| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Algid Enhancement (M) | T | N | N | 1d | 1r | C | G | Grant bonuses to creatures of the cold subtype. |
| Animate Snow | T | N | N | 1r/l | 1a | M | G | Turns snow into creatures to fight for you. |
| Anticold Sphere | A | N | Y | 10m/l* | 1a | 10f | 1h | Mobile energy field provides immunity to cold. |
| Arctic Haze | C | F½ | N | 10m/l | 1a | M | 1h | Fog obscures vision and deals 4 cold damage/round. |
| Greater Aura of Cold | T | N | Y | 1r/l* | 1a | 10f | G | Intense cold deals 2d6 damage to creatures within 10 ft. |
| Lesser Aura of Cold | T | N | Y | 1r/l* | 1a | 5f | G | Intense cold deals 1d6 damage to creatures within 5 ft. |
| Binding Snow | T | R- | Y | 1h/l* | 1a | M | 6h | Snow freezes, impeding movement. |
| Blizzard | T | F~ | N | 1r/l | 1r | L | G | Temperature drops and powerful blizzard reduces visibility to zero. |
| Blood Snow | N | F- | Y | 1r/l | 1a | M | G | Area of fallen snow drains 1d2 points of Con/round and causes nausea. |
| Bone Chill | N | F- | N | 1r/l | 1a | C | G | Corporeal undead are held by a thick layer of frost. |
| Boreal Wind | Ev | F- | Y | 1r+1r/2l | 1a | L | G | Gust of cold wind deals 1d4/level damage (max 15d4) and knocks creatures back. |
| Brumal Stiffening | T | R- | Y | 1r/l | 1a | C | G | Brittle weapon's hardness reduced by 5. |
| Call Avalanche | Ev | R½ | N | ! | 1r | L | G | Avalanche of ice deals 8d6 crushing damage. Buried subjects take 1d6 nonlethal damage/min while conscious, or 1d6 lethal damage/min if unconscious. |
| Column of Ice | C | R- | N | P | 1a | C | G | Column of ice erupts from ground, lifting anything in its area into the air. |
| Cometstrike | C | R~ | N | 3r | 1a | M | G | 3 comets per round strike targets, each dealing 3d6 bludgeoning and 1d4/level (max 10d4) cold damage. |
| Conjure Ice Beast I | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Conjure Ice Beast II | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Conjure Ice Beast III | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Conjure Ice Beast IV | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Conjure Ice Beast IX | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Conjure Ice Beast V | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Conjure Ice Beast VI | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Conjure Ice Beast VII | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Conjure Ice Beast VIII | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Conjure Ice Object | C | N | N | 1m/l | 1a | P | 5m | Conjures an object made of ice. |
| Control Snow and Ice | T | N | N | 10m/l* | 1a | L | 1h | Raise or lower ice or snow. |
| Control Temperature | T | N | N | 1h/l | 1r | 20f/l | G | Raise or lower temperature by one band/5 levels. |
| Crack Ice (M) | Ev | F½ | Y;* | ! | 1a | C | G | Shatters ice structures or ice creatures. |
| Crunchy Snow | T | N | N | 1h/l | 1a | M | G | -20 penalty on Move Silently checks in area. |
| Death Hail | C | F½ | N | 1r/l | 1r | M | G | Summons a storm of death hail dealing 1d2 points of Str and Con damage. |
| Defile Snow and Ice | Ev- | N | Y | 1m/l | 1a | M | G | Grants undead a +4 profane bonus |
| Detect Fire | D | N | N | C:10m/l* | 1a | 60f | G | Detect fire within 60 ft. |
| Dispel Cold | A | N | * | 1r/l# | 1a | T | G | Cancels cold spells and effects. |
| Dispel Fire | A | N | * | 1r/l# | 1a | T | G | Cancels fire spells and effects. |
| Ease of Breath | N | N | N | 1h/l | 1a | T | G | +20 inherent bonus on Fortitude saves to resist altitude sickness. |
| Entomb (M) | Ev | F- | Y | !&1r/l;x | 1a | M | G | Captures subjects in blocks of ice, suffocating them. |
| Evergreen | T | N | N | !&1h/l;x | 1a | M | G | Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold. |
| Fimbulwinter (XP) | T | N | N | 4d12w | 10m | 1m/l | G | Creates winter weather for miles around you that lasts for months. |
| Flash-Freeze | T | N | N | ! | 1a | C | G | Earth, stone, and water become frozen. |
| Flesh to Ice | T | F- | Y | ! | 1a | M | G | Turns subject into statue of ice. |
| Float | T | F- | Y | 1m/l | 1a | L | 5m | Subject becomes buoyant. |
| Fortify Cold Creatures | T | N | N | 1r/l | 1a | C | G | Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects. |
| Freeze Armor | T | F~ | Y | 1r/l | 1a | C | G | Locks up suits of metal armor and equipment, dealing cold damage and impeding movement. |
| Freezing Glance | En | W- | Y | 1r/l;x | 1a | C | 5m | Gaze freezes subjects in place. |
| Frost Weapon | T | W- | N | 1r/l | 1a | T | G | Weapon gains frost special ability, +1d6 cold damage. |
| Frostbite 2 | C | F½ | Y | ! | 1a | C | G | Chilled air causes 6d6 cold damage and 2d6 Dex damage. |
| Frostburn | N | F½ | Y | ! | 1a | T | G | Touch deals 3d12 frostburn damage +1/level (max +20). |
| Lesser Frostburn | N | F½ | Y | ! | 1a | T | G | Touch deals 1d12 frostburn damage +1/level (max +5). |
| Mass Frostburn | N | F½ | Y | ! | 1a | C | G | Deals 3d12 +1/level (max +20) frostburn damage to many creatures. |
| Frostfell | T | F~ | * | 1h/l | 1r | M | 6h | Intense cold turns all subjects in area into ice. |
| Frostfell Slide | C | N | N | 1h/l#;x | 1a | P | 6h | Move instantly from one area of frostfell to another. |
| Gelid Blood | N | F~ | Y | 1r/l | 1a | C | G | Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components. |
| Glacial Globe of Invulnerability | A | N | N | 1r/l* | 1a | 10f | G | Stops 1st- through 3rd-level fire spell effects and provides concealment. |
| Glacial Ward | A | N | N | 1m/l* | 1a | T | G | Subject gains SR 18 against fire spells and effects. |
| Greater Glacial Ward (M) | A | N | N | 1r/l* | 1a | 10f | G | Area around you provides SR 25 against fi re spells and effects. |
| Glacier | C | N | N | 1r/l | 1r | C | G | Conjures glaciers that attack your enemies. |
| Glaze Lock | C | N | N | 10m/l;x | 1a | T | 1h | Jams locks with snow and ice, raising Open Lock DC by 10 and lock's hardness by 5. |
| Heartfreeze | N | F~ | Y | ! | 1a | C | G | Subject exhausted, dies in 1d3+2 rounds. |
| Heat Leech | N | F- | Y | 1r/l | 1a | C | G | Subject takes 1d8 points of cold damage/round. |
| Hibernal Healing | T | F½ | Y | ! | 1r | P | G | You absorb ice, slush, and snow, curing 10 points/level of damage (max 150). |
| Hibernate | N | W- | Y | 1w/l* | 1a | T | 24h | Sends subject into state of hibernation for one week/level. |
| Ice Assassin (M) (XP) | I | N | N | ! | 8h | T | G | Creates duplicate of creature with sole purpose to slay original. |
| Ice Castle (F) | C | N | N | 1d | 10m | M | G | Creates castle of snow and ice with an array of magical effects. |
| Ice Darts | C | N | N | ! | 1a | C | G | Icicle missiles deal 2d4 damage, half of which is cold damage. |
| Ice Rift | Ev | N | N | 1r | 1a | L | G | Intense quake shakes 40-ft. radius spread of ice. |
| Ice Shape | T | N | N | ! | 1a | T | G | Sculpts ice into any shape. |
| Ice Shield (M) | A | W- | Y | 1m/l | 1a | T | G | Subject gains damage reduction 15/—. |
| Ice Ship (M) | C | N | N | 1h/l* | 1a | C | G | Creates ice runner or ice galleon. |
| Ice Skate | T | F- | Y | 10m/l* | 1a | T | 1h | While on ice, your speed increases by 60 feet. |
| Ice Slick | C | N | N | 1r/l* | 1a | C | G | Creates a 20-ft. square of slippery ice. |
| Ice to Flesh | T | F- | Y | ! | 1a | M | G | Restores frozen creature. |
| Ice Web (M) | C | R- | N | 10m/l* | 1a | M | G | Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round. |
| Iceberg | Ev | N|R½ | Y | ! | 1a | L | G | Block of ice falls from sky, dealing 20d6 damage and burying subjects. |
| Icicle | A | N | Y | P#* | 1a | C | 24h | Magical trap hangs from ceiling, dealing 4d6 piercing damage when triggered. |
| Ivory Flesh | T | W- | Y | 1h/l | 1a | T | 6h | Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice. |
| Leomund's Tiny Igloo | Ev | N | N | 2h/l* | 1a | 5f | 6h | Creates igloo that lasts for 2 hours/level. |
| Mantle of the Icy Soul (M) | T | W- | Y | 1h/l | 1a | T | G | Gives subject the cold subtype. |
| Meld into Ice | T | N | N | 10m/l | 1a | P | 1h | You and your gear merge with ice. |
| Mindfrost | N | F½ | Y | ! | 1a | C | G | Deals 5d6 cold damage, 1d4 Int damage. |
| Move Snow and Ice | T | N | N | ! | txt | L | G | Digs trenches and builds hills in ice and snow. |
| Numbing Sphere | Ev | R- | Y | 1r/l | 1a | M | G | Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level. |
| Obedient Avalanche | C | R½ | N | ! | 1a | M | G | Snowy avalanche crushes and buries your foes. |
| Obscuring Snow | C | N | N | 1h/l | 1a | 30f | 6h | Obscures sight in a 30-ft. radius around the caster. |
| Pass through Ice | T | W- | Y | 1r/l* | 1a | T | G | Subject can pass through ice or snow like water. |
| Raise Ice Forest | C | N | N | P | 1r | L | G | Conjures trees of ice. |
| Shivering Touch | N | N | Y | 1r/l | 1a | T | G | Touch deals 3d6 Dex damage. |
| Lesser Shivering Touch | N | N | Y | 1r/l | 1a | T | G | Touch deals 1d6 Dex damage. |
| Snow Walk | T | W- | Y | 10m/l | 1a | T | 1h | Increase your speed and walk effortlessly on top of snow without leaving tracks or scent. |
| Snow Wave | C | F~&R~ | N | ! | 1r | 30f | G | Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage. |
| Snowdrift | T | N | N | ! | 1a | T | G | Forms existing snow into another shape. |
| Snowsight | T | N | Y | 1h/l | 1a | T | 6h | Normal vision in winter weather conditions. |
| Snowsong | En | W- | Y | 10m/l | 1a | 30f | G | Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters. |
| Summon Giants | C | N | N | 1r/l* | 1r | C | G | Summons outsider giants to fight for you. |
| Suppress Flame (M) | T | N | N | 1h/l | 1r | M | G | Reduces damage and illumination from fire. |
| Thaw | T | N | N | ! | 1a | C | G | Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice. |
| Thin Air | N | F- | N | 1m/l | 1a | M | 5m | Creatures suffer from altitude sickness. |
| Wall of Coldfire (M) | Ev | N | N | C+1r/l | 1a | M | G | Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level. |
| Waves of Cold (M) | N | W- | Y | 1r/l | 1a | 60f | G | Fire creatures become shaken and cold creatures lose immunity to cold. |
| Whiteout | C | N | N | 1h/l | 1a | L | 6h | Snow and wind obscure sight; creatures affected may become lost. |
| Winter's Embrace | Ev | F- | Y | 1r/l | 1a | C | G | |
| Zone of Glacial Cold | C | F½ | N | 1r/l | 1a | M | G | Deals 1d6 cold damage to all creatures in area. |