| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Acid Breath | C | R½ | Y | ! | 1a | 15f | G | 1d6/caster level acid damage in a cone. |
| Acid Sheath | C | N | N | 1r/l* | 1a | P | G | Sheath of acid damages those who attack you (2/caster level, max 30), lets you make touch attacks. |
| Acid Splash | C | N | N | ! | 1a | C | G | Orb deals 1d3 acid damage. |
| Acid Storm (M) | Ev | R½ | N | ! | 1a | M | G | Deals 1d6/level acid damage (Max 15d6) in 20-ft radius. |
| Amanuensis | T | W- | Y | 10m/l | 1a | C | 1h | Copy nonmagical text. |
| Amplify | T | W- | Y;* | 1m/l | 1a | L | G | Lowers Listen DC by 20. |
| Antimagic Aura | A | W- | Y | 1r/l | 1a | T | G | Antimagic field that affects one creature. |
| Aura Against Flame | A | N | N | 1r/l | 1a | P | G | Ignores 10 fire damage/attack and extinguish fires. |
| Aura of Glory | T | N | N | 1m/l | 1a | P | 5m | Bonus on Charisma-based skill checks, cure allies, and bolster them against fear. |
| Aura of Vitality | T | W- | Y | 1r/l | 1a | C | G | Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores. |
| Backlash | T | W- | Y | 10m/l# | 1a | T | 1h | Subject takes damage if it uses spells against another creature. |
| Ball Lightning | Ev | R- | Y | 1r/l | 1a | M | G | Energy ball deals 1d6/level (max 15d6) electricity damage. |
| Battering Ram | Ev | N | Y | ! | 1a | C | G | |
| Battletide | T | N&W- | Y | 1r/l | 1a | C | G | Targets have attack penalties and you gain a partial action each round. |
| Binding Winds | Ev | R- | Y | C | 1a | M | G | Sound cannot penetrate to or from target and -2 on ranged attacks. |
| Black Blade of Disaster | C | N | Y | C:1r/l | 1a | C | G | Floating magic weapon disintegrates subjects, Dealing 2d6/level (max 40d6) disintegrate damage. |
| Blackstaff | T | N | Y | 1r/l* | 1a | T | G | Greatly enhances staff or quarterstaff |
| Blade Thirst | T | N | Y | 1r/l | 1sw | T | G | Slashing weapon glows and gains +3 enhancement bonus. |
| Blinding Spittle | T | N | Y | ! | 1a | C | G | Ranged touch attack makes subject blind. |
| Blindsight | T | W- | Y | 1m/l | 1a | T | 5m | Grants blindsight* to a range of 30 ft. |
| Blood Frenzy | T | W- | Y | x | 1a | T | G | Grants extra use of rage. |
| Body Blades | T | N | N | 1m/l | 1a | P | 5m | Sprout spikes, deal 1d6 piercing damage (crit x2) to grapplers, or use as light melee weapon. +4 Escape Artist from net, rope, grapple, or entanglement. |
| Bombardment | C | R½ | N | ! | 1a | L | G | Falling rocks deal 1d8/level damage (max 20d8) and bury targets who suffocate if they cannot climb out. |
| Branch to Branch | T | N | N | 1h/l* | 1a | P | 6h | You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
| Brilliant Aura | T | W- | Y | 1r/l | 1a | C | G | Allies' weapons become brilliant energy, ignoring armor. |
| Cacophonic Shield | Ev | F~ | Y | 1m/l* | 1a | 10f | 5m | Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders. |
| Camouflage | T | N | N | 10m/l | 1a | P | 1h | Grants +10 bonus on Hide checks. |
| Mass Camouflage | T | W- | Y | 10m/l | 1a | M | G | As camouflage, but affects all in range. |
| Cast in Stone | T | N&F- | N | 1r/l* | 1a | P | G | Petrifying gaze attack. |
| Celebration | En | W- | Y | 1r/l | 1a | C | G | Intoxicate Subjects. |
| Circle Dance | D | N | N | ! | 1m | P | G | Indicates direction to known target. |
| Claws of the Bear | T | N | N | 1r/l | 1a | P | G | Your hands become weapons dealing 1d8 damage. |
| Cloud of Bewilderment | Ev | F- | N | 1r/l | 1a | 10f | G | Generates a nauseating 10-ft. cone. |
| Cloudburst | Ev | N | N | 10m/l* | 1r | L | 1h | Rain obscures vision, extinguishes fires, and hampers missiles. |
| Cocoon (XP) | C | F- | Y | ! | 1r | C | G | Paralyzes and drains levels from target. |
| Combust | Ev | R~ | Y | !;x | 1a | T | G | Target takes 1d8/level (max 10d8) fire damage. |
| Corrosive Grasp | C | N | Y | ! | 1a | T | G | You deal 1d8 acid damage with one touch/level |
| Crawling Darkness | C | N | N | 1m/l* | 1r | P | 5m | Cloud of tentacles provides concealment, skill bonuses, and several defenses. |
| Create Crossroads and Backroad (XP) | C | N | N | ! | 1d | T | G | Links two locations by magical path. |
| Crumble | T | F~ | Y | ! | 1a | M | G | 1d8/level (bypassing hardness) to manufactured object or stucture. |
| Curse of Ill Fortune | N | W- | Y | 1m/l | 1a | M | 30m | Subject suffers -3 penalty on attacks, saves, and checks. |
| Cutting Hand | T | N | N | 1r/l* | 1a | P | G | Your hand gains a +2 enhancement bonus and is considered armed. |
| Dark Way | I | N | Y | 1r/l | 1a | C | G | Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
| Darkfire | Ev | N | Y | 1r/l* | 1a | 0f | G | As produce flame, but dark flames visible with darkvision. |
| Deafening Clang | T | F~ | N | 1r | 1sw | T | G | Swift, Weapon deafens with a successful touch attack. |
| Death Armor (F) | N | N | N | 1r/l | 1a | P | G | Black aura deals 1d4 +1/two levels damage to creatures attacking you. |
| Death Dragon | N- | N | N | 1r/l* | 1r | P | G | You gain +4 natural armor, +4 deflection, and natural attacks. |
| Death Pact (M) | N- | N | N | P# | 10m | T | G | -2 to Constitution, in exchange for effects of true resurrection. |
| Decoy Image | I | Wd | N | 8h* | 1r | L | 6h | Figment mimics you and allies. |
| Detect Crossroads | D | N | N | C:10m/l* | 1a | 60f|1m | G | Detect fey crossroads within 60 ft. |
| Dimension Door, Greater | C | N&W- | M | 1r/2l | 1a | T | G | Creates short-range, multiple-use dimension door. |
| Dimensional Lock | A | N | Y | 1d/l | 1a | M | 24h | Teleportation and interplanar travel blocked for one day/level. |
| Dirge | Ev | F- | Y | 1r/l | 1r | 50f | G | Enemies suffer 2 points of Str and Dex damage per round. |
| Disguise Undead | I | N | N | 1d | 1a | T | 1h | Change appearance of one corporeal undead. |
| Disquietude | En | W- | Y | 1r/l | 1a | C | G | Target avoids physical contact with others. |
| Distort Speech | T | F- | Y | 1r/l | 1a | C | G | Target's speech becomes unintelligible, hampers spellcasting. |
| Doomtide | I | W- | Y | 1r/l | 1a | 80f | G | Black mist obscures vision, dazes creatures. |
| Drown | C | F- | Y | ! | 1a | C | G | Target immediately begins to drown. |
| Earthfast | T | F- | Y | ! | 1a | C | G | Double hardness and hit points of stone structure or rock formation. |
| Easy Climb | T | N | Y | 10m/l* | 1a | M | 1h | Changes vertical surface Climb DC to 10. |
| Easy Trail | A | N | Y | 1h/l* | 1a | P | 6h | Makes a trail easier to pass. |
| Echo Skull | D | N | Y | 1h/l* | 1a | T | 6h | See, hear, and speak through a prepared animal skull for 1 hour/level. |
| Effulgent Epuration | A | W- | Y | 1r/l | 1a | C | G | Creates one sphere/level to negate hostile magic. |
| Electric Jolt | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 electricity damage. |
| Electric Loop | Ev | R½ | Y | ! | 1a | C | G | Deals 1d6/two levels (max 5d6) electricity damage + stuns a single creature. |
| Energy Spheres | Ev | R½ | Y;* | 1r/l# | 1a | C | G | Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage. |
| Energy Transformation Field (M) (XP) | T | N | Y | P | 4r | C | G | Area absorbs magic energy to power a predetermined spell. |
| Explosive Cascade | Ev | R½ | Y | ! | 1a | C | G | Bouncing flame ball deals 1d6/level fire damage. |
| Faith Healing | C | W½ | Y | ! | 1a | T | G | Cures 8 +1/level damage (max +5) to worshiper of your patron. |
| Favor of the Martyr | N | N | Y | 1m/l | 1a | M | 30m | Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp. |
| Fiendform | T- | N | N | 1m/l | 1a | P | 30m | As Alter Self, except you can gain the form and powers of an evil outsider. |
| Fire Spiders | C | R½ | Y | 1r/l | 1a | C | G | Swarm of Fine fire elementals attacks targets. |
| Firebrand (M) | Ev | R½ | Y | ! | 1a | M | G | One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. |
| Flame Dagger | Ev | N | Y | 1m/l* | 1a | 0f | G | As flame blade, but 1d4 +1/level. |
| Force Ladder (F) | Ev | N | N | 1m/l | 1a | C | 5m | Creates a movable ladder of force. |
| Forceward | A | N | Y | 1m/l | 1r | 10f | G | Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside. |
| Forcewave | Ev | N | Y | ! | 1sw | 10f | G | Bull rushes all creatures within 10 ft. |
| Fortunate Fate | C | N | Y | 10m/l# | 1m | T | 1h | |
| G'elsewhere Chant | C | W- | Y | ! | 1a | T | G | You teleport a target to a random, safe location up to 100 feet distant and visible to you |
| Gemjump (F) | C | N | N | P# | 1r | U | 4h | Teleport to the location of a specially prepared gem. |
| General of Undeath | N- | N | N | 1d/l | 1a | P | 24h | Increases your maximum HD of controlled undead by your caster level. |
| Ghostharp | D | N | N | 5m/l* | 1m | T | G | Object records, plays a song at your command. |
| Glass Strike | T | F- | Y | 1h/l | 1a | C | G | Turns subject into glass. |
| Glory of the Martyr | A | W- | Y | 1h/l* | 1a | C | 24h | As shield other, but affecting multiple creatures, and healing them if you die. |
| Great Thunderclap | Ev | N | N | ! | 1a | M | G | Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread. |
| Gutsnake | T | N | N | 1r/l* | 1a | P | G | 15-ft tentacle grows from your stomach and attacks your enemies. |
| Hand of Divinity | Ev | N | N | 1m/l | 1a | T | 30m | Gives +2 sacred or profane bonus on saving throws to worshiper of your patron. |
| Hand of the Faithful | A | F- | Y | 1h/l | 1m | 10f | 4h | Immobile zone of warding stuns those of different patrons. |
| Handfire | Ev | N | Y | 1m/l# | 1a | T | G | Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead. |
| Hardening (M) | T | N | Y | P | 1a | T | G | Permanently make an object's hardness improve. |
| Haunting Tune | En | W- | Y | 10m/l | 1r | M | 1h | 1 target/level becomes shaken. |
| Healing Sting | N | N | Y | ! | 1a | T | G | Touch deals 1d12 +1 point/level (max 1d12 + 10) damage which caster gains as HP. |
| Healing Touch | N | W½ | Y | ! | 1a | T | G | You heal the target 1d6/2 levels and take half as damage. |
| Herald's Call | En | W- | Y | 1r | 1sw | 20f | G | Shout slows those within 20 ft. |
| Holy Star | A | N | N | 3r* | 1a | 0f | G | Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire. |
| Horizikaul's Boom | Ev | W~ | Y | ! | 1a | C | G | Target takes 1d4/two levels sonic damage plus deafness. |
| Hunter's Mercy | T | N | N | 1r | 1a | P | G | Your next attack with a bow automatically is a critical hit if you hit. |
| Ice Claw Prison | Ev | N | Y | 1r/l* | 1a | M | G | Ice claw grapples and deals normal and cold damage. |
| Ice Dagger | Ev | N | Y | ! | 1a | C | G | Splash deals target 1d4/level (max 5d4) cold damage, and 1 pt damage to any within 5 ft. |
| Inferno | T | F-&R~ | Y | 6r | 1a | C | G | Creature bursts into flames and suffers 6d6 fire damage or less per round. |
| Infestation of Maggots | N | F- | Y | 1r/2l | 1a | T | G | Maggotlike creatures deal 1d4 temporary Con damage every round |
| Inspirational Boost | En | N | N | 1r;x | 1sw | P | G | Swift. The bonuses granted by your inspire courage ability increase by 1 |
| Iron Bones | T | W- | Y | 10m/l | 1a | T | 1h | Corporeal undead gains +6 natural armor bonus. |
| Ironguard (F) | A | W- | Y | 1r/l | 1a | T | G | Subject becomes immune to both magical and mundane metal. |
| Ironguts | A | W- | Y | 10m/l | 1a | T | 1h | Target gains +5 bonus on saving throws against poison*. |
| Ironthunder Horn | T | R- | Y | ! | 1a | 30f | G | Intense vibrations trip those in area. |
| Jaws of the Wolf (F) | T | N | N | 1r/l* | 1a | C | G | One carving/2 levels turns into a worg. |
| Kiss of the Vampire (M) | N- | N | N | 1r/l | 1a | P | G | You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead. |
| Know Greatest Enemy | D | N | Y | C:1r/l | 1a | 60f | G | Determines relative power level of creatures within the area. |
| Know Protections | D | W- | Y | ! | 1a | C | G | Determines target's defenses. |
| Know Vulnerabilities | D | W- | Y | ! | 1a | C | G | Determine target's vulnerabilities and resistances. |
| Land Womb | A | W- | Y | 10m/l* | 1a | T | 1h | You and one creature/level hide within the earth. |
| Launch Bolt (M) | T | N | N | ! | 1a | T | G | Launches a crossbow bolt up to 800 feet. |
| Launch Item | T | N | N | ! | 1a | T | G | Hurls fine item up to long range. |
| Life Bolt | N | N | Y | ! | 1a | M | G | 1 ray/2 levels (max 5) draws 1 hp from you to deal 2d4 positive energy damage to undead. |
| Living Prints | D | N | N | 1h/l | 1a | P | G | You perceive tracks as if they had just been made. |
| Low-Light Vision | T | W- | Y | 1h/l | 1a | T | 6h | Subject sees twice as far under current light. |
| Loyal Vassal | A! | W- | Y | 10m/l | 1a | T | 1h | Ally gains +3 against mind-affecting effects and cannot be compelled to harm you. |
| Mace of Odo | Ev | F- | Y | 1r/l | 1r | 0f | G | 1d6/caster level (max 10d6) +1/level to undead (max +10) force damage or absorbs spell. |
| Greater Mage Hand | T | W- | Y | C | 1a | M | G | As mage hand, but medium range and 40 lb. |
| Malevolent Miasma | C | F- | N | ! | 1a | C | G | Cloud of fog deals 1d4 nonlethal damage/level (max 5d4). |
| Master Air | T | N | N | 1r/l | 1a | P | G | You sprout insubstantial wings and can fly. |
| Master Earth | T | N | N | ! | 1a | P | 4h | Travel through the earth to any location. |
| Maw of Chaos | A? | W~ | Y | 1r/l | 1a | M | G | Area of energy deals 1d6/caster level force damage and disrupts concentration. |
| Memory Rot | Ev | F- | Y | ! | 1a | C | G | Spores deal 1d6 Int drain to target, plus 1 Int/round. |
| Metal Melt | T | W- | Y | 1r | 1a | C | G | Melts metal object without heat. |
| Minor Disguise | T | N | N | 1h | 1a | P | 1h | Makes slight changes to your appearance. |
| Monstrous Regeneration | C | W½ | Y | 1r/2l | 1a | T | G | Grants the regeneration ability for 1 round/2 levels. |
| Murderous Mist | C | R~ | N | 1r/l | 1a | C | G | Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter. |
| Mystic Lash | Ev- | F- | Y | 1r/l | 1a | 0f | G | Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning. |
| Nature's Balance | T | F- | Y | 10m/l | 1a | T | 1h | You transfer 4 ability score points to the target for 10 min./level. |
| Naturewatch | N | N | N | 10m/l | 1a | C | G | As deathwatch, but only for animals and plants. |
| Nerveskitter | T | N | Y | 1m/l | 1a | T | 5m | Target gains +5 bonus on initiative checks. |
| Net of Shadows | I | W- | Y | 3r | 1a | C | G | Creates ordinary shadows that provide concealment to all in the area. |
| Nightmare Lullaby | En | W- | Y | C+2r | 1r | L | G | Target is confused as long as you concentrate +2 rounds. |
| One with the Land | T | N | N | 1h/l | 1a | P | 4h | Link with nature gives a +2 bonus on nature-related skill checks. |
| Owl's Insight | T | F- | Y | 1h | 1a | T | 1h | Subject gains +1/2 levels enhancement bonus to Wis for 1 hour. |
| Persistent Blade (F) | Ev | N | Y | 1r/2l | 1a | C | G | Blade of force attacks target, automatically flanks. |
| Poison Vines | C | F- | Y | 10m/l | 1a | M | 1h | Vines that entangle and are poisonous. |
| Prismatic Eye (F) | Ev | N | Y | 1r/l | 1a | M | G | Orb produces individual prismatic rays as touch attacks. |
| Puppeteer | En | W- | Y | 1r/l* | 1a | M | G | Target mimics your actions |
| Quick Potion | T | W- | Y | 1h/l | 1r | T | 4h | Creates a potion that must be used within 1 hour/level. |
| Quillfire | T | N | N | 1r/l | 1a | P | G | Your hand sprouts poisonous quills useful for melee or ranged attacks. |
| Ram's Might | T | N | N | 1m/l | 1a | P | 5m | Your hands become harder and your unarmed attacks inflict normal damage. |
| Rebuke | En | W- | Y | 1r/l | 1a | C | G | |
| Final Rebuke | En | W~ | Y | 1r/l | 1a | C | G | As rebuke except the target must save or die. |
| Greater Rebuke | En | W- | Y | 1r/l | 1a | C | G | |
| Replicate Casting (M) (XP) | T | N | * | x | 1r | txt | G | Duplicate observed spell or spell-like ability. |
| Reveille | N | N | N | 1r/l | 1r | T | G | Target dead creature speaks a short sentence about what caused its death. |
| Revenance | C | N | Y | 1m/l | 1a | T | G | Slain ally is restored to life for 1 minute/level. |
| Reverse Arrows | A | N | N | 10m/l# | 1a | P | 1h | As Protection from Arrows, but negated arrows turn back upon their source. |
| Righteous Fury | T | N | N | 1r/l | 1a | P | G | Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage. |
| Rosemantle | A | W- | Y | 1r/l | 1a | T | G | Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison. |
| Safe Clearing | A | W- | Y | 1h/l | 1r | T | 6h | As sanctuary, but protects an area and lasts 1 hour/level. |
| Scent | T | W- | Y | 1h/l | 1a | T | 6h | Grants the scent ability for 1 hour/level. |
| Scintillating Sphere | Ev | R½ | Y | ! | 1a | L | G | 20-ft-radius spread deals 1d6 electicity/level. |
| Seek Eternal Rest | C | N | N | 10m/l | 1a | P | 1h | Turn undead as a paladin two levels higher. |
| Shadow Hand | I | N | Y | 1r/l* | 1a | C | G | Medium-sized hand attacks, blocks opponents, or carries items. |
| Shadow Well | I | W- | Y | 1r/l | 1a | C | G | Target enters gloomy pocket plane and emerges frightened. |
| Share Husk | D | W- | Y | C | 1a | T | 4h | See and hear through the senses of a touched animal. |
| Shatterfloor | Ev | W½ | Y | ! | 1a | M | G | Deals 1d4 sonic/level plus damages floor surface 6 inches deep. |
| Shroud of Undeath | N | N | N | 10m/l* | 1a | P | 1h | Negative energy shroud makes undead perceive you as undead. |
| Silent Portal | I | W- | Y | 1h/l* | 1a | C | 6h | Negates sound from door or window. |
| Silverbeard | T | N | N | 1m/l | 1a | P | 5m | You grow a hard silver beard that gives +2 bonus to armor. |
| Simbul's Skeletal Deliquescence | T | F- | Y | 1d/l | 1a | T | 24h | Target becomes a soft-bodied oozelike creature. |
| Skeletal Guard (M) | N- | N | N | ! | 1a | T | G | Creates one skeleton/level that is resistant to turning. |
| Skull of Secrets | I | R½ | Y | P# | 1r | C | 24h | Intangible skull stores message and can be triggered to breathe fire. |
| Smell of Fear | T | W- | Y | 1m/l | 1a | T | 5m | Target's aroma triples the chance of wandering encounters. |
| Snakebite | T | N | N | 1r/l* | 1a | P | G | Your arm turns into a poisonous snake you can use to attack. |
| Songbird | T | N | N | C+1h#;x | 1r | P | 4h | Perform and gain +1 on your next Cha check. |
| Sonic Rumble (F) | Ev | R½ | Y | C:1r/l | 1a | C | G | Cone of sound deals 1/two levels sonic damage or moves objects. |
| Sonic Snap | Ev | W~ | Y | ! | 1a | C | G | Target takes 1 point of sonic damage and is deafened 1 round. |
| Spectral Stag | C | N | Y | 1r/l | 1a | 0f | G | Phantom stag can bull rush and be a mount. |
| Speechlink | D | N | N | 10m/l* | 1a | T | 1h | You and the target can verbally communicate at any distance. |
| Speed Swim | T | W- | Y | 1m/l* | 1a | C | 5m | Target gains swim speed 30. |
| Spell Engine (M) (XP) | A | N | Y;* | x | 10m | C | G | Magical energy disk absorbs incoming spells. |
| Spell Enhancer | T | N | N | 1r | 1sw | P | G | Lets you cast another spell in the same round at +2 caster level. |
| Spell Matrix (F) | T | N | N | 10m/l* | 1a | P | 1h | Stores up to two spells of 3rd level or lower to be released later. |
| Greater Spell Matrix (F) | T | N | N | 10m/l | 1a | P | G | Stores up to three spells of 3rd level or lower to be released later. |
| Lesser Spell Matrix (F) | T | N | N | 10m/l* | 1a | P | 1h | Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell. |
| Spell Phylactery | T | N | Y | P# | 10m | T | 24h | Scroll activates upon you if conditions are met. |
| Mass Spell Resistance | A | W- | Y | 1r/l;x | 1a | C | G | As spell resistance, but multiple targets. |
| Spell Shield | A | W- | Y | 1m/l | 1a | T | 5m | Target gains +3 resistance on saving throws against spells and spell-like abilities. |
| Spellmantle | A | W- | Y | 10m/l | 1r | T | G | As spell immunity, but negated spells triggers a helpful spell upon the target. |
| Spider Poison | N | F- | Y | !;x | 1a | T | G | Touch deals 1d6 Str damage, repeats in 1 minute. |
| Spirit Worm | N | F~ | Y | 1r/l | 1a | T | G | Target takes 1 point of Con damage every round for 1 round/level. |
| Stalking Brand | T | N | Y | 1d/l | 1a | T | 24h | Target marked with symbol you can see despite disguises. |
| Steeldance | Ev | N | N | 1r/l | 1a | T | G | Daggers become Medium flying animated objects that attack foes. |
| Stone Bones | T | W- | Y | 10m/l | 1a | T | 1h | Corporeal undead gains +3 natural armor bonus. |
| Stone Shatter | Ev | W-|F½ | Y | ! | 1a | C | G | Shatter a stone object or creature. |
| Stone Walk (M) | T | W- | Y | P# | 10m | T | G | Linked areas allow multiple teleportations. |
| Stonehold | C | N | Y | 1d/l | 1a | M | 24h | Stony arm trap grapples and damages creatures. |
| Storm Tower | A | N | Y | 1r/l* | 1r | L | G | Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement. |
| Stormrage | T | N | N | 1m/l* | 1a | P | 5m | Fly, wind wall, protection from strong winds, and make electrical attacks. |
| Strategic Charge | A | N | N | 1r/l | 1a | P | G | You gain the benefits of the Mobility feat. |
| Strength of Stone | T | N | N | 1m/l | 1a | P | 5m | Bull's strength that ends if you lose contact with the ground. |
| Summon Undead I | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
| Summon Undead II | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
| Summon Undead III | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
| Summon Undead IV | C- | N | N | 1r/l | 1r | C | 1h | Summons undead to fight for you. |
| Summon Undead V | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
| Suppress Glyph | T | W- | Y | 1m/l | 1a | 100f | 5m | You notice but doo not trigger magical writing traps. |
| Surefoot | A | N | N | 10m/l | 1a | P | 1h | You gain a +10 competence bonus on Balance checks. |
| Suspended Silence (M) | I | N | N | P#;6r | 1a | T | G | Object becomes programmed to create an area of silence at your command. |
| Synostodweomer | T | N | Y | 1r | 1r | P | G | Channel a spell into positive energy to cure 1d6/spell level. |
| Mass Teleport | C | N|W- | M | ! | 1r | 0f | 4h | As teleport, but more weight and you don't have to go. |
| Tortoise Shell | A | N | N | 10m/l | 1a | C | 1h | Large shell provides cover or shelter. |
| Towering Oak | I | N | N | 3r/l | 1a | P | 5m | You gain a competence bonus of +10 on your Intimidate checks. |
| Transcribe Symbol | A | N | N | 10m# | 1a | T | 1h | Safely moves an untriggered magical symbol to another location. |
| Translocation Trick | T | W- | Y | 10m/l | 1a | M | 1h | You and target switch places and appear as each other. |
| Triadspell | T | N | N | ! | 1a | P | P | Cast a prepared spell three times. |
| Undead Bane Weapon | T | N | N | 1m/l | 1a | T | 5m | Weapon gains the bane property and is aligned good. |
| Undead Lieutenant | N | W- | Y | 1m/l | 1a | C | 5m | Targeted undead can give orders to undead in your control. |
| Undead Torch | N | W- | Y | 1r/l | 1a | C | G | Undead creature gains blue aura that gives +2d4 against living creatures. |
| Undeath after Death (M) | N- | N | N | P# | 10m | T | G | -2 to Constitution, in exchange gaining the crypt spawn template at death. |
| Undeath to Death (M) | N | W- | Y | ! | 1a | M | G | Destroys 1d4 HD/level undead (max 20d4). |
| Undeath's Eternal Foe | A+ | N | Y | 1r/l | 1a | C | G | Targets receive death ward and immunity to most undead special attacks. |
| Understand Device | D | N | N | 1m/l | 1a | P | 5m | You can make untrained Disable Device checks, or gives +10 bonus if you have the skill. |
| Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | T | G | As vigor, lesser, but grants fast healing 2. |
| Vine Mine | C | N | Y | 10m/l | 1a | M | G | Vines grow rapidly, giving various effects. |
| Vipergout | C | N | Y | 1r/l | 1a | C | G | You spit forth celestial or fiendish vipers that attack your foes. |
| Vision of Glory | D | N | Y | 1m# | 1a | T | G | Subject gains morale bonus equal to your Cha modifier to one saving throw. |
| Wall of Chaos | A? | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against law, except as once-sided wall. |
| Wall of Evil | A- | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against good, except as once-sided wall. |
| Wall of Good | A+ | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against evil, except as once-sided wall. |
| Wall of Law | A! | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against chaos, except as once-sided wall. |
| War Cry | En | N | * | 1r/l* | 1sw | P | G | Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round. |
| Warning Shout | T | N | N | 1r;x | 1a | txt | G | All living creatures within half a mile hear your shout. |
| Weapon of Impact | T | W- | Y | 10m/l | 1a | C | 1h | As keen edge, but aids blunt weapons. |
| Weapon of the Deity | T | N | N | 1r/l | 1a | 0f | G | Gives your weapon magical powers appropriate to your patron. |
| Wieldskill | D | N | Y | 1m/l# | 1a | T | G | Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency. |
| Wind at Back | Ev | F- | Y | 1d | 1a | M | 12h | |
| Wind Tunnel | Ev | F- | Y | 1r/l | 1a | C | G | Ranged weapons gain +10 bonus and double range increment. |
| Wounding Whispers | A | N | N | 1r/l* | 1a | P | G | Sonic aura damages foes that strike you. |
| Wrathful Castigation | En | N | Y | 1r/l* | 1a | C | G | Target dies or may be dazed and -4 on all saves for 1 round/level. |
| Zajimarn's Avalanche | C | R~ | Y | ! | 1a | L | G | Wave of slush deals 1d4 cold/level and moves targets. |
| Zajimarn's Field of Icy Razors (F) | Ev | R~ | Y | 1m/l | 1a | M | 5m | Creatures in area take normal and cold damage, may be slowed. |