| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Aboleth Curse | N | F- | Y | P | 1a | T | 24h | Subject's skin undergoes a horrible transformation. |
| Air Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe air freely. |
| Airy Water | T | N | N | 10m/l* | 1a | 0f | 1h | Turn normal water into a breathable substance; negate underwater movement and melee attack penalties. |
| Blackwater Taint | N- | F~ | Y | 1r/l* | 1a | M | G | Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level. |
| Blackwater Tentacle | C- | F~ | N | 1r/l* | 1a | C | G | Create blackwater tentacle that attacks your foe. |
| Control Currents | T | N | N | 10m/l | 1a | 20f/l | G | Changes current direction and speed. |
| Dark Tide | N- | F½ | Y | 1h/l* | 1r | L | 6h | Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour. |
| Depthsurge | Ev | F~ | Y | ! | 1a | L | G | Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships. |
| Detect Ship (F) | D | N | N | 1d* | 1a | 1m/l | 24h | Detect and identify ships. |
| Disguise Ship | I | Wd | N | 1h/l* | 1a | T | 6h | Disguises a ship. |
| Doom of the Seas (XP) | C- | N | N | 1r/l* | 1r | T | G | Summons a fiendish kraken (Doom of the Seas) under your command. |
| Favorable Wind | Ev | F- | N | 10m/l* | 1a | 60f | 1h | Produces a strong wind that lasts 10 min./level. |
| Fins to Feet | T | F- | Y | 1h/l | 1a | T | 6h | Transforms tails and fins into legs and feet. |
| Flowsight | D | W- | Y | 1r/l* | 1m | T | 4h | You can scry creatures in contact with a body of water. |
| Jaws of the Moray | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains a bite attack. |
| Jig of the Waves | En | W- | Y | C+1d4r | 1a | C | G | Force creatures to dance a jig which causes penalties and forces random movement. |
| Kuo-Toa Skin | T | W- | Y | 1h/l | 1a | T | 6h | Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
| Megalodon Empowerment (M) | T | N | N | 1h/l|1r/l* | 1a | P | G | Gain scent, water breathing, swim speed for 1 hour/level. |
| Mordenkainen's Capable Caravel (F) | C | N | N | 1d/2l* | 10m | C | G | Creates magical ship with extradimensional staterooms. |
| Mudslide | C | R½ | N | ! | 1a | M | G | Landslide buries, mires creatures within a 40-ft. radius. |
| Planar Navigation (F) | C | W- | Y | ! | 1m | T | G | Send a whole ship to another plane. |
| Pressure Sphere | Ev | F½ | Y | ! | 1a | M | G | Water pressure deals 4d6 damage to submerged targets. |
| Quickswim | T | N | N | 1h/l* | 1a | P | 6h | Your swim speed increases by 10 ft. |
| Rapture of the Deep | En | W- | Y | P* | 1a | M | 12h | Target becomes comatose. |
| Red Tide | Ev | F~ | Y | ! | 1a | M | G | Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure. |
| Roar of the Waves | I | W~ | Y | 1r/l* | 1a | C | G | Make one target/2 levels deafened and shaken. |
| Scales of the Sealord | T | N | N | 1h/l* | 1a | P | 6h | Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels. |
| Sink | T | F- | Y | 1m/l* | 1a | M | 30m | Subject loses buoyancy. |
| Siren's Call | En | W- | Y | 1r/l* | 1a | C | G | Compel one creature/2 levels to submerse itself. |
| Steed of the Seas | T | N | Y | 2h/l* | 1a | T | 6h | Make your special mount amphibious. |
| Stormrunner's Ward | A | N | N | 1h/l* | 1r | T | 6h | Add +4 (+1/4 levels) to ship's checks to weather storms. |
| Stormwalk | C | N&W- | M | ! | 1r | T | 6h | Teleport yourself and one creature/2 levels from a storm. |
| Swim | T | N | Y | 10m/l* | 1r | M | 1h | Subject gains a swim speed equal to their land speed. |
| Tern's Persistence | T | W- | Y | 1d | 1a | T | 24h | Subject can travel overland 50% longer without fatigue. |
| Thalassemia | N | F½ | Y | ! | 1a | T | G | Turns blood to seawater, dealing 1d6/level damage. |
| Tojanida Sight | D | N | N | 10m/l* | 1a | P | 1h | Gain all-around vision. |
| Transformation of the Deeps | T | N | Y | 1h/l* | 1a | T | 6h | Grant water breathing, darkvision, and pressure immunity to one creature/3 levels. |
| Turbidity | A | N | N | 1m/l | 1a | 20f | 30m | Water surrounding you becomes cloudy, granting concealment. |
| Urchin's Spines | T | W- | Y | 1m/l | 1a | T | 30m | Target grows spines that damage opponents. |
| Wake Trailing | D | N | N | 1d | 1a | T | 24h | You can track a ship across the sea. |
| Water to Acid | T | N | N | ! | 1a | M | G | Transforms 1 cu. ft./level of water into acid. |
| Waterspout | C | R- | N | 1r/l | 1r | L | G | Creates waterspout that moves, damages creatures, sucks creatures upward. |
| Wave Blessing | T | N | Y | 10m/l | 1ia | M | 1h | Keeps one creature/level from sinking. |
| Webfoot | T | W- | Y | 10m/l | 1a | T | 1h | Target gains +4 on Swim and is less hindered by bog terrain. |