| Name | ||
|---|---|---|
| School | Casting Time | Source Book |
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Effect | ||
| Expensive Focus | ||
| Expensive Material | ||
| XP Cost | ||
| Description | ||
| Full Description | ||
| Absorb Weapon | ||
| SPC | ||
| Asn 2 | ||
| 6 hours | ||
Hides a weapon inside your arm. |
||
| Accelerated Movement | ||
| SPC | ||
| Arc 1, Brd 1, Rgr 1, Sor/Wiz 1 | ||
| General | ||
Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check. |
||
| Allegro | ||
| SPC | ||
| Brd 3 | ||
| 30 minutes | ||
You and your allies gain +30 ft. speed for 1 minute/level. |
||
| Arrow Mind | ||
| SPC | ||
| Arc 1, Rgr 1, Sor/Wiz 1 | ||
| General | ||
Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity. |
||
| Arrow Storm | ||
| SPC | ||
| Arc 3, Rgr 3 | ||
| General | ||
Swift. You make one ranged attack against each foe within one range increment. |
||
| Balancing Lorecall | ||
| SPC | ||
| Arc 2, Drd 2, Rgr 2, Sor/Wiz 2 | ||
| General | ||
You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance. |
||
| Blade Storm | ||
| SPC | ||
| Arc 3, Rgr 3 | ||
| General | ||
Swift. You make melee attacks against every foe you threaten. |
||
| Bladeweave | ||
| SPC | ||
| Brd 2, Sor/Wiz 2 | ||
| General | ||
Swift. Your melee attack dazes your opponent. |
||
| Bloodhound | ||
| SPC | ||
| Arc 1, Rgr 1 | ||
| General | ||
You gain an immediate retry if you fail a Survival check while tracking. |
||
| Branch to Branch | ||
| SPC | ||
| Arc 1, Drd 1, Rgr 1 | ||
| 6 hours | ||
You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
||
| Cacophonic Shield | ||
| SPC | ||
| Brd 4, Sor/Wiz 5 | ||
| 5 minutes | ||
Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders. |
||
| Cloak of the Sea | ||
| SPC | ||
| Arc 5, Drd 5, Sor/Wiz 6 | ||
| 6 hours | ||
Gain blur, freedom of movement, and water breathing while in water. |
||
| Critical Strike | ||
| SPC | ||
| Asn 1, Brd 1, HB 2, Sor/Wiz 1 | ||
| General | ||
Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits. |
||
| Daggerspell Stance (F) | ||
| SPC | ||
| Arc 2, Drd 2, Sor/Wiz 2 | ||
| General | ||
Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action. |
||
| Dirge of Discord | ||
| SPC | ||
| Brd 3 | ||
| General | ||
Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity. |
||
| Dissonant Chord | ||
| SPC | ||
| Brd 3 | ||
| General | ||
Deal 1d8/2 levels sonic damage in 10-ft. burst. |
||
| Distort Speech | ||
| SPC | ||
| Brd 1 | ||
| General | ||
Target's speech becomes unintelligible, hampers spellcasting. |
||
| Distract Assailant | ||
| SPC | ||
| Asn 1, HB 1, Sor/Wiz 1 | ||
| General | ||
Swift. One creature is flat-footed* for 1 round. |
||
| Divine Insight | ||
| SPC | ||
| Arc 2, Clr 2, Pal 2 | ||
| General | ||
You gain insight bonus of 5 + caster level on one single skill check. |
||
| Easy Climb | ||
| SPC | ||
| Arc 2, Rgr 2 | ||
| 1 hour | ||
Changes vertical surface Climb DC to 10. |
||
| Easy Trail | ||
| SPC | ||
| Arc 1, Drd 2, Hrp 2, Rgr 1 | ||
| 6 hours | ||
Makes a trail easier to pass. |
||
| Embrace the Wild | ||
| SPC | ||
| Arc 1, Drd 2, Rgr 1 | ||
| 1 hour | ||
You gain an animal's senses for 10 min./level. |
||
| Entangling Staff | ||
| SPC | ||
| Arc 3, Drd 3, Sor/Wiz 4 | ||
| General | ||
Swift. Quarterstaff gains improved grab and can constrict grappled foes. |
||
| Exacting Shot | ||
| SPC | ||
| Arc 2, Rgr 2 | ||
| 5 minutes | ||
Enhances ranged weapons critical on threat and negates concealment miss chances. |
||
| Swift Expeditious Retreat | ||
| SPC | ||
| Brd 1, Duskblade 1, Sor/Wiz 1 | ||
| General | ||
Your speed increases by 30 ft. for 1 round (swift). |
||
| Swift Fly | ||
| SPC | ||
| Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2 | ||
| General | ||
This spell functions like fly except for 1 round (swift). |
||
| Focusing Chant | ||
| SPC | ||
| Brd 1 | ||
| General | ||
Improves concentration; +1 on attack rolls or selected checks. |
||
| Foebane | ||
| SPC | ||
| Arc 4, Rgr 4 | ||
| General | ||
Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage. |
||
| Forestfold | ||
| SPC | ||
| Arc 3, Drd 3, Rgr 3 | ||
| 6 hours | ||
You gain +20 on Hide and Move Silently in a designated terrain type. |
||
| Golem Strike | ||
| Complete Adventurer | ||
| Sor/Wiz 1 | ||
| General | ||
Swift. You can sneak attack constructs for 1 round. |
||
| Grave Strike | ||
| SPC | ||
| Arc 1, Clr 1, Pal 1 | ||
| General | ||
Swift. You can sneak attack undead for 1 round. |
||
| Guided Shot | ||
| SPC | ||
| Arc 1, Rgr 1, Sor/Wiz 1 | ||
| General | ||
Swift. You ignore distance penalties with your ranged attacks for 1 round. |
||
| Harmonic Chorus | ||
| SPC | ||
| Brd 2 | ||
| General | ||
Give another caster +2 caster levels and +2 on save DCs as long as you concentrate. |
||
| Swift Haste | ||
| SPC | ||
| Arc 2, Rgr 2 | ||
| General | ||
You are hasted for 1d4 rounds (swift). |
||
| Hawkeye | ||
| SPC | ||
| Arc 1, Drd 1, Rgr 1 | ||
| 1 hour | ||
You gain +5 on spot checks and fire ranged weapons better. |
||
| Healing Lorecall | ||
| SPC | ||
| Arc 2, Clr 2, Drd 2, Rgr 1 | ||
| 1 hour | ||
If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells. |
||
| Healthful Rest | ||
| SPC | ||
| Arc 1, Brd 1, Clr 1, Drd 1 | ||
| General | ||
Subjects heal at twice the normal rate. |
||
| Herald's Call | ||
| SPC | ||
| Brd 1, Hrp 1 | ||
| General | ||
Shout slows those within 20 ft. |
||
| Hindsight (M) | ||
| SPC | ||
| Brd 6, Sor/Wiz 9 | ||
| General | ||
Divination that allows you to see the history of a location. |
||
| Hymn of Praise | ||
| SPC | ||
| Brd 3 | ||
| General | ||
Grants +2 caster level to good-aligned divine spellcasters. |
||
| Improvisation | ||
| SPC | ||
| Brd 1 | ||
| General | ||
Applies +2 points/level of luck bonuses to selected checks or attacks. |
||
| Infernal Threnody | ||
| SPC | ||
| Brd 3 | ||
| General | ||
Grants +2 caster level to evil-aligned divine spellcasters. |
||
| Insidious Rhythm | ||
| SPC | ||
| Brd 1 | ||
| 30 minutes | ||
Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting. |
||
| Insightful Feint | ||
| SPC | ||
| Asn 1, Sor/Wiz 1 | ||
| General | ||
Swift. Gain +10 on your next Bluff check to feint in combat. |
||
| Inspirational Boost | ||
| SPC | ||
| Brd 1 | ||
| General | ||
Swift. The bonuses granted by your inspire courage ability increase by 1 |
||
| Instant Locksmith | ||
| SPC | ||
| Asn 1, Sor/Wiz 1 | ||
| General | ||
Swift. Make Disable Device or Open Lock check at +2 as free action. |
||
| Instant Search | ||
| SPC | ||
| Arc 1, Asn 1, Rgr 1, Sor/Wiz 1 | ||
| General | ||
Swift. Make Search check at +2 as free action. |
||
| Swift Invisibility | ||
| SPC | ||
| Asn 2, Brd 1, Duskblade 2, HB 2 | ||
| General | ||
Invisibility lasts 1 round (swift). |
||
| Iron Silence | ||
| SPC | ||
| Arc 2, Asn 2, Brd 2, Clr 2 | ||
| 6 hours | ||
Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level. |
||
| Joyful Noise | ||
| SPC | ||
| Brd 1 | ||
| General | ||
You negate silence in a 10-ft.-radius emanation for as long as you concentrate. |
||
| Listening Coin | ||
| SPC | ||
| Brd 3 | ||
| 6 hours | ||
Allows remote eavesdropping. |
||
| Listening Lorecall | ||
| SPC | ||
| Arc 2, Drd 2, Rgr 2 | ||
| 1 hour | ||
Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen. |
||
| Master's Touch | ||
| SPC | ||
| Brd 1, Sor/Wiz 1 | ||
| 5 minutes | ||
You gain proficiency in any one weapon or shield. |
||
| Mindless Rage | ||
| SPC | ||
| Brd 2, Sor/Wiz 2 | ||
| General | ||
Incite a rage in an opponent that drives them to attacking you by melee only. |
||
| Nature's Favor | ||
| SPC | ||
| Arc 2, Drd 2, Rgr 2 | ||
| General | ||
Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls. |
||
| Nightstalker's Transformation (M) | ||
| Complete Adventurer | ||
| Sor/Wiz 5 | ||
| General | ||
Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion. |
||
| Protégé | ||
| Complete Adventurer | ||
| Brd 6 | ||
| 30 minutes | ||
Grants another creature bardic abilities. |
||
| Shadow Form | ||
| Complete Adventurer | ||
| Asn 4, HB 4, Sor/Wiz 5 | ||
| 5 minutes | ||
Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist. |
||
| Sniper's Eye | ||
| Complete Adventurer | ||
| Asn 4 | ||
| General | ||
Grants darkvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +10 bonus on Spot checks. |
||
| Sniper's Shot | ||
| Complete Adventurer | ||
| Arc 1, Asn 1, Rgr 1, Sor/Wiz 1 | ||
| General | ||
Swift. No range limit on next ranged sneak attack. |
||
| Sonic Weapon | ||
| Complete Adventurer | ||
| Brd 2, Sor/Wiz 2 | ||
| 5 minutes | ||
Weapon touched deals +1d6 sonic damage with each hit. |
||
| Spectral Weapon | ||
| Complete Adventurer | ||
| Asn 3, Brd 4, HB 3, Sor/Wiz 3 | ||
| General | ||
Creates a quasi-real weapon. |
||
| Speechlink | ||
| Complete Adventurer | ||
| Brd 3 | ||
| 1 hour | ||
You and the target can verbally communicate at any distance. |
||
| Tactical Precision | ||
| Complete Adventurer | ||
| Brd 2 | ||
| General | ||
Allies gain additional +2 bonus on attack rolls and +1d6 additional damage against flanked foes. |
||
| Train Animal | ||
| Complete Adventurer | ||
| Arc 2, Drd 2, Rgr 2 | ||
| 1 hour | ||
Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level. |
||
| Vine Strike | ||
| Complete Adventurer | ||
| Arc 1, Drd 1, Rgr 1 | ||
| General | ||
Swift. You can sneak attack plant creatures for 1 round. |
||
| Wail of Doom | ||
| Complete Adventurer | ||
| Brd 5 | ||
| General | ||
Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken. |
||
| War Cry | ||
| Complete Adventurer | ||
| Brd 4 | ||
| General | ||
Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round. |
||
| Wracking Touch | ||
| Complete Adventurer | ||
| Arc 2, Drd 2, Sor/Wiz 2 | ||
| General | ||
Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any. |
||
| Wraithstrike | ||
| Complete Adventurer | ||
| Asn 3, Sor/Wiz 2 | ||
| General | ||
Swift. Your melee attacks strike as touch attacks for 1 round. |
||