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| Description | Deruwyn's first spellbook. |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Acid Splash | C | N | N | ! | 1a | C | G | Orb deals 1d3 acid damage. |
| Arcane Mark | U | N | N | P | 1a | 0f | G | Inscribes a personal rune (visible or invisible). |
| Dancing Lights | Ev | N | N | 1m* | 1a | M | G | Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range. |
| Daze | En | W- | Y | 1r | 1a | C | G | Humanoid creature of 4 HD or less loses next action. |
| Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell. |
| Disrupt Undead | N | N | Y | ! | 1a | C | G | Deals 1d6 positive energy damage to one undead. |
| Electric Jolt | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 electricity damage. |
| Flare | Ev | F- | Y | ! | 1a | C | G | |
| Ghost Sound | I | Wd | N | 1r/l* | 1a | C | G | Figment sounds. |
| Light | Ev | N | N | 10m/l* | 1a | T | 1h | Object shines like a torch. |
| Mage Hand | T | N | N | C | 1a | C | G | 5-pound telekinesis. |
| Mending | T | W- | Y | ! | 1a | 10f | 6h | Makes minor repairs on an object. |
| Message | T | N | N | 10m/l | 1a | M | G | Whispered conversation at distance. |
| Open/Close | T | W- | Y | ! | 1a | C | G | Opens or closes small or light things. |
| Prestidigitation | U | N | N | 1h | 1a | 10f | G | Performs minor tricks. |
| Ray of Frost | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 cold damage. |
| Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
| Resistance | A | W- | Y | 1m | 1a | T | 5m | Subject gains +1 on saving throws. |
| Silent Portal | I | W- | Y | 1h/l* | 1a | C | 6h | Negates sound from door or window. |
| Sonic Snap | Ev | W~ | Y | ! | 1a | C | G | Target takes 1 point of sonic damage and is deafened 1 round. |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Comprehend Languages | D | N | N | 10m/l | 1a | P | 4h | Touch creature or writing to understand language, but you cannot speak or write them. |
| Endure Elements | A | W- | Y | 1d | 1a | T | 6h | Exist comfortably in hot or cold environments. |
| Expeditious Retreat | T | N | N | 1m/l* | 1a | P | 30m | |
| Identify (M) | D | N | N | ! | 1h | T | G | Determines properties of magic item. |
| Mage Armor | C | W- | N | 1h/l* | 1a | T | 6h | Gives subject +4 armor bonus. |
| Magic Missile | Ev | N | Y | ! | 1a | M | G | 1d4+1 force damage; +1 missile per two levels above 1st (max 5). |
| Magic Weapon | T | W- | Y | 1m/l | 1a | T | 5m | Weapon gains +1 bonus. |
| Negative Energy Ray | N | W½ | Y | ! | 1a | C | G | Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6). |
| Protection from Chaos | A! | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Silent Image | I | Wd | N | C | 1a | L | G | Creates minor illusion of your design. |
| Summon Monster I | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Acid Arrow | C | N | N | 1r+1r/3l | 1a | L | G | Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels. |
| Arcane Lock (M) | A | N | N | P | 1a | T | 1h | Magically locks a portal or chest. |
| Command Undead | N | W- | Y | 1d/l | 1a | C | 1h | Undead creature obeys your commands. |
| Knock | T | N | N | !;x | 1a | M | 5m | Opens locked or magically sealed door. |
| Locate Object | D | N | N | 1m/l | 1a | L | 30m | Senses direction toward object (specific or type). |
| Web | C | R- | N | 10m/l* | 1a | M | 5m | Fills 20-ft.-radius spread with sticky spiderwebs. |
| Whispering Wind | T | N | N | <=1h/l# | 1a | 1m/l | 30m | Sends a short message 1 mile/level. |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Daylight | Ev | N | N | 10m/l* | 1a | T | 4h | 60-ft. radius of bright light. |
| Fireball | Ev | R½ | Y | ! | 1a | L | G | 1d6/level (max 10d6) fire damage in 20-ft. radius. |
| Magic Circle against Law | A? | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Greater Magic Weapon | T | W- | Y | 1h/l | 1a | C | 6h | +1 bonus/four levels (max +5). |
| Tiny Hut | Ev | N | N | 2h/l* | 1a | 20f | 12h | Creates shelter for ten creatures. |