| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Animate Dead Familiar (XP) | N- | N | N | ! | 1r | T | G | Revives your dead familiar as an undead familiar. |
| Arcane Bolt | Ev | R½ | Y | ! | 1a | M | G | Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each. |
| Bite of the Werebear | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a brown bear. |
| Bite of the Wereboar | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a boar. |
| Bite of the Wererat | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a dire rat. |
| Bite of the Weretiger | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a tiger |
| Bite of the Werewolf | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a wolf. |
| Bladesong | T | W- | Y | 1r/l | 1a | T | G | Causes weapon to have an extra touch attack to daze opponent. |
| Delay Disease | C | W- | Y | 1d | 1a | T | 24h | Postpones effects of a disease. |
| Dirge of Discord | En- | W- | Y | C+1r/l | 1a | C | G | Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity. |
| Divine Interdiction | A | W-|N | M;* | 1r/l | 1a | C | G | Prevents other divine characters from turning or rebuking. |
| Elemental Familiar (XP) | T | F- | Y | ! | 10m | T | G | Transmutes your familiar into an elemental. |
| Exacting Shot | T | N | N | 1m/l | 1sw | T | 5m | Enhances ranged weapons critical on threat and negates concealment miss chances. |
| Fearsome Grapple | T | N | N | 1r/l | 1a | P | G | You gain 2 additional arms that only improve your grapple checks. |
| Foebane | Ev | W- | Y | 1r/l | 1a | T | G | Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage. |
| Force Missiles | Ev | N | Y | ! | 1a | M | G | Missiles of force strike foes for 2d6 each (max 4 missiles) |
| Guidance of the Avatar | D | N | Y | 1m# | 1a | T | G | Provides +20 bonus to a skill check. |
| Heal Animal Companion | C | W- | Y | ! | 1a | T | G | Restores health and damage to an animal companion. |
| Hemorrhage | N | W- | Y | 1r/2l (<=5r) | 1a | T | G | Inflict wound that bleeds 1d3 damage per round. |
| Hidden Lodge | C | N | N | 1d | 10m | C | 12h | Creates a camouflaged Secure Shelter. |
| Hindsight (M) | D | N | N | ! | 1h | 60f | G | Divination that allows you to see the history of a location. |
| Master's Touch | D | N | N | 1m/l* | 1sw | P | 5m | You gain proficiency in any one weapon or shield. |
| Mindless Rage | En | W- | Y | 1r/l | 1a | M | G | Incite a rage in an opponent that drives them to attacking you by melee only. |
| Mirror Move | T | N | N | 1m/l | 1a | P | 5m | Use general feat that you have seen used recently. |
| Nature's Rampart (F) | T | N | N | ! | 10m | M | 4h | Alter a natural setting into a fortified position. |
| Planar Familiar (XP) | T | F- | Y | ! | 10m | T | G | Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature. |
| Ray of Depletion | N | F- | Y | ! | 1a | C | G | Deplete some of a psion's power points. |
| Recitation | C | N | Y | 1r/l | 1a | 60f | G | Give a +2 luck bonus to allies and a -2 luck penalty to foes. |
| Sirellyn's Superior Magnetism | T | N | Y | 1m/l* | 1a | M | G | Attract metalic objects and creatures to target creature or object. |
| Sonic Blast | Ev | R½ | Y | ! | 1a | C | G | This spell seems to be superceded by resonating bolt. Use it instead. |
| Styptic | C | W- | Y | ! | 1a | T | G | Stop bleading, and stabilize a creature. |
| Summon Blood Elemental | C- | N | N | 1r/l | 1r | C | G | Summon a blood elemental to attack your enemies. |
| Understand Object | D | N | N | ! | 1m | T | G | Determine the non-magical functions of an object or technological item. |