| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Accuracy | T | W- | Y | 10m/l | 1a | T | 1h | Doubles ranged weapon's range increments. |
| Aiming at the Target | A | N | N | C:20m;x | 1ia | P | G | Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already. |
| Animate Fire | T | N | N | C:1r/l* | 1r | C | G | Turn campfire into Small fire elemental. |
| Animate Water | T | N | N | C:1r/l* | 1r | C | G | Turn quantity of water into Small water elemental. |
| Animate Wood | T | N | N | C:1r/l* | 1r | T | G | This spell imbues a Small or smaller wooden object with mobility and a semblance of life. |
| Apparition | I | W- | Y | 1r/l | 1r | T | G | Cause foes to become shaken when seeing subject disfigured creature. |
| Backbiter (F) | N | W- | Y | 1r/l# | 1a | C | G | Cause two handed or reach weapon to strike is wielder. |
| Body Outside Body | C | N | N | 1m | 1a | 10f | G | Create duplicates of you that are friendly to you and your friends and obey even suicidal orders. |
| Castigate | Ev | F½ | Y | ! | 1a | 10f | G | Verbal rebuke damages those whose alignment differs from yours. |
| Cloud Chariot | C | N | N | 10m* | 1a | P&T | 1h | Subjects fly at 600 miles an hour for 10 minutes. |
| Cobra's Breath | T | F- | N | ! | 1a | 10f | G | Cone of Poison deals 1d3 Con damage once. |
| Commune with Greater Spirit (M) (XP) | D | W- | N | 1m/l | 10m | 10f | G | As commune with lesser spirit, except this spell can contact any spirit creature regardless of Hit Dice, and you can ask one question per caster level. |
| Commune with Lesser Spirit (M) | D | W- | N | 1m/l | 10m | 10f | G | Ask questions to a local spirit about local events. |
| Creeping Darkness | Ev | N | N | 3r/l | 1a | M | G | Create a mobile darkness and silence effect. |
| Dance of the Unicorn | A | N | N | 1m/l* | 1a | 5f/l | 5m | Purifying mist washes the air clean of smoke, dust, and poisons. |
| Dancing Blade | T | N | N | 1r/l | 1r | C | G | Sword fights with an ally and prevents flanking. |
| Decapitating Scarf | T | F~ | N | ! | 1a | C | G | Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead. |
| Discern Shapechanger (M) | D | N | N | 1r/l | 1r | P | G | See creatures as they really are or know they can shapechange. |
| Dream Sight | D | N | N | 1m/l* | 1r | txt | 30m | Your spirit can hear and see at distance for 1 min./level. |
| Earthbolt | Ev | R½ | Y | ! | 1a | C | G | Deal 1d6 damage/level (max 10d6) on an earth bound line. |
| Elemental Burst | Ev | R½|R- | Y | ! | 1a | C | G | Deal elemental damage in a burst. |
| Elemental Ward | A | W- | Y | 1m | 1a | 60f | G | Drive Wu Jen type elementals away from you. |
| Entangling Scarf | T | R- | N | 1r/l | 1a | C | G | A scarf entangles foe. |
| Fiery Eyes | Ev | N | N | 1m | 1a | P | G | Laser eyes cause fires after focusing for a full round action. |
| Finding the Center | A | N | N | 10m* | 1sw | P | G | You do not have to concentrate on a previous spell to maintain concentration on it. |
| Fire Breath | Ev | N | N | 1r/l | 1a | P | G | You can breath a ray of fire dealing 1d8/2 levels (max 10d8). |
| Fire Shuriken (M) | Ev | N | Y | ! | 1a | 0f | G | Evoke 1 shuriken/3 caster levels (max 6); each deal 3d6 fire damage. |
| Fire Wings (F) | T | N | N | 1m/l | 1r | P | 5m | Your arms become wings that enable flight, deal 2d6 fire damage. |
| Fires of Purity | Ev | N | Y;* | 1r/l | 1a | T | G | Target bursts into magical flame, becoming a dangerous weapon. |
| Force Shapechange | A | W~ | Y | 1r/l | 1a | M | G | Forces shapechangers into natural form. |
| Ghost Light | N | W- | Y | C | 1a | M | G | An eerie green torch light causes creatures to become shaken. |
| Giant Size | T | N | N | 1m | 1r | P | G | You may grow up to Huge, Gargantuan, or Colossal size. |
| Hail of Stone (M) | C | N | Y | ! | 1r | M | G | Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). |
| Heart Ripper | N | F- | Y | ! | 1a | C | G | Slay a creature with HD totaling up to your caster level or less. Stun him if more. |
| Ice Blast | Ev | F- | Y | !;x | 1a | 30f | G | Deal 1d6/2 levels (max 10d6) cold damage in a cone. |
| Ice Knife | C | F~|R½ | Y | ! | 1a | L | G | Ranged attack, 1d8 points of cold damage + 2 points Dex damage. |
| Internal Fire | Ev | F~ | Y | ! | 1r | M | G | Subject dies or takes 6d6 +1 (max +20) fire damage. |
| Iron Scarf | T | N | N | ! | 1a | C | G | Scarf deals 1d8 +1 (max +5) damage to target. |
| Kiss of the Toad | N | F- | Y | !;x | 1a | T | G | Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con. |
| Magnetism | T | N | N | 1r/l | 1a | C | G | Pull a steel item to you each round. |
| Melt | Ev | N|F½ | * | ! | 1a | C | G | Deal 2/level (max 10) damage to cold subtype creature. |
| Metal Skin | T | N | Y | 1m/l | 1a | T | 30m | Subject gains +8 natural armor bonus and a -2 Dex penalty. |
| Minute Form | T | N | N | 1m | 1r | P | G | Reduce your size to Tiny, Diminutive, or Fine depending on your caster level. |
| Pain | N | F~ | Y | 1m | 1a | M | G | The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2. |
| Poison Needles | T | N&F- | Y | ! | 1a | C | G | Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage. |
| Protection from Charm | A | W- | Y | 1r/l | 1a | T | G | The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects. |
| Rain of Needles | T | N | Y | ! | 1a | C | G | Normal ranged attack deals 1d4/level (max 5d4) damage. |
| Reanimation | C | N | Y | 1d/l | 1r | T | 12h | Kinda-sorta bring a creature back to life, only has 1 hp, slurred speach, and only one move action per round. |
| Rebuke | En | W- | Y | 1r/l | 1a | C | G | |
| Remove Fatigue | T | F- | Y | ! | 10m | T | G | Removes effects of fatigue as 8 hours of rest. |
| Scales of the Lizard | T | N | N | 1m | 1a | P | G | You gain +1 +1/3 levels enhancement bonus to natural armor (max +5). |
| Secret Signs | En | N | Y | 1r | 1a | C | G | Using nonverbal means, you can communicate a simple message to one other intelligent creature within range. |
| Servant Horde | C | N | N | 1h/l | 1a | C | 6h | This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15). |
| Smoke Ladder | T | N | N | 1m/l* | 1r | T | 5m | You create a misty ladder up to 10 feet long per caster level. |
| Snake Darts | T | F~ | Y | !;x | 1a | M | G | Create two poisonous snakes. |
| Spirit Binding | C | W- | Y | ! | 10m | C | G | As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 16. |
| Greater Spirit Binding | C | W- | Y | ! | 10m | C | G | As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 24. |
| Lesser Spirit Binding | C | W- | Y | ! | 10m | C | G | This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice. |
| Spirit Needle | T | N | Y | 1r/l | 1a | C | G | Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics. |
| Spirit Self | N | N | N | 1m* | 1a | P | G | You can become incorporeal but must remain within 200 feet of your body. |
| Steam Breath | Ev | R½ | Y | ! | 1r | 30f | G | Cone of steam deals 1d6/level (max 10d6) fire damage. |
| Summoning Wind | T | N | N | ! | 10m | 10m/l | G | You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell. |
| Surelife | A | N | N | 1m/l | 1r | P | 30m | Protects you from one kind of certain death. |
| Sustain (M) | T | N | Y | 6h/l | 1r | T | G | Recipients need no food or drink for 6 hours/level. |
| Swim | T | N | Y | 10m/l* | 1r | M | 1h | Subject gains a swim speed equal to their land speed. |
| Sword of Darkness (M) | N- | N | Y | 1r/l* | 1a | M | G | As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you. |
| Sword of Deception | Ev | N | Y | 1r/l* | 1a | M | G | A blade of pale green force to appear and strikes the opponent you designate. |
| Terra Cotta Lion (F) | T | N | N | 1r/l | 1a | T | G | As terra cotta warrior, but the spell animates a statuette of a foo lion. |
| Terra Cotta Warrior (F) | T | N | N | 1r/l | 1a | T | G | This spell turns an statuette into a full-sized warrior. |
| Thornskin | T | N | N | 1r/l | 1a | P | G | Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage. |
| Transfix | En | W- | Y | 1h/l | 1r | M | 6h | Medium or smaller targets are paralyzed. |
| Vulnerability | T | W- | Y | 1r/l | 1a | T | G | Reduces an opponent's damage reduction. |
| Wall of Bones | C | N | N | 10m | 1r | M | 30m | Creates a bone wall. |
| Water to Poison (M) | T | N | N | ! | 1r | T | G | Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each. |
| Withering Palm | N | F- | Y | ! | 1a | T | G | Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead. |
| Wood Rot | T | N | N | !|1r/l;x | 1a | T | G | Destroy wooden objects or plants. |