| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Air Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe air freely. |
| Awaken Construct (M) (XP) | T | W- | Y | ! | 8h | T | G | |
| Awaken Undead (XP) | N- | N | Y | ! | 1a | C | G | Grant sentience to otherwise mindless undead. |
| Blindsight | T | W- | Y | 1m/l | 1a | T | 5m | Grants blindsight* to a range of 30 ft. |
| Greater Blindsight | T | W- | Y | 1m/l | 1a | T | 5m | Grants blindsight* to a range of 60 ft. |
| Blood Wind | Ev | W- | Y | 1r | 1sw | C | G | Subject may take a full attack action to use all of its natural weapons as if they were a thrown weapons with a 20ft range increment. |
| Bridge of Sound | C | N | Y | C+1r/l | 1a | C | G | Create a ribbon-like, weightless, unbreakable, invisible bridge of sound. |
| Buoyant Lifting | Ev | N | N | 1m/l *;x | 1ia | C | 1h | Underwater creatures rise to surface. |
| Cacophonic Burst | Ev | R½ | Y | ! | 1a | L | G | A burst of low noise deals 1d6/level (max 15d6) sonic damage within 20 ft. |
| Camouflage | T | N | N | 10m/l | 1a | P | 1h | Grants +10 bonus on Hide checks. |
| Cloud Wings | T | F- | Y | 1h/l | 1a | T | 6h | Increase the subject's fly speed by 30 feet. |
| Countermoon | A | W-D | Y | 12h | 1a | C | 12h | Stop a lycanthrope from changing form, even after death, for 12 hours. |
| Crawling Darkness | C | N | N | 1m/l* | 1r | P | 5m | Cloud of tentacles provides concealment, skill bonuses, and several defenses. |
| Dawn | A | F- | Y | ! | 1sw | 15f | G | Swift, Awaken sleeping and unconscious creatures. |
| Desiccating Bubble | N | R- | Y | 1r/l | 1a | M | G | Directable globe of supernaturally dry air which causes evaporative damage to those it engulfs. |
| Dissonant Chant | A | N | Y | 1r/l | 1a | C | G | Distracting chant which makes Concentration checks in the area more difficult. |
| Dream Casting | I | W- | Y | 1d/l;x | 1h | U | G | Alter subject's dreams to produce desired effect. |
| Earth Reaver | T | N | Y | ! | 1a | M | G | Eruption deals 4d6 impact damage and 3d6 fire damage to all in area. |
| Embrace the Wild | T | N | N | 10m/l* | 1a | P | 1h | You gain an animal's senses for 10 min./level. |
| Greater Enlarge Person | T | F- | Y | 1h/l* | 1r | C | 6h | Humanoid creature doubles in size. |
| Extend Tentacles | T | N | N | 1r/l | 1a | P | G | +5 ft. to reach of tentacle attack; also lengthens medusa's snakes. |
| Fins to Feet | T | F- | Y | 1h/l | 1a | T | 6h | Transforms tails and fins into legs and feet. |
| Flame Whips | T | W- | Y | 1r/l* | 1a | P | G | Your forelimbs deal 6d6 fire damage. |
| Forestfold | T | N | N | 1h/l* | 1a | P | 6h | You gain +20 on Hide and Move Silently in a designated terrain type. |
| Fox's Cunning | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Int for 1 min./level. |
| Fuse Arms | T | F- | Y | 10m/l | 1a | T | 1h | Multiple arms/tentacles become one pair of stronger limbs. |
| Girallon's Blessing | T | F- | Y | 10m/l | 1a | T | G | Subject gains an additional pair of arms and claws on all hands, allowing four claw attacks, each dealing 1d4 damage. If two claws hit, rend for additional 2d4 + 1-1/2 Str modifier. |
| Hailstones | Ev | N | Y | ! | 1a | M | G | Frigid globes deal 5d6 cold damage. |
| Holy Star | A | N | N | 3r* | 1a | 0f | G | Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire. |
| Illusory Pit | I | Wdisbelief | N | C+1r/l | 1r | M | G | Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done. |
| Incarnate Construct (XP) | T | W- | Y | ! | 8h | T | G | Turns construct into living creature. |
| Inky Cloud | C | N | N | 10m/l | 1a | 30f | 1h | Obscures sight underwater beyond 5 ft. |
| Jagged Tooth | T | W- | Y | 10m/l | 1a | C | 1h | Doubles the critical threat range of natural weapons. |
| Laogzed's Breath | C | F- | N | ! | 1a | C | G | Nauseating vapors within cone persist for 10 rounds. |
| Lion's Charge | T | N | N | 1r | 1sw | P | G | You gain the pounce special ability. |
| Low-Light Vision | T | W- | Y | 1h/l | 1a | T | 6h | Subject sees twice as far under current light. |
| Maw of Chaos | A? | W~ | Y | 1r/l | 1a | M | G | Area of energy deals 1d6/caster level force damage and disrupts concentration. |
| Minor Servitor (XP) | T | N | Y | P* | 1d | T | G | Animated object does your bidding. |
| Plant Body | T | N | N | 10m/l | 1a | P | 1h | Your type changes to plant. |
| Rapid Burrowing | T | F- | Y | 10m/l | 1a | T | 1h | |
| Greater Reduce Person | T | F- | Y | 10m/l* | 1r | C | 1h | Humanoid creature halves in size. |
| Rejection | A | F- | Y | ! | 1a | 60f | G | Creatures within cone are blasted away from you. |
| Greater Resistance | A | W- | Y | 1d | 1a | T | 24h | Subject gains +3 on saving throws. |
| Superior Resistance | A | W- | Y | 1d | 1a | T | G | Subject gains +6 on saving throws. |
| Scent | T | W- | Y | 1h/l | 1a | T | 6h | Grants the scent ability for 1 hour/level. |
| Skeletal Guard (M) | N- | N | N | ! | 1a | T | G | Creates one skeleton/level that is resistant to turning. |
| Sonorous Hum | Ev | N | N | 1m/l* | 1a | P | 5m | Removes need to concentrate to maintain next spell cast. |
| Sound Lance | Ev | F½ | Y | ! | 1a | M | G | Sonic energy deals 1d8/level damage. |
| Speak To Allies | T | N | N | 10m/l | 1a | M | 1h | Subjects can converse at distance without moving lips. |
| Spell Flower | T | N | N | 1r/l | 1a | P | G | |
| Spider Plague | C | N | N | 1r/l | 1r | C | G | Summons Large monstrous spiders to fight for you. |
| Stalking Spell | I | W- | Y | 1h/l* | 1a | P|T | 6h | As greater invisibility, but subject is silent and scentless. |
| Stone Body | T | N | N | 1m/l* | 1a | P | 30m | Your body becomes living stone. |
| Undead Mask | N- | W- | Y | 10m/l | 1a | T | 1h | Subject's type changes to undead. |
| Vile Death (M) (XP) | C- | N | Y | P* | 1h | T | G | Undead creature gains fiendish template. |
| Vipergout | C | N | Y | 1r/l | 1a | C | G | You spit forth celestial or fiendish vipers that attack your foes. |
| Wall Of Limbs | Ev | R- | Y | 1r/l* | 1r | M | G | Whirling limbs deal 5d6 damage and grab creatures passing through. |
| Weapon Of Energy | T | F- | Y | 1r/l | 1a | T | G | Weapon deals extra energy damage. |
| Wings of The Sea | T | F- | Y | 1m/l | 1a | T | 5m |