| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Greater Alarm (F) | A | N | N | 4h/l* | 1a | C | 12h | As the Alarm spell, and it works on creatures on neighboring planes. |
| Analyze Portal | D | N | N | C:1r/l* | 1m | 60f | G | Detects and analyzes portals within 60 ft. |
| Attune Form | T | N | N | 1d | 1a | T | G | Grant target creature temporary protection against overtly damaging planar traits. |
| Avoid Planar Effects | A | N | Y | 1m/l | 1ia | 20f | 30m | Provides temporary protection against overtly damaging planar traits. |
| Elemental Body | T | N | N | 1h/l | 1a | P | 6h | You take on the qualities of a type of elemental. |
| Ether Blast | A | N | N | 1r/l | 1a | C | G | Blast Ethereal creatures with an ethereal tornado. |
| Ethereal Chamber | Ev | R- | Y | 1m/l | 1a | C | 5m | Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement. |
| Ethereal Mount | C | N | N | 1h/l* | 10m | 0f | 6h | Creates ethereal mounts. |
| Interplanar Message | Ev | W- | Y | 1d/l# | 1a | txt | 6h | Send a limited message of 25 words or less to the targeted creature, who may be on another plane. |
| Make Manifest | T | W- | Y | 1r/l | 1a | C | G | Force a creature in coterminous/coexistent plane to appear on your plane. |
| Mass Make Manifest | T | N | Y | 1r/l | 1a | C | G | As the Make Manifest spell except multiple targets. |
| Portal Alarm | A | N | N | 2h/l* | 1a | C | 12h | Attach an alarm to a portal that my be audible or mental. |
| Improved Portal Alarm | A | N | N | 8h/l* | 1a | C | G | As the portal alarm spell, and may be mental, audible, or both. |
| Portal Beacon | T | N | N | 1h/l | 1a | C | 6h | Six creatures know distance and direction to a magic portal. |
| Positive Energy Protection | A | W- | Y | 1r/l | 1a | T | G | Provides protection from Positive Energy effects for 1 round/level. |
| Reality Maelstrom | Ev | N | Y | 1r/l | 1a | M | G | You tear a temporary hole in reality itself that sucks all loose material and living creatures into it. |
| Revive Outsider (M) | C | N | Y | ! | 1m | T | G | As raise dead, except only for Outsiders whose HD do not exceed your level and up to any length of time. |
| Safety | A | N|W- | M | 10m/l | 1a | P|T | 1h | Know how to get somewhere where the environment is not hostile to the subject. |
| Scramble Portal | T | N&W- | N | 1r/l | 1a | C | G | Portal may send user to random plane instead of the normal destination. |
| Seal Portal (M) | A | N | N | P* | 1a | C | G | Seal an interplanar portal or gate. |
| Shadow Cache | I | N | N | 1m/l* | 1a | T | 5m | Store small items for a few minutes on the Plane of Shadow, or let them loose there. |
| Shadowblast | Ev | F- | Y | ! | 1a | L | G | Temporarily block access to the Plane of Shadow and deal damage to Shaow natives. |
| Shadowfade | I | W- | Y | 1m/l | 1a | P&T | 5m | Travel to the Plane of Shadow, must return using the portal generated or else find another way back. |
| Xorn Movement | T | W- | Y | 1r/l;x | 1a | T | G | Touched creature swims through earth like a xorn. |
| Zone of Respite | A | N | N | 1m/l | 2r | 20f | 1h | Prevents teleportation and similar effects from functioning in the area |
| Zone of Revelation | D | N | Y | 1m/l | 1a | C | 5m |