| Name | ||
|---|---|---|
| School | Casting Time | Source Book |
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Effect | ||
| Expensive Focus | ||
| Expensive Material | ||
| XP Cost | ||
| Description | ||
| Full Description | ||
| Aligned Aura | ||
| CC | ||
| Blk 4, Clr 4, Pal 4 | ||
| General | ||
Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment. |
||
| Benediction | ||
| CC | ||
| Clr 2, Pal 2 | ||
| General | ||
Subject gains bonus on saves, can make one reroll. |
||
| Bewildering Mischance | ||
| CC | ||
| Adp 5, Clr 5, Shu 5 | ||
| General | ||
Target must take the lower of two rolls for each save, attack roll, and skill check. |
||
| Bewildering Substitution | ||
| CC | ||
| Adp 2, Clr 2, Shu 2 | ||
| General | ||
Seemingly swap one ally with one enemy. |
||
| Bewildering Visions | ||
| CC | ||
| Adp 2, Clr 2, Shu 2 | ||
| General | ||
| Bleed | ||
| CC | ||
| Blk 4, Clr 5, Drd 5 | ||
| General | ||
Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves. |
||
| Body Ward | ||
| CC | ||
| Clr 2, Drd 2 | ||
| General | ||
Subject is protected against ability damage to Strength, Dexterity, or Constitution; |
||
| Bolster Aura | ||
| CC | ||
| Clr 3, Pal 4 | ||
| General | ||
Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does. |
||
| Conduit Of Life | ||
| CC | ||
| Clr 2, Pal 2 | ||
| General | ||
Heal* 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy. |
||
| Confound | ||
| CC | ||
| Clr 4 | ||
| General | ||
Gain a on attack rolls against subject and impose a penalty on its attack rolls against you |
||
| Dampen Magic | ||
| CC | ||
| Clr 4 | ||
| General | ||
Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject; subject can invoke a 5-ft.-radius antimagic field. |
||
| Darts Of Life | ||
| CC | ||
| Clr 5 | ||
| General | ||
Create ten projectiles that you can launch at allies to cure ld8 points of damage each. |
||
| Deific Bastion | ||
| CC | ||
| Blk 3, Clr 3, Pal 3 | ||
| General | ||
Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity. |
||
| Divine Presence | ||
| CC | ||
| Blk 2, Clr 2, Drd 2, Pal 2 | ||
| General | ||
Gain a bonus on Intimidate checks against those who don't worship your deity. |
||
| Divine Retribution | ||
| CC | ||
| Clr 5 | ||
| General | ||
Any creature that harms you takes ld6/caster level points of damage and ld4 points of ability damage based on the deity selected. |
||
| Door Of Decay | ||
| CC | ||
| Clr 5 | ||
| General | ||
Move instantly from one willing or ontrolled undead to another. |
||
| Execration | ||
| CC | ||
| Blk 2, Clr 2 | ||
| General | ||
Target takes a -2 penalty on saves and must take the lower of two rolls on one attack. |
||
| Footsteps Of The Divine | ||
| CC | ||
| Clr 3 | ||
| General | ||
Gain a new movement type and speed* based on the deity chosen. |
||