lightning | Ev | R- | Y | 1r/l | 1a | M | G | Energy ball deals 1d6/level (max 15d6) electricity damage. |
| Bladebane (M) | T | W- | Y | 1r/l | 1a | T | G | Slashing weapon becomes a bane weapon. |
| Greater Blink | T | N | N | 1r/l* | 1a | P | G | As blink, but you control the timing. |
| Foe's Burning Blood | N | F~ | Y | 1r/l* | 1a | M | G | Subject creature's blood deals 1d8 acid + 1d8 fire damage per round. |
| Superior Darkvision | T | W- | Y | 1h/l | 1a | T | 6h | Subject can see in the dark to any range. |
| Decastave | C | N | Y | 1r/l* | 1a | 0f | G | Thundering quarterstaff deals 1d6 force damage with touch attack. |
| Fiendform | T- | N | N | 1m/l | 1a | P | 30m | As Alter Self, except you can gain the form and powers of an evil outsider. |
| Ghorus Toth's Magnetism | T | N | Y | 1m/l* | 1a | M | G | Metallic creature or object becomes strongly magnetic. |
| Greenfire | Ev | R½ | Y | 1r | 1a | M | G | Each creature in area takes 2d6 acid damage +1/level (max +10). |
| Ilyykur's Mantle (M) | A | N | N | 1r/l* | 1a | P | G | Aura grants +1/three levels against spells and spell-like abilities and resistance to electricity 10. |
| Low-Light Vision | T | W- | Y | 1h/l | 1a | T | 6h | Subject sees twice as far under current light. |
| Greater Mage Armor | C | W- | Y | 1h/l* | 1a | T | G | Field of force provides a +6 armor bonus. |
| Orb of Force | C | N | N | ! | 1a | M | G | Globes of force deal 1d6/level (max 10d6) damage. |
| Rebuke | En | W- | Y | 1r/l | 1a | C | G | |
| Final Rebuke | En | W~ | Y | 1r/l | 1a | C | G | As rebuke except the target must save or die. |
| Recitation | C | N | Y | 1r/l | 1a | 60f | G | Give a +2 luck bonus to allies and a -2 luck penalty to foes. |
| Sinsabur's Baleful Bolt | N | R½ | Y | ! | 1a | M | G | Bolt of dark energy deals 1d3 Str and Con damage +1/four levels. |
| Snilloc's Snowball | Ev | N | Y | 1r/l* | 1a | 0f | G | Touch attack (melee or ranged) deals 1d6 cold damage +1/level. |
| Soul Scour | N | W- | Y | !;x | 1a | T | G | Touch deals 2d6 Cha damage and 1d6 Wis damage immediately, 1d6 Cha damage after 1 minute. |
| Sphere of Ultimate Destruction | C | F~ | Y | 1r/l* | 1a | M | G | Sphere disintegrates everything it touches. |
| Watchware | A | N | N | P | 1r | T | G | You know when target object is touched. |