| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Animalistic Power | T | W- | Y | 1m/l | 1a | T | 5m | |
| Bigby's Striking Fist | Ev | R~ | Y | ! | 1a | M | G | Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back. |
| Bigby's Tripping Hand | Ev | R- | Y | ! | 1a | M | G | Hand trips subject. |
| Blade of Blood | N | N | N | 1r/l#* | 1sw | T | G | Weapon deals +1d6, or +3d6 if you take 5 points of damage. |
| Blinding Color Surge | I | W- | Y | 1r/l | 1a | M | G | Blind subject for 1 round, gain invisibility even if target unaffected. |
| Celerity | T | N | N | ! | 1ia | P | G | Take a standard action immediately, but be dazed for a round. |
| Greater Celerity | T | N | N | ! | 1ia | P | G | Take a full-round action immediately, but be dazed for a round. |
| Lesser Celerity | T | N | N | ! | 1ia | P | G | Take a move action immediately, but be dazed for a round. |
| Channeled Pyroburst | Ev | R½ | Y | ! | txt | M | G | Fire damage per 2 caster levels to targets depending cast time (swift, std, full, 2-rds). Dmg 1d4, 1d6, 1d8, 1d10 to 1 target, 10', 15', 20' radius, respectively. |
| Cloud of Knives | C | N | N | 1r/l | 1a | P | G | Release one knife/round for 1d6 damage +1/3 levels (max +5). Ranged attack to hit with an attack bonus of your caster level + your key ability modifier. |
| Crown Of Might | T | W- | Y | 1h/l#* | 1a | T | 6h | Gain +2 Strength, discharge to gain +8 bonus for 1 round. |
| Crown of Protection | T | W- | Y | 1h/l#* | 1a | T | 6h | +1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round. |
| Crown of Veils | I | W- | Y | 1h/l#* | 1a | T | G | Gain +2 to Disguise and Hide, discharge to gain +8 on Disguise OR Hide. |
| Deflect | A | N | N | 1r# | 1ia | P | G | Gain 1/2 CL shield bonus until end of your next turn. |
| Lesser Deflect | A | N | N | 1r# | 1ia | P | G | Gain deflection AC +1 per 3 CL vs 1 attack. Can cast when not your turn. |
| Dimension Hop | C | W- | Y | ! | 1a | T | G | Teleport subject 5'/2 CL, to empty square within line of sight. |
| Dispelling Touch | A | N | N | ! | 1a | T | G | Dispel one magical effect on touched subject. |
| Doom Scarabs | C/N | W½ | * | ! | 1a | 60f | G | Scarab swarm deals 1d6/2 levels (max 10d6), you gain 1d4 temp HP for 1 hour for overcoming SR. |
| Energy Aegis | A | W- | Y | 1r | 1ia | C | G | Subject gains resistance 20 against one energy type for one attack. |
| Energy Surge | T | W- | Y | 1r | 1sw | C | G | Weapon deals extra 2d6 acid, cold, electricity, fire, or sonic damage (your choice). |
| Greater Energy Surge | T | W- | Y | 1r | 1sw | C | G | Weapon deals extra 3d6 acid, cold, electricity, fire, or sonic damage (your choice). |
| Lesser Energy Surge | T | W- | Y | 1r | 1sw | C | G | Weapon deals extra 1d6 acid, cold, electricity, fire, or sonic damage (your choice). |
| Etherealness, Swift | T | W- | Y | 1r | 1sw | C | G | Subject becomes ethereal, takes 1d6 damage per 5' shunted movement if rematerialized in occupied space. |
| Friend to Foe | I | W- | Y | 1r/l*;x | 1a | M | G | Enemies failing save turn on each other. Spell ends for an attacker that deals damage to its ally. |
| Halt | T | W- | Y | 1r | 1ia | C | G | Non-flying subject cannot move. Can be cast out of turn before subject finishes moving. |
| Hesitate | En | W- | Y | 1r/l*;x | 1ia | C | G | Subject can take no action other than move and defend. Attacking subject ends spell. Subject can attempt save each turn. |
| Incite Riot | En | W- | Y | 1r | 1a | C | G | Subjects attack adjacent friendor foe, or charge/move to nearest creature to attack. |
| Inevitable Defeat | En | N&W- | Y | 1r/l | 1a | T | G | Target takes 3d6 nonlethal damage (no save), then 3d6/round thereafter (with save). Spell ends if subject saves. |
| Kelgore's Fire Bolt | C/Ev | R½ | * | ! | 1a | M | G | 1d6 fire damage/CL (max 5d6), but only 1d6 if you fail to overcome SR. |
| Legion of Sentinels | I | N | N | 1r/l | 1a | C | G | 1 incorporeal* swordsman/square in 10' radius circle, BaB=CL, crit=19-20, AC=25, HP=2xCL, save bonus=CL, deal 1d8 slash damage +1/3 levels (max +5). |
| Mark of Doom | N | N | N | 1r/l | 1a | M | G | Subject takes 1d6 damage for each hostile action. |
| Mirror Image, Greater | I | N | N | 1m/l* | 1ia | P | G | As mirror image*, but gain an additional image each round (max 8). Can be cast out of turn. |
| Phantom Battle | I | W- | Y | 1r/l | 1a | M | G | Creatures failing save in area are flanked and denied attacks of opportunity. A CL number of designated allies are unaffected. |
| Regroup | C | N | N | ! | 1a | C | G | Teleports nearby allies to your side. |
| Rouse | En | N | N | ! | 1a | C | G | Awaken positive-HP creatures in area. |
| Seeking Ray | Ev | N | Y | ! | 1a | M | G | 4d6 electricity damage despite concealment/cover, gain +4 to attack subject with rays. |
| Slashing Dispel | A/Ev | N | N | ! | 1a | M | G | As dispel magic but creatures take 2 damage/spell level for each spell dispelled. |
| Sonic Shield | Ev | N | N | 1r/l | 1a | P | G | +4 deflection AC. Attackers get 1d8 sonic damage, and must Fort save to avoid knocked 5 ft back or take another 1d8 sonic damage. |
| Stand | C | W- | Y | ! | 1ia | C | G | Subject stands from prone, provoking no AoO. |
| Stay the Hand | En | W- | Y | ! | 1ia | M | G | Change subject creature's attitude to helpful for 1 round. |
| Stretch Weapon | T | W- | Y | 1r# | 1sw | 0f | G | Melee weapon gains 5 ft. of reach for one attack. |
| Sure Strike | D | N | N | 1r# | 1sw | P | G | Gain +1 bonus/3 levels on next attack. |
| Toxic Weapon | C | F- | N | 1h# | 1a | T | 1h | Poison weapon for next successful melee attack, deal 1d10 Con dmg, +1d10 Con dmg 1 min later (2 saves). |
| Vertigo | A | Wdisbelief | N | 1d | 1a | 0f | G | Target checks DC 10 Balance to move. If fail by 5 or more, falls prone and takes -2 to attacks and saves. |
| Vertigo Field | I | F~ | Y | 1r/l | 1a | M | G | Field of 20% miss chance and difficult terrain. Creatures nauseated for 1 round on failing save. CL number of designated allies unaffected. |
| Whelm | En | W- | Y | ! | 1a | C | G | Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6). |
| Whelm, Mass | A | W- | Y | 1d | 1a | 0f | G | 1d6 nonlethal damage/level (max 10d6) to 1 creature/level. |
| Whelming Blast | En | W- | Y | ! | 1a | 30f | G | 15-foot cone deals 1d6 nonlethal damage /2 levels (max 5d6). |