| Pages: | 3998 of 5000 |
|---|---|
| Description | This fictional book contains all wizard spells. |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Acid Dart | C | N | Y | ! | 1a | C | G | Energy bolt deals 1d3 acid damage. |
| Acid Glove | C | N | Y | ! | 1a | T | G | Touch attack deals 1d6 acid damage. |
| Acid Splash | C | N | N | ! | 1a | C | G | Orb deals 1d3 acid damage. |
| Aiming Line | I | Wd | N | 1m | 1a | C | G | Create an aiming line for +2 bonus to hit with touch attacks, target gains the same benefit vs. you. |
| Amanuensis | T | W- | Y | 10m/l | 1a | C | 1h | Copy nonmagical text. |
| Arcane Mark | U | N | N | P | 1a | 0f | G | Inscribes a personal rune (visible or invisible). |
| Attract Fine Vermin | T | N | Y | 1m | 1a | P | G | Attract a normal vermin to you. |
| Candlelight | Ev | N | N | 1h/l | 1a | T | 6h | Cast a 5-foot radius light from the point touched. |
| Chalkboard | I | Wd | N | C+1r/l | 1a | C | G | Creates opaque plane you can write on. |
| Dancing Lights | Ev | N | N | 1m* | 1a | M | G | Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range. |
| Daze | En | W- | Y | 1r | 1a | C | G | Humanoid creature of 4 HD or less loses next action. |
| Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell. |
| Detect Poison | D | N | N | ! | 1a | C | 5m | Detects poison in one creature or object. |
| Devlin's Barb | C | N | N | 1m/l | 1a | P | 5m | You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration. |
| Disrupt Undead | N | N | Y | ! | 1a | C | G | Deals 1d6 positive energy damage to one undead. |
| Electric Jolt | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 electricity damage. |
| Electric Slap | T | N | Y | ! | 1a | T | G | Touch attack deals 1d6 electricity damage. |
| Electric Spark | T | N | Y | ! | 1a | C | G | Ray deals 1d3 electricity damage. |
| Enchanting Flavor | T | N | N | ! | 1r | T | G | A meal tastes wonderful and you gain a one-time Charisma-based check bonus. |
| Fire Flash | Ev | N | Y | ! | 1a | C | G | Energy missile deals 1d3 fire damage. |
| Fire Hand | Ev | N | Y | ! | 1a | T | G | Touch attack deals 1d6 fire damage. |
| Flare | Ev | F- | Y | ! | 1a | C | G | |
| Frost Touch | Ev | N | Y | ! | 1a | T | G | Touch attack deals 1d6 cold damage. |
| Ghost Sound | I | Wd | N | 1r/l* | 1a | C | G | Figment sounds. |
| Minor Invisibility | I | W- | Y | x | 1a | P|T | G | As invisibility, except as noted above and that the spell ends at the end of your turn on the round it was cast. |
| Launch Bolt (M) | T | N | N | ! | 1a | T | G | Launches a crossbow bolt up to 800 feet. |
| Launch Item | T | N | N | ! | 1a | T | G | Hurls fine item up to long range. |
| Light | Ev | N | N | 10m/l* | 1a | T | 1h | Object shines like a torch. |
| Mage Hand | T | N | N | C | 1a | C | G | 5-pound telekinesis. |
| Mending | T | W- | Y | ! | 1a | 10f | 6h | Makes minor repairs on an object. |
| Mental Alarm | D | N | N | 1h/l | 1a | C | 6h | Mental alarm that goes off at a specific time within the duration to all subjects simultaneiously. |
| Message | T | N | N | 10m/l | 1a | M | G | Whispered conversation at distance. |
| Minor Energy Ward | A | N | Y | 1m | 1a | T | G | Grant 5 points of energy resistance. |
| Open/Close | T | W- | Y | ! | 1a | C | G | Opens or closes small or light things. |
| Prestidigitation | U | N | N | 1h | 1a | 10f | G | Performs minor tricks. |
| Ray of Frost | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 cold damage. |
| Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
| Repair Minor Damage | T | N | N | ! | 1a | T | G | "Cures" 1 point of damage to a construct. |
| Resistance | A | W- | Y | 1m | 1a | T | 5m | Subject gains +1 on saving throws. |
| Silent Portal | I | W- | Y | 1h/l* | 1a | C | 6h | Negates sound from door or window. |
| Silvered Weapon | T | N | N | 1r/l | 1a | T | G | Transforms a single weapon or projectile into a silvered weapon or silvered projectile |
| Sonic Ray | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 sonic damage. |
| Sonic Slap | Ev | N | Y | ! | 1a | T | G | Touch attack deals 1d6 sonic damage. |
| Sonic Snap | Ev | W~ | Y | ! | 1a | C | G | Target takes 1 point of sonic damage and is deafened 1 round. |
| Stick | T | W- | Y | ! | 1a | T | G | Glues an object weighing 5 pounds or less to a larger object. |
| Minor Temporary Soul Binding | C | W- | N | 2r/l<=1m# | 1a | T | G | As Temporary Soul Binding, duration is shorter. |
| Tongue of Angels | T+ | N | N | 1r/l | 1a | P | G | You can speak Celestial. |
| Tongue of Fiends | T- | N | N | 1r/l | 1a | P | G | You can speak Infernal. |
| Touch of Fatigue | N | F- | Y | 1r/l | 1a | T | G | Touch attack fatigues target. |
| Minor Ward | A | N | Y | 1d/l | 10m | T | 24h | See Text |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Aberrate | T- | F- | Y | 10m/l | 1a | T | 1h | Subject becomes an aberration. |
| Acidic Curse | Ev | F- | Y | ! | 1a | C | G | See Text |
| Alarm | A | N | N | 2h/l* | 1a | C | 4h | Wards an area for 2 hours/level. |
| Alustriel's Banner (M) | I | Wd | N | 1r/l* | 1a | L | G | Create a minor image of a banner that is illuminated to guide and light. |
| Animate Rope | T | N | N | 1r/l | 1a | M | G | Makes a rope move at your command. |
| Appraising Touch | D | N | N | 1m/l | 1a | P | 30m | Grants a bonus on Appraise skill checks. |
| Arcane Bolt | Ev | R½ | Y | ! | 1a | M | G | Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each. |
| Backbiter (F) | N | W- | Y | 1r/l# | 1a | C | G | Cause two handed or reach weapon to strike is wielder. |
| Benign Transposition | C | N | N | ! | 1a | M | G | Two willing subjects switch places. |
| Bestow Wound (M) | T | F- | Y | ! | 1a | T | G | Caster transfers 1 hp/level of wounds to another. |
| Black Bag | C- | N | N | 1d | 1a | T | G | Creates extradimensional bag of torture tools. |
| Blades of Fire | C | N | N | 1r | 1sw | T | G | Your melee weapons deal +1d8 fire damage for 1 round (swift). |
| Breath Flare | T | N | N | ! | 1sw | P | G | Your breath weapon dazzles targets. |
| Burning Hands | Ev | R½ | Y | ! | 1a | 15f | G | 1d4/level fire damage (max 5d4). |
| Buzzing Bee | C | N | N | 1m/l* | 1a | M | 5m | Bee gives subject -10 penalty on Move Silently and Concentration checks. |
| Cause Fear | N | W~ | Y | 1d4r|1r;x | 1a | C | G | One creature of 5 HD or less flees for 1d4 rounds. |
| Charm Person | En | W- | Y | 1h/l | 1a | C | 1h | Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked. |
| Cheat (F) | T- | W- | N | 1m/l# | 1a | P | 30m | Caster rerolls when determining the success of a game of chance. |
| Chill Touch | N | F~|W- | Y | ! | 1a | T | G | One touch/level deals 1d6 negative energy damage and maybe 1 Str damage. |
| Color Spray | I | W- | Y | !;x | 1a | 15f | G | Stuns creatures 5+ HD 1 rd, also blinds 3-4 HD another 1d4 rounds, also knocks unconscious 2 HD living creatures another 2d4 rounds. |
| Comprehend Languages | D | N | N | 10m/l | 1a | P | 4h | Touch creature or writing to understand language, but you cannot speak or write them. |
| Corrosive Grasp | C | N | Y | ! | 1a | T | G | You deal 1d8 acid damage with one touch/level |
| Cutting Hand | T | N | N | 1r/l* | 1a | P | G | Your hand gains a +2 enhancement bonus and is considered armed. |
| Dead End | I | W-|Wd | Y | 10m/l* | 1a | T | 1h | Illusions conceal the targets' spoor. |
| Detect Secret Doors | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: presence of doors within 60' thru less than 1' stone or 1" metal. 2: number and location of each w/in line of sight, or direction otherwise. |
| Detect Undead | D | N | N | C:1m/l* | 1a | 60f | G | Reveals undead within 60 ft. |
| Disarm | Ev | N | N | ! | 1a | C | G | Disarm a foe or push an object with an unseen force. |
| Disguise Self | I | N | N | 10m/l* | 1a | P | 4h | Change your appearance, +10 to Disguise check. Glamer creatures get a Will save. |
| Distract | En | W- | Y | 1r/l | 1a | M | G | Distracts targets with the zest for life. |
| Divine Inspiration | D | N | Y | 1d4r | 1a | T | G | Target gains +3 sacred bonus on attack rolls against evil creatures. |
| Ebon Eyes | T | N | Y | 10m/l | 1a | T | 1h | Subject can see through magical darkness. |
| Elf Disguise | I | N | N | 1h/l* | 1a | P | 4h | As disguise self, except no body changes and only to an Elf type. |
| Endure Elements | A | W- | Y | 1d | 1a | T | 6h | Exist comfortably in hot or cold environments. |
| Enlarge Person | T | F- | Y | 1m/l* | 1r | C | 5m | Humanoid creature doubles in size. |
| Erase | T | N | N | ! | 1a | C | G | Mundane or magical writing vanishes. |
| Expeditious Retreat | T | N | N | 1m/l* | 1a | P | 30m | |
| Eyes of the Avoral | T | W- | Y | 10m/l | 1a | T | 1h | Subject gians +8 racial bonus on Spot checks. |
| False Vigor | I | W- | Y | 1m/l# | 1a | T | G | Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged. |
| Familiar Pocket | U | N | N | 1h/l* | 1a | T | 6h | Creates an extradimensional hiding place for your familiar. |
| Feather Fall | T | W- | Y | #|1r/l | 1ia | C | G | Objects or creatures fall slowly. |
| Fengut | I | F- | Y | 1d4+1r | 1a | C | G | Subject is nauseated. |
| Fetid Breath | C | F- | Y | 1r;x | 1a | 10f | G | This spell functions like stinking cloud, except as noted above and subjects are nauseated for 1d4+1 rounds. |
| Fist of Stone | T | N | N | 1m | 1a | P | G | Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack. |
| Floating Disk | Ev | N | N | 1h/l | 1a | C | 6h | Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
| Frost Fingers | Ev | R½ | Y | ! | 1a | 15f | G | Area attack deals 1d4/level (max 5d4) cold damage. Liquids in containers freeze. |
| Grease | C | N | N | 1r/l* | 1a | C | G | Makes 10-ft. square or one object slippery. |
| Guiding Light | Ev | N | Y | 1m/l* | 1a | L | 5m | +2 on ranged attacks against creatures in illuminated area. |
| Guilt | En | W- | Y | 1d4r | 1a | M | G | A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself. |
| Hail of Stone (M) | C | N | Y | ! | 1r | M | G | Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). |
| Hold Portal | A | N | N | 1m/l* | 1a | M | 5m | Holds door shut. |
| Horizikaul's Boom | Ev | W~ | Y | ! | 1a | C | G | Target takes 1d4/two levels sonic damage plus deafness. |
| Hypnotism | En | W- | Y | 2d4r* | 1r | C | G | 2d4 HD of creatures become 2 steps friendlier, obey reasonable orders, need not understand you. Creatures on combat get +2 to save, otherwise -2. |
| Ice Dagger | Ev | N | Y | ! | 1a | C | G | Splash deals target 1d4/level (max 5d4) cold damage, and 1 pt damage to any within 5 ft. |
| Identify (M) | D | N | N | ! | 1h | T | G | Determines properties of magic item. |
| Incite | En | W- | Y | 1m/l | 1sw | C | 5m | Subject can't ready actions or delay. |
| Inhibit | En | W- | Y | ! | 1a | M | G | Subject delays until next round. |
| Ironguts | A | W- | Y | 10m/l | 1a | T | 1h | Target gains +5 bonus on saving throws against poison*. |
| Jump | T | W- | Y | 1m/l* | 1a | T | 5m | Subject gets bonus on Jump checks. |
| Know Protections | D | W- | Y | ! | 1a | C | G | Determines target's defenses. |
| Lantern Light | Ev+ | N | Y | 1r/l | 1a | C | G | Ranged touch attack deals 1d6 points of damage. |
| Low-Light Vision | T | W- | Y | 1h/l | 1a | T | 6h | Subject sees twice as far under current light. |
| Luminous Gaze | Ev | N | N | 1r/l | 1a | P | G | You cast a dazzling light. |
| Mage Armor | C | W- | N | 1h/l* | 1a | T | 6h | Gives subject +4 armor bonus. |
| Greater Mage Hand | T | W- | Y | C | 1a | M | G | As mage hand, but medium range and 40 lb. |
| Magic Aura | I | N | N | 1d/l* | 1a | T | 24h | Alters objects magic aura. |
| Magic Missile | Ev | N | Y | ! | 1a | M | G | 1d4+1 force damage; +1 missile per two levels above 1st (max 5). |
| Magic Weapon | T | W- | Y | 1m/l | 1a | T | 5m | Weapon gains +1 bonus. |
| Master's Touch | D | N | N | 1m/l* | 1sw | P | 5m | You gain proficiency in any one weapon or shield. |
| Mount | C | N | N | 2h/l* | 1r | C | 6h | Summons riding horse for 2 hours/level. |
| Negative Energy Ray | N | W½ | Y | ! | 1a | C | G | Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6). |
| Nerveskitter | T | N | Y | 1m/l | 1a | T | 5m | Target gains +5 bonus on initiative checks. |
| Net of Shadows | I | W- | Y | 3r | 1a | C | G | Creates ordinary shadows that provide concealment to all in the area. |
| Nightshield | A | N | N | 1m/l#* | 1a | P | 30m | You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed. |
| Obscuring Mist | C | N | N | 1m/l | 1a | 20f | G | Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures. |
| Lesser Orb of Acid | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more acid damage. |
| Lesser Orb of Cold | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more cold damage. |
| Lesser Orb of Electricity | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more electricity damage. |
| Lesser Orb of Fire | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more fire damage. |
| Lesser Orb of Sound | C | N | N | ! | 1a | C | G | Ranged touch, 1d6 or more sonic damage. |
| Persistent Blade (F) | Ev | N | Y | 1r/2l | 1a | C | G | Blade of force attacks target, automatically flanks. |
| Precise Vision | T | N | N | 10m/l | 1a | P | 1h | You gain a +5 compentence bonus to Spot and Search checks. |
| Protection from Chaos | A! | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Protection from Evil | A+ | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Protection from Good | A- | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Protection from Law | A? | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Raging Flame | T | N | N | ! | 1a | M | G | Accelerates burning fires, they last half as long, and burn twice as hot. |
| Ray of Enfeeblement | N | N | Y | 1m/l | 1a | C | G | Ray gives 1d6 + 1 per two levels (max 1d6 + 5) Strength Enhancment penalty (minimum 1 Strength). |
| Reduce Person | T | F- | Y | 1m/l* | 1r | C | 30m | Humanoid creature halves in size. |
| Repair Light Damage | T | N | N | ! | 1a | T | G | "Cures" 1d8+1/level (max +5) points of damage to a construct. |
| Scatterspray | T | N | N | ! | 1a | C | G | Targeted items scatter in a burst dealing 1d8 damage (lethal or nonlethal). |
| Serene Visage | I | N | N | 1m/l | 1a | P | 5m | Grants a bonus on Bluff checks. |
| Shield | A | N | N | 1m/l* | 1a | P | 30m | Invisible disc gives +4 to AC, blocks magic missiles. |
| Shock and Awe | En | W- | Y | 1r | 1a | C | G | Reduces a surprised creature's initiative roll. |
| Shocking Grasp | Ev | N | Y | ! | 1a | T | G | Touch delivers 1d6/level electricity damage (max 5d6). |
| Silent Image | I | Wd | N | C | 1a | L | G | Creates minor illusion of your design. |
| Silent Sound | Ev | N | Y | ! | 1a | C | G | Ranged attack roll deals 1d6/level (max 5d6) sonic damage. |
| Sleep | En | W- | Y | 1m/l | 1r | M | G | Puts 4 HD of creatures into magical slumber. |
| Slide | T | W- | Y | ! | 1a | C | G | Move subject 5 feet. |
| Slow Burn | T | N | N | ! | 1a | M | G | Dims and slows natural fire burn rates, doubling fire life and halving damage. |
| Snilloc's Snowball | Ev | N | Y | 1r/l* | 1a | 0f | G | Touch attack (melee or ranged) deals 1d6 cold damage +1/level. |
| Speed Swim | T | W- | Y | 1m/l* | 1a | C | 5m | Target gains swim speed 30. |
| Spirit Worm | N | F~ | Y | 1r/l | 1a | T | G | Target takes 1 point of Con damage every round for 1 round/level. |
| Spontaneous Search | D | W-|N | M | ! | 1r | C | G | Searches a 30-foot cube area in 1 round. |
| Summon Monster I | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Summon Undead I | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
| Temporary Soul Binding | C | W- | N | 1m/l# | 1r | T | G | An item is temporarily soul bound to the subject. |
| Trembling Horn Marker | I | W- | Y | 10m/l* | 1a | C | 1h | Marks target with an invisible horn, which sounds when near a Watchman's horn. |
| True Strike | D | N | N | x | 1a | P | 5m | +20 on your next attack roll made before the end of the next round. |
| Twilight Luck | A+ | N | Y | 1m/l | 1a | T | 5m | Target gains +1 luck bonus on all saving throws. |
| Unseen Servant | C | N | N | 1h/l | 1a | C | 6h | Invisible force obeys your commands. |
| Ventriloquism | I | Wd | N | 1m/l* | 1a | C | 5m | Throws voice for 1 min./level. |
| Wall of Smoke | C | F~ | N | 1r/l | 1a | C | G | Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save). |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Acid Arrow | C | N | N | 1r+1r/3l | 1a | L | G | Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels. |
| Addiction | En | F- | Y | ! | 1a | T | G | Subject becomes addicted to a drug. |
| Aganazzar's Scorcher | Ev | R½ | Y | ! | 1a | C | G | Deal 1d8/2 levels (max 5d8) fire damage to a line. |
| Aiming at the Target | A | N | N | C:20m;x | 1ia | P | G | Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already. |
| Alter Self | T | N | N | 10m/l* | 1a | P | 4h | Assume form of a similar creature. |
| Arcane Lock (M) | A | N | N | P | 1a | T | 1h | Magically locks a portal or chest. |
| Augment Familiar | T | F- | Y | C+1r/l | 1a | C | G | Your familiar becomes more powerful. |
| Ayailla's Radiant Burst | Ev+ | F-R½ | Y | ! | 1a | 60f | G | Blind evil creatures and do 1d6/2 levels divine damage (max 5d6) |
| Baleful Transposition | C | W- | Y | ! | 1a | M | G | Two subjects switch places. |
| Battering Ram | Ev | N | Y | ! | 1a | C | G | |
| Bear's Endurance | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Con for 1 min./level. |
| Black Lightning | Ev- | R½ | Y | ! | 1a | C | G | Ray that deals 1d6/2 levels (Max 10d6) damage, half electricity and half evil/profane energy. |
| Bladesong | T | W- | Y | 1r/l | 1a | T | G | Causes weapon to have an extra touch attack to daze opponent. |
| Blindness/Deafness | N | F- | Y | P* | 1a | M | G | Makes subject blind or deaf. |
| Blur | I | W- | Y | 1m/l* | 1a | T | 5m | Attacks have 20% miss chance. True seeing counteracts, see invisibility doesn't. |
| Body Of The Sun | T | R½ | Y | 1r/l | 1a | 5f | G | Your body emanates flame, dealing 1d4/2 levels (max 5d4) fire damage. |
| Bull's Strength | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Str for 1 min./level. |
| Cat's Grace | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Dex for 1 min./level. |
| Choke | C | R½ | Y | 1r/l | 1a | C | G | Target takes 1d4 points of force damage each round from strangling hands. |
| Claws of Darkness | I | F~ | Y;* | 1r/l | 1a | P | G | Your hands make reach melee touch attacks that deal 1d8 cold damage and slow* down opponents. |
| Cloud of Bewilderment | Ev | F- | N | 1r/l | 1a | 10f | G | Generates a nauseating 10-ft. cone. |
| Combust | Ev | R~ | Y | !;x | 1a | T | G | Target takes 1d8/level (max 10d8) fire damage. |
| Command Undead | N | W- | Y | 1d/l | 1a | C | 1h | Undead creature obeys your commands. |
| Continual Flame (M) | Ev | N | N | P | 1a | T | G | Makes a permanent, heatless torch. |
| Create Magic Tattoo (M) | C | N | Y | 1d | 10m | T | G | Subject receives a magic tattoo with various effects. |
| Curse of Impending Blades | N | N | Y | 1m/l | 1a | M | 5m | Subject takes -2 penalty to AC. |
| Darkness | Ev | N | N | 10m/l* | 1a | T | 4h | 20-ft. radius of supernatural shadow. |
| Darkvision | T | N | Y | 1h/l | 1a | T | 6h | See 60 ft. in total darkness. |
| Daze Monster | En | W- | Y | 1r | 1a | M | G | Living creature of 6 HD or less loses next action. |
| Death Armor (F) | N | N | N | 1r/l | 1a | P | G | Black aura deals 1d4 +1/two levels damage to creatures attacking you. |
| Decastave | C | N | Y | 1r/l* | 1a | 0f | G | Thundering quarterstaff deals 1d6 force damage with touch attack. |
| Delusions of Grandeur | I | W- | Y | 10m/l | 1a | M | 1h | Subject becomes overconfident and careless. |
| Detect Thoughts | D | W- | N | C:1m/l* | 1a | 60f | G | Round 1: Presence of thoughts from Int 1+. 2: Number of minds and Int scores; Int>=26 and 10 exceeding yours stuns you for 1 round. 3: Surface thoughts of any mind. |
| Discern Shapechanger (M) | D | N | N | 1r/l | 1r | P | G | See creatures as they really are or know they can shapechange. |
| Disguise Undead | I | N | N | 1d | 1a | T | 1h | Change appearance of one corporeal undead. |
| Eagle's Splendor | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Cha for 1 min./level. |
| Earthbind | T | F- | Y | 1m/l* | 1a | C | 30m | |
| Earthen Grasp | T | N | Y | 2r/l | 1a | C | G | Dense hand grapples creatures and pins them. |
| Electric Loop | Ev | R½ | Y | ! | 1a | C | G | Deals 1d6/two levels (max 5d6) electricity damage + stuns a single creature. |
| Energize Potion (M) | T | R½ | Y | ! | 1a | C | G | Transforms potion into a grenade that deals 1d6/spell level (max 3d6) acid, cold, fire, electricity, or sonic damage in a 10-ft.-radius burst. |
| Enhance Magical Flow (M) | U | N | N | 10m/l | 1a | P | G | Gain a +1 enhancement bonus to spell DCs. |
| Entice Gift | En | W- | Y | 1r | 1a | C | G | Subject gives caster what its holding. |
| False Life | N | N | N | 1h/l#;x | 1a | P | 30m | Gain 1d10 temporary hp +1/level (max +10). |
| Fearsome Grapple | T | N | N | 1r/l | 1a | P | G | You gain 2 additional arms that only improve your grapple checks. |
| Filter | A | W- | Y | 10m/l | 1a | T | 1h | Makes subject resistant to inhaled toxins. |
| Fireburst | Ev | R½ | Y | ! | 1a | 10f | G | Adjacent subjects take 1d8/level (max 5d8) fire damage. |
| Flame Dagger | Ev | N | Y | 1m/l* | 1a | 0f | G | As flame blade, but 1d4 +1/level. |
| Flaming Sphere | Ev | R- | Y | 1r/l | 1a | M | G | Creates rolling ball of 2d6 fire damage, lasts 1 round/level. |
| Fog Cloud | C | N | N | 10m/l | 1a | M | G | Obscure sight and darkvision beyond 5'. 20% miss chance within 5', 50% miss chance further. 11+ mph wind disperses fog in 4 rounds, 21+ mph in 1 round. |
| Force Ladder (F) | Ev | N | N | 1m/l | 1a | C | 5m | Creates a movable ladder of force. |
| Fox's Cunning | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Int for 1 min./level. |
| Gaze Screen | A | W- | Y | 10m/l | 1a | T | G | Subject has a 50% chance to avoid gaze attacks. |
| Ghoul Touch | N | F- | Y | 1d6+2r | 1a | T | G | Paralyze one subject, which exudes stench that sickens (Fort neg) all except you witin 10'. |
| Glitterdust | C | W- | N | 1r/l | 1a | M | G | Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks. |
| Gust of Wind | Ev | F- | Y | 1r | 1a | 60f | G | Blows away or knocks down smaller creatures. |
| Hideous Laughter | En | W- | Y | 1r/l | 1a | C | G | Subject loses actions for 1 round/level. |
| Hypnotic Pattern | I | W- | Y | C+2r | 1a | M | G | Fascinates (2d4 + level) HD of creatures. |
| Ice Knife | C | F~|R½ | Y | ! | 1a | L | G | Ranged attack, 1d8 points of cold damage + 2 points Dex damage. |
| Icebolt | Ev | N | Y | ! | 1a | M | G | Ranged attack with icicle for 2d6 piercing damage +1d6 +1/level (max +10) cold damage. Deals only cold damage if a touch attack would hit. |
| Indifference | En | W- | Y | 1h/l* | 1r | T | 6h | Makes subject resistant to fear, compulsion, and morale effects. |
| Invisibility | I | W- | Y | 1m/l* | 1a | P|T | 5m | Subject is invisible for 1 min./level or until it attacks. |
| Ironthunder Horn | T | R- | Y | ! | 1a | 30f | G | Intense vibrations trip those in area. |
| Knock | T | N | N | !;x | 1a | M | 5m | Opens locked or magically sealed door. |
| Levitate | T | N | N | 1m/l* | 1a | P|close | 5m | Subject moves up and down at your direction. |
| Life Bolt | N | N | Y | ! | 1a | M | G | 1 ray/2 levels (max 5) draws 1 hp from you to deal 2d4 positive energy damage to undead. |
| Lively Step | T | W- | Y | <=12h | 1a | 30f | 4h | You and allies gain +10 increase to speed and can hustle for an extra hour per day per level. |
| Locate Node (F) | D | N | N | 1m/l | 1a | 1m/l | 5m | Finds closest earth node in 1 mile/level radius. |
| Locate Object | D | N | N | 1m/l | 1a | L | 30m | Senses direction toward object (specific or type). |
| Luminous Armor | A | N | Y | 1h/l* | 1a | T | 6h | Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks. |
| Magic Mouth (M) | I | W- | Y | P# | 1a | C | 24h | Speaks once when triggered. |
| Malevolent Miasma | C | F- | N | ! | 1a | C | G | Cloud of fog deals 1d4 nonlethal damage/level (max 5d4). |
| Mark of Air | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds. |
| Mark of Earth | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell. |
| Mark of Fire | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell. |
| Mark of Frost | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +1 natural armor bonus to AC. Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell. |
| Mark of Water | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell. |
| Marked Man (F) | D | N | N | 1d/l | 1m | P | 24h | Helps track a subject. |
| Mindless Rage | En | W- | Y | 1r/l | 1a | M | G | Incite a rage in an opponent that drives them to attacking you by melee only. |
| Minor Image | I | Wd | N | C+2r | 1a | L | 12h | As silent image, plus some sound. |
| Mirror Image | I | N | N | 1m/l* | 1a | P | 30m | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
| Mirror Move | T | N | N | 1m/l | 1a | P | 5m | Use general feat that you have seen used recently. |
| Misdirection | I | N|W- | N | 1h/l | 1a | C | 6h | Misleads divinations for one creature or object. |
| Node Lock | A | N | N | P | 1a | C | 1h | Deters others from using an earth node's powers. |
| Obscure Object | A | W- | Y | 8h* | 1a | T | 24h | Masks object against scrying. |
| Owl's Wisdom | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Wis for 1 min./level. |
| Phantasmal Assailants | I | Wd&F½ | Y | ! | 1a | C | G | Phantasm deals 4 Wis damage and 4 Dex damage. |
| Phantom Foe (F) | I | W- | N | 1r/l | 1a | T | G | Phantasm flanks subject. |
| Phantom Trap (M) | I | N | N | P* | 1a | T | 24h | Makes item seem trapped. |
| Protection from Arrows | A | W- | Y | 1h/l# | 1a | T | 6h | Subject immune to most ranged attacks. |
| Pyrotechnics | T | W-|F- | M;* | 1d4+1r;x | 1a | L | G | Turns fire into blinding light or choking smoke. |
| Rainbow Beam (M) | Ev | N | Y | ! | 1a | C | G | Ray does a random type of damage. |
| Ray of Depletion | N | F- | Y | ! | 1a | C | G | Deplete some of a psion's power points. |
| Razorfanqs | T | N | N | 1r/l | 1a | P | G | Your bite or claw attack threatens a critical-hit on a 19 or 20. |
| Rebuke | En | W- | Y | 1r/l | 1a | C | G | |
| Reflective Disguise | I | N | N | 10m/l | 1a | P | 1h | Viewers see you as their own species and gender. |
| Repair Moderate Damage | T | N | N | ! | 1a | T | G | "Cures" 2d8+1/level (max +10) points of damage to a construct. |
| Resist Energy | A | F- | Y | 10m/l | 1a | T | 1h | Ignores 10 (or more) points of damage/attack from specified energy type. |
| Rope Trick | T | N | N | 1h/l* | 1a | T | 6h | As many as eight creatures hide in extradimensional space. |
| Saltray | Ev | F~ | Y | ! | 1a | C | G | Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast. |
| Scale Weakening | T | N | Y | 10m/l* | 1a | C | 1h | Subject's natural armor weakens. |
| Scare | N | W~ | Y | 1r/l|1r;x | 1a | M | G | Panics creatures of less than 6 HD. |
| Scent | T | W- | Y | 1h/l | 1a | T | 6h | Grants the scent ability for 1 hour/level. |
| Scintillating Scales | A | N | N | 1r/l | 1a | P | G | You gain an AC deflection bonus equal to your Constitution modifier. |
| Scorching Ray | Ev | N | Y | ! | 1a | C | G | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
| See Invisibility | D | N | N | 10m/l* | 1a | P | 4h | Reveals invisible creatures or objects. |
| Shadow Mask | I | N | N | 10m/l* | 1a | P | 1h | Shadows hide your face and protect against darkness, light, and gazes. |
| Shadow Spray | I | F- | Y | 1r/l | 1a | M | G | Shadows daze targets and deal 2 points of Str damage. |
| Shatter | Ev | W-|F½ | Y | ! | 1a | C | G | Sonic vibration damages objects or crystalline creatures. |
| Shroud of Undeath | N | N | N | 10m/l* | 1a | P | 1h | Negative energy shroud makes undead perceive you as undead. |
| Slapping Hand | Ev | N | Y | ! | 1a | M | G | Hand makes creature provoke attacks of opportunity. |
| Greater Slide | T | W- | Y | ! | 1a | M | G | Move subject 20 feet. |
| Snake's Swiftness | T | W- | Y | ! | 1a | C | G | Subject immediately makes one attack. |
| Snowball Swarm | Ev | R½ | Y | ! | 1a | M | G | Deals 1d6 cold/2 levels to a 10-ft. radius. |
| Spectral Hand | N | N | N | 1m/l* | 1a | M | 30m | Creates disembodied glowing hand to deliver touch attacks. |
| Spider Climb | T | W- | Y | 10m/l | 1a | T | 1h | Grants ability to walk on walls and ceilings. |
| Splinterbolt | Ev | N | Y | ! | 1a | C | G | Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest. |
| Static Veil | A | N | N | 1h/l | 10m | 0f | 6h | Scry DC increases by +1/level for targets within the area. |
| Stone Bones | T | W- | Y | 10m/l | 1a | T | 1h | Corporeal undead gains +3 natural armor bonus. |
| Summon Monster II | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Summon Swarm | C | N | N | C+2r | 1r | C | G | Summons swarm of bats, rats, or spiders. |
| Summon Undead II | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
| Surefooted Stride (M) | T | N | N | 1h/l | 1a | P | G | Treat mountainous terrain as plains. |
| Swim | T | N | Y | 10m/l* | 1r | M | 1h | Subject gains a swim speed equal to their land speed. |
| Moderate Temporary Soul Binding | C | W- | N | 10m/l# | 2r | T | 1h | As Temporary Soul Binding, except the duration is longer. |
| Thief Ward | A | N | N | 1m/l | 1a | P | 5m | All Hide and Move Silently checks suffer a -10 penalty. |
| Touch of Idiocy | En | N | Y | 10m/l | 1a | T | G | Subject takes 1d6 points of Int, Wis, and Cha damage. |
| Undaunted Fixture | T | N | N | P | 1a | T | 12h | Two objects cannot be separated except by a DC 30 strength check. Objects may break first. |
| Undeniable Gravity | T | W- | Y | 1m/l | 1a | L | 30m | Flying creature loses flying ability. |
| Understand Object | D | N | N | ! | 1m | T | G | Determine the non-magical functions of an object or technological item. |
| Undertow | T | F- | Y | ! | 1a | M | G | Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round. |
| Veil of Shadow | Ev | N | N | 1m/l | 1a | P | 30m | Darkness grants you concealment. |
| Wall of Gloom | I | W- | Y | C+1r/l | 1a | M | G | A shadowy wall deters passage. |
| Web | C | R- | N | 10m/l* | 1a | M | 5m | Fills 20-ft.-radius spread with sticky spiderwebs. |
| Whirling Blade (F) | T | N | N | ! | 1a | 60f | G | Make an attack on a line of foes with your slashing weapon. |
| Whispering Wind | T | N | N | <=1h/l# | 1a | 1m/l | 30m | Sends a short message 1 mile/level. |
| Wings of Air | T | N | N | 1m/l | 1a | T | 5m | Target's flight maneuverability improves by one step. |
| Yoke of Mercy | En+ | W- | N | 1r/l | 1a | C | G | Target deals nonlethal damage. |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Abolish Shadows | A | F½ | Y | ! | 1a | 30f | G | Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled. |
| Acid Breath | C | R½ | Y | ! | 1a | 15f | G | 1d6/caster level acid damage in a cone. |
| Amorphous Form | T | W- | Y | 1m/l* | 1a | T | 5m | Subject becomes puddle-like and can slip through cracks quickly. |
| Analyze Portal | D | N | N | C:1r/l* | 1m | 60f | G | Detects and analyzes portals within 60 ft. |
| Anticipate Teleportation (F) | A | N | N | 1d | 10m | T | 6h | Delays teleporting creatures 1 round within range. |
| Antidragon Aura (M) | A | W- | Y | 1m/l | 1a | C | G | Allies gain bonus to AC and saves against dragons. |
| Arcane Sight | D | N | N | 1m/l* | 1a | P | 30m | See arcane/divine auras plus max strength to 120' w/o concentration. DC 15+spell level Spellcraft to determine school for spells, 15 + 1/2 CL for nonspell effects. |
| Bands of Steel | C | R~ | N | 1r/l | 1a | M | G | |
| Bite of the Wererat | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a dire rat. |
| Blacklight | Ev | W-|N | M | 1r/l* | 1a | C | G | Creates a 20-ft. radius of supernatural darkness you can see through. |
| Blink | T | N | N | 1r/l* | 1a | P | G | You randomly vanish and reappear for 1 round/level. |
| Bolt of Conjuring | C | N | N | !;x | 1a | M | G | See Text |
| Bone Tattoo | N | W- | Y | 1m/l | 1m | T | 30m | See Text |
| Brilliant Emanation | Ev+ | F~ | Y | 1d4r | 1a | P | G | Make evil creatures blind or suffer -1 to attacks. |
| Celestial Aspect | T+ | F- | Y | 1m/l | 1a | T | G | Gain armblade (+1 flaming/holy longsword) or fire eyes (2d6 fire at 60 ft.) or horns (1d8+1-1/2 Str + dismissal) or wings (100 ft. fly (good)) |
| Clairaudience/Clairvoyance | D | N | N | 1m/l* | 10m | L | G | Hear or see at any locale known to you or obvious. Can see 10' radius from sensor in nonmagical darkness. |
| Cone of Dimness | I | W- | Y | 1r/l | 1a | 60f | G | Cone temporarily convinces creatures that they are blind. |
| Corpse Candle | C | N | N | 1m/l* | 1a | C | 5m | Incorporeal* hand and candle reveals hidden creatures and objects. |
| Mass Curse of Impending Blades | N | N | Y | 1m/l | 1a | M | 30m | Enemies take -2 penalty to AC. |
| Daylight | Ev | N | N | 10m/l* | 1a | T | 4h | 60-ft. radius of bright light. |
| Deep Slumber | En | W- | Y | 1m/l | 1r | C | G | Puts 10 HD of creatures to sleep, starting with lowest HD creatures. |
| Deeper Darkvision | T | W- | Y | 1h/l | 1a | T | 6h | Subject can see 90 ft. in magical darkness. |
| Devlin's Venomblade | C | N | N | 1m/l# | 1a | P | 5m | Temporarily create a slashing weapon coated in venom that disappears after the first wounding. |
| Dispel Magic | A | N | N | ! | 1a | M | G | Cancels magical spells and effects. |
| Displacement | I | W- | Y | 1r/l* | 1a | T | G | Attacks miss subject 50%. |
| Distilled Joy | T | F- | Y | P | 1d | T | G | Creates ambrosia. |
| Dolorous Motes | En | W- | Y | 1r/l* | 1a | L | G | Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures. |
| Dragonskin | T | N | N | 10m/l | 1a | P | 1h | You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20. |
| Elation | En | W- | Y | 1r/l | 1a | 80f | G | Allies gain +2 to Strength and Dexterity, +5 ft. of speed. |
| Elemental Familiar (XP) | T | F- | Y | ! | 10m | T | G | Transmutes your familiar into an elemental. |
| Enhance Familiar | U | N | Y | 1h/l | 1a | T | 6h | Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level. |
| Eradicate Earth | A | F½ | Y | ! | 1a | 40f | G | Deals 1d8 points of damage/level to earth creatures (max 10d8). |
| Explosive Runes | A | N | Y | P#* | 1a | T | 24h | Deals 6d6 force damage when read. |
| Feign Death | N | N | Y | 1h/l* | 1a | T | 6h | Makes one willing, living creature appear dead. |
| Fireball | Ev | R½ | Y | ! | 1a | L | G | 1d6/level (max 10d6) fire damage in 20-ft. radius. |
| Flame Arrow | T | N | N | 10m/l | 1a | C | G | Arrows deal +1d6 fire damage. |
| Flashburst | Ev | W~ | Y | !;x | 1a | L | G | Blind or dazzle creatures within area. |
| Fly | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains a fly speed of 60 ft. |
| Foil Tracer | A | N | N | 1m/l | 1a | C | 30m | Subject cannot be tracked while teleporting. |
| Fortify Familiar | U | N | Y | 1h/l | 1a | T | 6h | Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level. |
| Gaseous Form | T | N | N | 2m/l* | 1a | T | 5m | Subject becomes insubstantial and can fly slowly. |
| Gentle Repose (M) | N | W- | Y | 1d/l | 1a | T | G | Preserves one corpse. |
| Giant's Wrath | T | N | N | 1r/l | 1a | P | G | Thrown pebble becomes boulder dealing 2d6 +1/two levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 +2d6 fire at 13th, critical is x3 at 17th. |
| Glowing Orb (F) | Ev | N | N | P | 1a | T | 6h | Creates permanent magical light; you control brightness. |
| Great Thunderclap | Ev | N | N | ! | 1a | M | G | Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread. |
| Halt Undead | N | W- | Y | 1r/l | 1a | M | G | Immobilizes undead for 1 round/level. |
| Hammer of Righteousness | Ev+ | F½ | Y | ! | 1a | M | G | Deals 1d6/level damage (choice of lethal or nonlethal), or 1d8/level damage if the target is evil. |
| Haste | T | F- | Y | 1r/l | 1a | C | G | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
| Healing Touch | N | W½ | Y | ! | 1a | T | G | You heal the target 1d6/2 levels and take half as damage. |
| Heroism | En | W- | Y | 10m/l | 1a | T | 1h | Gives +2 on attack rolls, saves, skill checks. |
| Hold Person | En | W- | Y | 1r/l*;x | 1a | M | G | Paralyzes one humanoid for 1 round/level. |
| Ice Burst | Ev | R½ | Y | ! | 1a | M | G | Chunks of ice deal 1d4 points of cold damage and 1 point of blunt damage/level (max 10d4 + 10). |
| Icelance (F) | C | F~ | Y | ! | 1a | M | G | Changes ice into lance, which attacks target for 6d6 (half piercing, half cold) damage and stuns for 1d4 rounds. |
| Illusory Script (M) | I | W- | Y | 1d/l* | 1m or longer | T | G | Only intended reader can decipher. |
| Invisibility Sphere | I | W- | Y | 1m/l* | 1a | P|T | G | Makes everyone within 10 ft. invisible. |
| Keen Edge | T | W- | Y | 10m/l | 1a | C | 1h | Doubles normal weapons threat range. |
| Lightning Bolt | Ev | R½ | Y | ! | 1a | 120f | G | Deal 1d6/level (max 10d6) electricity damage. |
| Greater Mage Armor | C | W- | Y | 1h/l* | 1a | T | G | Field of force provides a +6 armor bonus. |
| Magic Circle against Chaos | A! | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Evil | A+ | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Good | A- | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Law | A? | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Greater Magic Weapon | T | W- | Y | 1h/l | 1a | C | 6h | +1 bonus/four levels (max +5). |
| Major Image | I | Wd | N | C+3r | 1a | L | G | As silent image, plus sound, smell and thermal effects. |
| Manyjaws | Ev | N | Y | C (<=3r) | 1a | M | G | One set of jaws/level attacks enemies for 1d6 damage. |
| Mesmerizing Glare | En | W- | Y | 1r/l | 1a | C | G | Your gaze fascinates creatures. |
| Mind Poison | N | F- | Y | ! | 1a | T | G | Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later. |
| Miser's Envy | En | W- | Y | 1r/l | 1a | C | G | Subject jealously covets nearby object. |
| Negative Energy Burst | N | W½ | Y | ! | 1a | C | G | 1d8+1/level (max +10) negative energy damage, 20-foot radius. |
| Node Door | C | N&W- | M | ! | 1a | txt | G | Allows teleportation between any known nodes. |
| Nondetection (M) | A | W- | Y | 1h/l | 1a | T | 6h | Hides subject from divination, scrying. |
| Path of the Exalted | D | N | N | 1 decision;x | 1a | P | 24h | Caster receives divine guidance from a higher power. |
| Phantom Steed | C | N | N | 1h/l* | 10m | 0f | 6h | Magic horse appears for 1 hour/level. |
| Phieran's Resolve | A+ | W- | Y | 1m/l | 1a | 20f | 30m | +4 sacred bonus on saves against spells with the evil descriptor. |
| Protection from Energy | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 12 points/level of damage from one kind of energy. |
| Rage | En | N | Y | C+1r/l* | 1a | M | 5m | Gives +2 to Str and Con, +1 on Will saves, -2 to AC. |
| Rainbow Blast (M) | Ev | R½ | Y | ! | 1a | 120f | G | Line deals damage from each type of energy. |
| Ray of Exhaustion | N | F~ | Y | 1m/l | 1a | C | G | |
| Repair Serious Damage | T | N | N | ! | 1a | T | G | "Cures" 3d8+1/level (max +15) points of damage to a construct. |
| Resonating Bolt | Ev | R½ | Y | ! | 1a | 60f | G | 60 ft. line deals 1d4/level (max 10d4) sonic damage. |
| Reverse Arrows | A | N | N | 10m/l# | 1a | P | 1h | As Protection from Arrows, but negated arrows turn back upon their source. |
| Scintillating Sphere | Ev | R½ | Y | ! | 1a | L | G | 20-ft-radius spread deals 1d6 electicity/level. |
| Secret Page | T | N | N | P | 10m | T | 12h | Changes one page to hide its real content. |
| Sensory Deprivation | I | W- | Y | 1r/l | 1a | M | G | Subject cannot Perceive world around it. |
| Sepia Snake Sigil (M) | C | R- | N | P#;#|1d4d+1d/l;x | 10m | T | 24h | Creates text symbol that immobilizes reader. |
| Shadow Binding | I | W- | Y | 1r/l | 1a | C | G | Entangle and daze creatures. |
| Shatterfloor | Ev | W½ | Y | ! | 1a | M | G | Deals 1d4 sonic/level plus damages floor surface 6 inches deep. |
| Shrink Item | T | W- | Y | 1d/l;x | 1a | T | 24h | Object shrinks to one-sixteenth size. |
| Sign of Sealing (M) | A | R½ | N | P | 1r | C | G | As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage. |
| Skull Watch (F) | N | N | N | 1h/l# | 1a | T | 4h | Skull shrieks when creature enters warded area. |
| Greater Sleep | En | W- | Y | 1m/l | 1a | M | 30m | As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected. |
| Sleet Storm | C | N | N | 1r/l | 1a | L | G | Hampers vision and movement. |
| Slow | T | W- | Y | 1r/l | 1a | C | G | One subject/level takes only one action/round, -2 to AC and attack rolls. |
| Mass Snake's Swiftness | T | W- | Y | ! | 1a | M | G | Allies each immediately make one attack. |
| Sonic Blast | Ev | R½ | Y | ! | 1a | C | G | This spell seems to be superceded by resonating bolt. Use it instead. |
| Soul Charge (F) | N- | F- | Y | 1d# | 10m | T | 12h | Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge. |
| Spider Poison | N | F- | Y | !;x | 1a | T | G | Touch deals 1d6 Str damage, repeats in 1 minute. |
| Spiderskin | T | W- | Y | 10m/l | 1a | T | 1h | Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks. |
| Stars of Arvandor | Ev+ | N | Y | 1m/l* | 1a | C | G | Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures. |
| Steeldance | Ev | N | N | 1r/l | 1a | T | G | Daggers become Medium flying animated objects that attack foes. |
| Stinking Cloud | C | F- | N | 1r/l | 1a | M | G | Nauseating vapors, 1 round/level. |
| Stony Grasp | T | N | Y | 1r/l | 1a | C | G | As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand. |
| Suggestion | En | W- | Y | 1h/l# | 1a | C | 30m | Compels subject to follow stated course of action. |
| Summon Monster III | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Summon Undead III | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
| Suppress Breath Weapon | En | W- | Y | 1m/l | 1a | C | G | Subject can't use its breath weapon. |
| Suspended Silence (M) | I | N | N | P#;6r | 1a | T | G | Object becomes programmed to create an area of silence at your command. |
| Lesser Telepathic Bond | D | N | N | 10m/l | 1a | 30f | 1h | As telepathic bond, but you and one other creature. |
| Telepathy Tap | D | N | N | 1r/l* | 1a | P | G | Overhear creatures' telepathic communications. |
| Eventful Temporary Soul Binding | C | W- | N | 1h/l# | 2r | T | 6h | As Temporary Soul Binding, except 1 hour/level. |
| Tiny Hut | Ev | N | N | 2h/l* | 1a | 20f | 12h | Creates shelter for ten creatures. |
| Tongues | D | W- | N | 10m/l | 1a | T | 1h | Speak any language. |
| Tremorsense | T | W- | Y | 10m/l* | 1a | P | 1h | Grants tremorsense to a range of 30 feet. |
| Undead Lieutenant | N | W- | Y | 1m/l | 1a | C | 5m | Targeted undead can give orders to undead in your control. |
| Undead Torch | N | W- | Y | 1r/l | 1a | C | G | Undead creature gains blue aura that gives +2d4 against living creatures. |
| Vampiric Touch | N | N | Y | !|1h;x | 1a | T | G | Touch* deals 1d6/two levels damage; caster gains damage as HP. |
| Walk the Mountain's Path | T | W- | Y | 10m/l | 1a | T | 1h | You gain the agility of a mountain goat. |
| Warcry | En | F- | Y | ! | 1a | 30f | G | Creatures within 30-foot cone cower for 1d4 rounds. |
| Water Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe underwater. |
| Weapon of Impact | T | W- | Y | 10m/l | 1a | C | 1h | As keen edge, but aids blunt weapons. |
| Wind Wall | Ev | N | Y | 1r/l | 1a | M | G | Deflects arrows, smaller creatures, and gases. |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Abyssal Might (M) | C- | N | N | 10m/l | 1a | P | 1h | You gain +2 to Str, Con, Dex, and SR. |
| Affliction | N+ | F- | Y | ! | 1a | T | G | Infects evil subject with chosen affliction. |
| Animate Dead (M) | N- | N | N | ! | 1a | T | G | Creates undead skeletons and zombies. |
| Arcane Eye | D | N | N | 1m/l* | 10m | U | G | Invisible floating eye moves 30 ft./round. |
| Assay Spell Resistance | D | N | N | 1r/l | 1sw | P | G | Gain +10 bonus to caster level checks for spell resistance against one creature. |
| Backlash | T | W- | Y | 10m/l# | 1a | T | 1h | Subject takes damage if it uses spells against another creature. |
| Bestow Curse | N | W- | Y | P | 1a | T | G | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
| Bind Item | Ev | N | N | 10m/l | 1a | C | 1h | See Text |
| Bite of the Werewolf | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a wolf. |
| Black Mulching | N | N | Y | 1r/l | 1a | M | G | See Text |
| Black Tentacles | C | N | N | 1r/l* | 1a | M | G | Tentacles grapple all within 15 ft. spread. |
| Bladebane (M) | T | W- | Y | 1r/l | 1a | T | G | Slashing weapon becomes a bane weapon. |
| Blast of Flame | C | R½ | N | ! | 1a | 60f | G | 60-ft. cone of fire deals 1d6/level (max 10d6) damage. |
| Blinding Breath | T | N | N | 1r | 1sw | P | G | Your breath weapon blinds targets. |
| Blistering Radiance | Ev | N&F~ | Y | 1r/l | 1a | L | G | Dazzles sighted creatures and causes 2d6 fire damage/round. |
| Foe's Burning Blood | N | F~ | Y | 1r/l* | 1a | M | G | Subject creature's blood deals 1d8 acid + 1d8 fire damage per round. |
| Foe's Burning Blood | N | F~ | Y | 1r/l* | 1a | M | G | Subject creature's blood deals 1d8 acid + 1d8 fire damage per round. |
| Celestial Brilliance | A+ | N | N | 1d/l* | 1a | T | 24h | 120 ft emanation of light, bright to 60 ft (2X penalty to light-sensitive, 1d6 energy damage to undead, 2d6 to evil outsiders and sensitive undead). |
| Chains of Vengeance | Ev | R- | Y | 1r/l | 1a | M | G | See Text |
| Charm Monster | En | W- | Y | 1d/l | 1a | C | 1h | Makes monster believe it is your ally. |
| Coldscream | Ev | R½ | Y | ! | 1a | C | G | Cone deals 1d6/level (max 10d6) sonic and cold damage (half each). |
| Confusion | En | W- | Y | 1r/l | 1a | M | G | For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%. |
| Contagion | N- | F- | Y | ! | 1a | T | G | Infects subject with chosen disease. |
| Crushing Despair | En | W- | Y | 1m/l | 1a | 30f | G | Subjects take -2 on attack rolls, damage rolls, saves, and checks. |
| Dancing Web | Ev+ | R½ | Y | ! | 1a | M | G | 1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level). |
| Mass Darkvision | T | W- | Y | 1h/l | 1a | 10f | 6h | As darkvision, but affects subjects within 10 feet of you. |
| Superior Darkvision | T | W- | Y | 1h/l | 1a | T | 6h | Subject can see in the dark to any range. |
| Defenestrating Sphere (F) | Ev | F~ | Y | 1r/l* | 1a | M | G | Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. |
| Detect Scrying | D | N | N | 1d | 1a | 40f | G | Alerts you of magical eavesdropping. |
| Diamond Spray (M) | Ev+ | R½ | Y | ! | 1a | 60f | G | Dazzle evil creature for 2d6 rounds (no save) and do 1d6 good-aligned damage/level (max 10d6). |
| Dimension Door | C | N&W- | M | ! | 1a | L | G | Teleports you short distance. |
| Dimensional Anchor | A | N | Y | 1m/l | 1a | M | G | Bars extradimensional movement. |
| Dispelling Screen | A | N | N | 1m/l* | 1a | C | 30m | Create an opaque screen that targets passing objects with dispel magic. |
| Dragon Breath | Ev | N | N | 1r/l | 1a | P | G | You choose a dragon type and mimic its breath weapon. |
| Dweomer of Transference | Ev | W- | Y | 1r/l | 1m | C | 1h | Convert spellcasting into psionic power points. |
| Energy Spheres | Ev | R½ | Y;* | 1r/l# | 1a | C | G | Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage. |
| Enervation | N | N | Y | ! | 1a | C | G | Subject gains 1d4 negative levels. |
| Greater Enhance Magical Flow (M) | U | N | N | 10m/l | 1a | P | G | Gain a +2 enhancement bonus to spell DCs. |
| Mass Enlarge Person | T | F- | Y | 1m/l* | 1r | C | 30m | Enlarges several creatures. |
| Explosive Cascade | Ev | R½ | Y | ! | 1a | C | G | Bouncing flame ball deals 1d6/level fire damage. |
| Fear | N | W~ | Y | 1r/l|1r;x | 1a | 30f | G | Subjects within cone flee for 1 round/level. |
| Fire Shield | Ev | N | N | 1r/l* | 1a | P | G | Creatures attacking you take 1d6 +1/level (max +15) cold damage if the shield protects from fire, fire damage if it protects from cold. |
| Fire Stride | T | N | N | 10m/l# | 1a | P | 1h | Multiple-use dimension door that works only through large fires. |
| Fire Trap (M) | A | R½ | Y | P#* | 10m | T | 24h | Opened object deals 1d4 +1/level (max +20) fire damage. |
| Flaming Corrosion | Ev | R½ | Y | ! | 1a | C | G | Deal 1d6/level (max 10d6) acid and fire (half each) damage in a cone. |
| Flight of the Dragon | T | N | N | 10m/l* | 1a | P | 1h | You grow dragon wings. |
| Force Claw | Ev | N | Y | 1r/l* | 1a | M | G | Claw of force guards an area, making attacks of opportunity. |
| Force Missiles | Ev | N | Y | ! | 1a | M | G | Missiles of force strike foes for 2d6 each (max 4 missiles) |
| Forcewave | Ev | N | Y | ! | 1sw | 10f | G | Bull rushes all creatures within 10 ft. |
| Lesser Geas | En | W- | Y | 1d/l#* | 1r | C | G | Commands subject of 7 HD or less. |
| Lesser Globe of Invulnerability | A | N | N | 1r/l* | 1a | 10f | G | Stops 1st- through 3rd-level spell effects. |
| Hallucinatory Terrain | I | Wd | N | 2h/l* | 10m | L | 6h | Makes one type of terrain appear like another (field into forest, or the like). |
| Hidden Object | T | N | N | P;x | 1a | T | G | Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen. |
| Ice Storm | Ev | N | Y | 1r | 1a | L | G | Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across. |
| Illusory Wall | I | Wd | N | P | 1a | C | 24h | Wall, floor, or ceiling looks real, but anything can pass through. |
| Ilyykur's Mantle (M) | A | N | N | 1r/l* | 1a | P | G | Aura grants +1/three levels against spells and spell-like abilities and resistance to electricity 10. |
| Greater Invisibility | I | W- | Y | 1r/l* | 1a | P|T | G | As invisibility, but subject can attack and stay invisible. |
| Iron Bones | T | W- | Y | 10m/l | 1a | T | 1h | Corporeal undead gains +6 natural armor bonus. |
| Lightwall | Ev | N | Y;* | 1m/l* | 1a | C | 5m | Creates a wall of light that dazzles creatures passing through it. |
| Llenol's Hasty Spell Scriber (M) (F) | T | F½ | N | ! | 1h | T | G | Inscribes spell into target spellbook from source scroll or spellbook. |
| Locate Creature | D | N | N | 10m/l | 1a | L | 4h | Indicates direction to familiar creature. |
| Lower Spell Resistance | T | F- | N | 1m/l | 1r | C | 5m | Subject's spell resistance reduced. |
| Greater Luminous Armor | A | N | Y | 1h/l* | 1a | T | 6h | Shimmering light around target grants +8 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks. |
| Magnetic Pulse | C | N | N | ! | 1a | M | G | Magnetic forces cause 5d6 or 3d6 damage and trip attacks. |
| Greater Mark of Air | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
| Greater Mark of Earth | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
| Greater Mark of Fire | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
| Greater Mark of Frost | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
| Greater Mark of Water | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
| Metal Melt | T | W- | Y | 1r | 1a | C | G | Melts metal object without heat. |
| Minor Creation | C | N | N | 1h/l* | 1m | 0f | 6h | Creates one cloth or wood object. |
| Mnemonic Enhancer (F) | T | N | N | ! | 10m | P | G | Wizard only. Prepares extra spells or retains one just cast. |
| Orb of Acid | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d6/level (max 15d6) points of acid damage. |
| Orb of Cold | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d6/level (max 15d6) points of cold damage. |
| Orb of Electricity | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d6/level (max 15d6) points of electricity damage. |
| Orb of Fire | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d6/level (max 15d6) points of fire damage. |
| Orb of Force | C | N | N | ! | 1a | M | G | Globes of force deal 1d6/level (max 10d6) damage. |
| Orb of Negative Energy | N | N | N | ! | 1a | M | G | Globes of negative energy deal 1d6/level damage (max 10d6). |
| Orb of Sound | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d4/level (max 15d4) points of sonic damage. |
| Perfect Summons | T+ | N | N | 1h/l | 1a | M | G | Creates an area where only good creatures can be summoned. |
| Phantasmal Killer | I | Wd&F~ | Y | ! | 1a | M | G | |
| Polymorph | T | N | N | 1m/l* | 1a | T | 30m | Gives one willing subject a new form. |
| Portal View | D | N | N | 1m/l | 10m | C | 5m | Turns target portal transparent. |
| Quick Potion | T | W- | Y | 1h/l | 1r | T | 4h | Creates a potion that must be used within 1 hour/level. |
| Radiant Fog | C+ | F~ | Y;* | 1m/l | 1a | M | 5m | As solid fog, but dazzles or blinds creatures within. |
| Radiant Shield | Ev | N | * | 1r/l* | 1a | P | G | Creatures attacking you take electricity damage; you're protected from electricity. |
| Rainbow Pattern | I | W- | Y | C+1r/l* | 1a | M | G | Lights fascinate 24 HD of creatures. |
| Greater Rebuke | En | W- | Y | 1r/l | 1a | C | G | |
| Rebuking Breath | N | N | N | ! | 1a | P | G | Your breath weapon rebukes undead. |
| Mass Reduce Person | T | F- | Y | 1m/l* | 1r | C | 30m | Reduces several creatures. |
| Remove Curse | A | W- | Y | ! | 1a | T | G | Frees object or person from curse. |
| Repair Critical Damage | T | N | N | ! | 1a | T | G | "Cures" 4d8 +1/level (max +20) points of damage to a construct. |
| Resilient Sphere | Ev | R- | Y | 1m/l* | 1a | C | G | Force globe protects but traps one subject. |
| Mass Resist Energy | A | F- | Y | 10m/l | 1a | C | 1h | As resist energy, except that it affects multiple creatures. |
| Scrying (F) | D | W- | Y | 1m/l | 1h | txt | G | Spies on subject from a distance. |
| Secure Shelter | C | N | N | 2h/l* | 10m | C | 12h | Creates sturdy cottage. |
| Shadow Conjuration | I | Wd; | Y;* | x | 1a | txt | G | Mimics conjuring below 4th level, but only 20% real. |
| Shadow Curse | N | W- | Y | P | 1a | T | 12h | Subject becomes unable to heal except in well illuminated areas until curse is removed. |
| Shadow Phase | T | F- | Y | 1r/l* | 1a | T | G | Subject becomes semi-incorporeal. |
| Shadow Well | I | W- | Y | 1r/l | 1a | C | G | Target enters gloomy pocket plane and emerges frightened. |
| Sharptooth | T | N | N | 1r/l | 1a | P | G | One of your natural weapons deals damage as if you were one size larger. |
| Shout | Ev | F~|R- | Y | ! | 1a | 30f | G | Deafens all within cone and deals 5d6 sonic damage. |
| Sinsabur's Baleful Bolt | N | R½ | Y | ! | 1a | M | G | Bolt of dark energy deals 1d3 Str and Con damage +1/four levels. |
| Solid Fog | C | N | N | 1m/l | 1a | M | G | Blocks vision and slows movement. |
| Spell Enhancer | T | N | N | 1r | 1sw | P | G | Lets you cast another spell in the same round at +2 caster level. |
| Spelltrap (F) | A | N | Y | 1m/l | 1r | T | 5m | An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread. |
| Stone Shape | T | N | N | ! | 1a | T | 6h | Sculpts stone into any shape. |
| Stoneskin (M) | A | W- | Y | 10m/l# | 1a | T | G | Ignore 10 points of damage per attack. |
| Stunning Breath | T | N | N | ! | 1a | P | G | Your breath weapon also stuns creatures for 1 round. |
| Summon Monster IV | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Summon Undead IV | C- | N | N | 1r/l | 1r | C | 1h | Summons undead to fight for you. |
| Sunmantle | A | N | Y | 1r/l | 1a | T | G | Illuminates as daylight spell; target gains damage reduction 5/-; lashes foe for 5 points of damage each time target takes damage in melee. |
| Daily Temporary Soul Binding | C | W- | N | 4h/l# | 1m | T | 24h | As Temporary Soul Binding, except 4 hours/level. |
| Thunderlance | Ev | N | Y | 1r/l* | 1a | 0f | G | Lance of force deals 1d6 damage, plus can dispel force effects. |
| Mass Undeniable Gravity | T | W- | Y | 1m/l | 1a | L | 30m | Flying creatures lose flying ability. |
| Unluck | D | W- | Y | 1r/l | 1a | C | G | All actions involving random elements are rolled twice and the worse roll is used. |
| Voice of the Dragon | T | N | N | 10m/l* | 1a | P | 1h | +10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion. |
| Wall of Chaos | A? | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against law, except as once-sided wall. |
| Wall of Evil | A- | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against good, except as once-sided wall. |
| Wall of Fire | Ev | N | Y | C+1r/l | 1a | M | G | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
| Wall of Good | A+ | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against evil, except as once-sided wall. |
| Wall of Ice | Ev | R- | Y | 1m/l | 1a | M | G | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
| Wall of Law | A! | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against chaos, except as once-sided wall. |
| Wall of Sand | C | N | N | C+1r/l | 1a | M | G | Swirling sand blocks ranged attacks, slows movement through. |
| Wingbind | Ev | R- | Y | 1r/l* | 1a | M | G | A net of force entangles the target, preventing it from charging, running, or flying. |
| Greater Wings of Air | T | N | N | 1m/l | 1a | T | 5m | Target's flight maneuverability improves by two steps. |
| Zone of Speed | Ev | N | N | 1m/l | 1a | C | 30m | Nothing moves faster than the speed you choose within the area. |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Acid Sheath | C | N | N | 1r/l* | 1a | P | G | Sheath of acid damages those who attack you (2/caster level, max 30), lets you make touch attacks. |
| Animal Growth | T | F- | Y | 1m/l | 1a | M | G | One animal/two levels doubles in size. |
| Animate Dead Familiar (XP) | N- | N | N | ! | 1r | T | G | Revives your dead familiar as an undead familiar. |
| Arc of Lightning | C | R½ | N | ! | 1a | C | G | Line of lightning between 2 creatures deals 1d6/level (max 15d6) electricity damage to all in the line. |
| Baleful Polymorph | T | F-W~ | Y | P | 1a | C | G | Transforms subject into harmless animal. |
| Ball Lightning | Ev | R- | Y | 1r/l | 1a | M | G | Energy ball deals 1d6/level (max 15d6) electricity damage. |
| Bite of the Wereboar | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a boar. |
| Blight | N | F½ | Y | ! | 1a | T | G | Withers one plant or deals 1d6/level (max 15d6) damage to plant creature. |
| Greater Blink | T | N | N | 1r/l* | 1a | P | G | As blink, but you control the timing. |
| Break Enchantment | A | N | N | ! | 1m | C | 1h | Frees subjects from enchantments, alterations, curses, and petrification. |
| Breath Weapon Substitution | T | N | N | 1r | 1sw | P | G | Substitute acid, cold, electricity, or fire damage in place of your normal breath weapon damage. |
| Burning Blood | T | N | N | 1h/l | 1a | P | 6h | Your blood deals breath weapon energy damage (1 x caster level) to nearby creatures when you are struck. |
| Cacophonic Shield | Ev | F~ | Y | 1m/l* | 1a | 10f | 5m | Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders. |
| Call Dretch Horde | C- | N | N | ! | 1m | C | 12h | Summons 2d4 dretches. |
| Call Lemure Horde | C- | N | N | ! | 1m | C | 12h | Summons 2d4 lemures. |
| Call Nightmare | C- | N | N | ! | 1m | M | 12h | Summons a nightmare. |
| Cloudkill | C | F~ | N | 1m/l | 1a | M | G | Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. |
| Cone of Cold | Ev | R½ | Y | ! | 1a | 60f | G | 1d6/level (max 15d6) cold damage in a cone. |
| Contact Other Plane | D | N | N | C | 10m | P | 6h | Lets you ask question of extraplanar entity. |
| Contingent Energy Resistance | A | N | N | 1h/l* | 1m | P | 6h | Energy damage triggers a resist energy spell. |
| Cross of Lightning | Ev | R½ | Y | ! | 1a | M | G | As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other. |
| Curtain of Light | Ev | N | N | 1r/l* | 1a | M | G | Shapable curtain of light does 2d4 brilliant energy damage/round to evil creatures and 2d6 +1/level (max +20) to evil creatures passing through (double for undead). |
| Dimension Door, Greater | C | N&W- | M | 1r/2l | 1a | T | G | Creates short-range, multiple-use dimension door. |
| Dismissal | A | W- | Y | ! | 1a | C | G | Forces a creature to return to native plane. |
| Dispelling Breath | A | N | N | 1r | 1sw | P | G | Your breath weapon acts as a targeted dispel magic to all creatures in its area. |
| Dominate Person | En | W- | Y | 1d/l | 1r | C | 1h | Controls humanoid telepathically. |
| Draconic Might | T | F- | Y | 1m/l* | 1a | T | 30m | Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects. |
| Draconic Polymorph | T | N | N | 1m/l* | 1a | P | 30m | As polymorph, except average Str + 8 and average Con + 2 and Max 20 HD. |
| Lesser Dragon Ally (XP) | C | N | N | ! | 10m | C | G | Exchange services with a 15 HD dragon. |
| Dragonsight (F) | T | N | N | 1h/l* | 1a | P | 6h | Gain low-light vision*, darkvision*, and blindsense*. |
| Dream | I | N | Y | x | 1m | U | G | Sends message to anyone sleeping. |
| Duelward | A | N | N | 1r/l#* | 1a | P | G | You can counterspell as an immediate action with a +4 bonus to Spellcraft. |
| Elemental Shroud | N | N | N | ! | 1a | M | G | Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe. |
| Emerald Burst (M) | Ev+ | F- | Y | ! | 1a | C | G | 20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds. |
| Energy Buffer | A | N | N | 1d# | 1a | T | 30m | Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy (acid, cold, electricity, fire, sonic). |
| Ethereal Breath | T | N | N | 1r | 1sw | P | G | Your breath weapon manifests on the Ethereal Plane. |
| Fabricate (M) | T | N | N | ! | txt | C | 4h | Transforms raw materials into finished items. |
| False Vision (M) | I | N | N | 1h/l* | 1a | T | 24h | Fools scrying with an illusion. |
| Feeblemind | En | W- | Y | ! | 1a | M | G | Subjects Int and Cha drop to 1. |
| Fiendform | T- | N | N | 1m/l | 1a | P | 30m | As Alter Self, except you can gain the form and powers of an evil outsider. |
| Mass Fire Shield | Ev | N | Y | 1r/l* | 1a | M | G | Creatures attacking allies take 1d6 +1/level (max +15) cold damage if shield protects allies from fire, fire damage if it protects allies from cold. |
| Firebrand (M) | Ev | R½ | Y | ! | 1a | M | G | One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. |
| Greater Fireburst | Ev | R½ | Y | ! | 1a | 15f | G | Subjects within 15 ft. take 1d10/level (max 15d10) fire damage. |
| Mass Fly | T | W- | Y | 1m/l | 1a | C | 30m | As fly, except this spell confers the power of flight upon all targeted creatures. |
| Ghost Storm | N | F~ | Y | 1r/l | 1r | M | G | Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness. |
| Graymantle | N | F- | Y | 1r/l | 1a | M | G | Target is prevented from regaining hit points by any means. |
| Gutsnake | T | N | N | 1r/l* | 1a | P | G | 15-ft tentacle grows from your stomach and attacks your enemies. |
| Hidden Lodge | C | N | N | 1d | 10m | C | 12h | Creates a camouflaged Secure Shelter. |
| Hold Monster | En | W- | Y | 1r/l*;x | 1a | M | G | As hold person, but any creature. |
| Inquisition | En | W- | Y | x | 1a | C | G | Compels target to divuldge information truthfully. |
| Interposing Hand | Ev | N | Y | 1r/l* | 1a | M | G | Hand provides cover against one opponent. |
| Lesser Ironguard | A | W- | Y | 1r/l | 1a | T | G | Subject becomes immune to nonmagical metal. |
| Leech Ghost Skill (M) | N | W- | Y | 1d/l | 10m | 0f | G | Another creature can use a ghost's skill ranks instead of their own and the ghost is supressed. |
| Lucent Lance | T | N | Y;* | ! | 1a | C | G | Ray uses ambient light to deal varied amounts of damage and dazzle target. |
| Mage's Faithful Hound | C | N | N | 1d | 1a | C | 6h | |
| Mage's Private Sanctum | A | N | N | 1d* | 10m | C | 24h | Prevents anyone from viewing or scrying* an area for 24 hours. |
| Magic Jar (F) | N | W- | Y | 1h/l# | 1a | M | G | Enables possession of another creature. |
| Major Creation | C | N | N | x | 10m | C | G | As minor creation, plus stone and metal. |
| Mind Fog | En | W- | Y | 30m&2d6r;x | 1a | M | 6h | Subjects in fog get -10 to Wis and Will checks. |
| Mirage Arcana | I | Wd | N | C+1h/l* | 1a | L | G | As hallucinatory terrain, plus structures. |
| Moonbow | Ev | N | Y | ! or<=4r;x | 1a | M | G | Creates 1d4 motes of light that attack enemies. |
| Nightmare | I- | W- | Y | ! | 10m | U | G | Sends vision dealing 1d10 damage, fatigue. |
| Overland Flight | T | W- | Y | 1h/l | 1a | P | 6h | You fly at a speed of 40 ft. and can hustle over long distances. |
| Passwall | T | N | N | 1h/l* | 1a | T | 6h | Creates passage through wood or stone wall. |
| Permanency (XP) | U | N | N | P;x | 2r | txt | G | Makes certain spells permanent. |
| Persistent Image | I | Wd | N | 1m/l* | 1a | L | 30m | As major image, but no concentration required. |
| Lesser Planar Binding | C | W- | M;* | ! | 10m | C | 24h | Traps extraplanar creature of 6 HD or less until it performs a task. |
| Prismatic Ray | Ev | N | Y | ! | 1a | M | G | Blind target with 6 HD or less and deal random effect. |
| Prying Eyes | D | N | N | 1h/l;x* | 1m | 1m | G | 1d4 +1/level floating eyes scout for you. |
| Psychic Turmoil | A | W~ | Y | 1r/l | 1a | C | G | Invisible field leeches psionic power points away. |
| Raise Hummock (M) | T | N | N | ! | 10m | M | G | Raise swamp land into dry stable land. |
| Reciprocal Gyre | A | W½&F- | N | ! | 1a | M | G | Deal 1d6 damage to target for each on-going spell on the target (max 25d6). |
| Refusal | A | W- | Y | 1h/l | 1a | M | 6h | Create a ward that blocks spell users from entering an area. |
| Secret Chest (F) | C | N | N | 60d# | 10m | txt | G | Hides expensive chest on Ethereal Plane; you retrieve it at will. |
| Seeming | I | W-|Wd | M;* | 12h* | 1a | C | 24h | Changes appearance of one person per two levels. |
| Sending | Ev | N | N | 1r;x | 10m | txt | G | Delivers short message anywhere, instantly. |
| Servant Horde | C | N | N | 1h/l | 1a | C | 6h | This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15). |
| Shadow Evocation | I | Wd | Y | x | 1a | txt | G | Mimics evocation of lower than 5th level, but only 20% real. |
| Shadow Hand | I | N | Y | 1r/l* | 1a | C | G | Medium-sized hand attacks, blocks opponents, or carries items. |
| Shroud of Flame | Ev | R- | Y | 1r/l | 1a | C | G | Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet. |
| Sicken Evil | N+ | N | Y | 1m/l* | 1a | P | 5m | Evil creatures are sickened by your presence. |
| Sonic Rumble (F) | Ev | R½ | Y | C:1r/l | 1a | C | G | Cone of sound deals 1/two levels sonic damage or moves objects. |
| Lesser Spell Matrix (F) | T | N | N | 10m/l* | 1a | P | 1h | Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell. |
| Spiritwall | N | N | N | 1m/l* | 1a | M | 30m | Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact. |
| Stone Sphere | Ev | R- | Y | 1r/l | 1a | M | 5m | 5-ft.-diameter stone sphere rolls over your enemies. |
| Stop Heart | N | F- | Y | ! | 1a | T | G | Touched living humanoid drops to -8 hitpoints. |
| Summon Monster V | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Summon Undead V | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
| Mass Surefooted Stride (M) | T | N | N | 1h/l | 1a | C | G | Treat mountainous terrain as plains. |
| Sword of Deception | Ev | N | Y | 1r/l* | 1a | M | G | A blade of pale green force to appear and strikes the opponent you designate. |
| Symbol of Pain (M) | N- | F- | Y | x | 10m | 0f | G | Triggered rune wracks nearby creatures with pain. |
| Symbol of Sleep (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune puts nearby creatures into catatonic slumber. |
| Telekinesis | T | W-|N | Y;* | C (<=1r/l)|!;x | 1a | L | G | Moves object, attacks creature, or hurls object or creature. |
| Telepathic Bond | D | N | N | 10m/l* | 1a | C | 4h | Link lets allies communicate. |
| Telepathy Block | A | N | N | 1r/l* | 1a | C | G | Blocks all telepathic communication within 80-ft. radius. |
| Teleport | C | N&W- | M | ! | 1a | P&T | 4h | Instantly transports you as far as 100 miles/level. |
| Teleport Block (M) | A | N | N | 1h/l | 1r | 0f | G | Teleportation spells fail when the destination or the origin is within the area. |
| Teleport Redirect | Ev | N | Y | 1h/l | 1a | C | 6h | Any teleportation subtype spell with an origin within the area directs the subjects to a destination of your choice. |
| Semiweekly Temporary Soul Binding (M) | C | W- | N | 8h/l# | 2m | T | G | As Temporary Soul Binding, except 8 hours/level. |
| Touch of Adamantine | T | W- | Y | 1m/l | 1a | T | 30m | Weapon gains the properties of an adamantime weapon. |
| Transmute Mud to Rock | T | N | N | P | 1a | M | 6h | Transforms two 10-ft. cubes per level. |
| Transmute Rock to Mud | T | N | N | P;x | 1a | M | 6h | Transforms two 10-ft. cubes per level. |
| Vanishing Weapon | A | N | N | 1m/l | 1a | T | 30m | Weapons' touch dispels summoned or quasi-real creatures. |
| Viscid Glob | C | R- | Y | 1h/l | 1a | M | 6h | Ranged touch attack hurls 5-ft.-diameter glob of glue at target. |
| Vitriolic Sphere | C | R~ | N | !;x | 1a | L | G | Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds. |
| Vulnerability | T | W- | Y | 1r/l | 1a | T | G | Reduces an opponent's damage reduction. |
| Wall of Dispel Magic | A | N | N | 1m/l | 1a | C | 5m | Creatures passing through a transparent wall becomes subject of targeted dispel magic. |
| Wall of Force | Ev | N | N | 1r/l* | 1a | C | G | Wall is immune to damage. |
| Wall of Stone | C | N | N | ! | 1a | M | 12h | Creates a stone wall that can be shaped. |
| Watchware | A | N | N | P | 1r | T | G | You know when target object is touched. |
| Waves of Fatigue | N | N | Y | ! | 1a | 30f | G | Several targets become fatigued. |
| Wrack | N- | F- | Y | 1r/l+3d10m, x | 1a | C | G | Renders creature helpless with pain. |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Acid Fog | C | N | N | 1r/l | 1a | M | G | Fog deals 2d6 acid damage per round. |
| Acid Storm (M) | Ev | R½ | N | ! | 1a | M | G | Deals 1d6/level acid damage (Max 15d6) in 20-ft radius. |
| Alert Bebilith (M) | C- | N | N | ! | 1a | C | G | Summons bebilith to deal with a demon. |
| Analyze Dweomer (F) | D | N|W- | N | 1r/l* | 1a | C | G | Reveals magical aspects of subject. |
| Animate Dread Warrior (XP) | N- | N | N | ! | 10m | T | G | Transform dead skilled warrior into undead monster you control. |
| Animate Objects | T | N | N | 1r/l | 1a | M | G | Objects attack your foes. |
| Greater Anticipate Teleportation (F) | A | N | N | 1d | 10m | T | 6h | As anticipate teleportation, except for three rounds and types of creatures. |
| Antimagic Field | A | N | * | 10m/l* | 1a | 10f | G | Negates magic within 10 ft. |
| Aura of Evasion (M) | A | N | N | 1m/l | 1a | 10f | G | All within 10 ft. gain evasion against breath weapons. |
| Aura of Terror | N | W- | Y | 1m/l | 1a | 30f | 5m | You gain an aura of fear, or your frightful presence becomes more effective. |
| Mass Bear's Endurance | T | W- | Y | 1m/l | 1a | C | 30m | As bear's endurance, affects one subject/ level. |
| Bite of the Weretiger | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a tiger |
| Brilliant Blade | T | W- | Y | 1m/l | 1a | C | 30m | Weapon or group of projectiles gain the brilliant energy quality. |
| Mass Bull's Strength | T | W- | Y | 1m/l | 1a | C | 30m | As bull's strength, affects one subject/level. |
| Mass Cat's Grace | T | W- | Y | 1m/l | 1a | C | 30m | As cat's grace, affects one subject/level. |
| Chain Lightning | Ev | R½ | Y | ! | 1a | L | G | 1d6/level (max 20d6) electricity damage; 1 secondary bolt/level each deals half damage. |
| Circle of Death (M) | N | F- | Y | ! | 1a | M | G | Kills 1d4/level HD of creatures. |
| Coma | En | F- | Y | 1h/l | 1a | C | 6h | You put a living creature in a coma. |
| Conditional Spell | Ev | N | N | P# | 1a | C | 12h | See Text |
| Contingency (F) | Ev | N | N | 1d/l#* | 10m | P | G | Sets trigger condition for another spell. |
| Control Water | T | N | N | 10m/l* | 1a | L | 1h | Raises or lowers bodies of water. |
| Create Undead (M) | N- | N | N | ! | 1h | C | G | Creates ghouls, ghasts, mummies, or mohrgs. |
| Cry of Ysgard | C+ | N | N | !;x | 1r | C | G | 2d4 bariaur defenders of Ysgard (but no more than 4) serve you for up to one year. |
| Demonic Blood Infusion (M) | T-? | N | Y | 1h/l | 1a | T | G | Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently. |
| Disintegrate | T | F~ | Y | ! | 1a | M | G | Makes one creature or object vanish. |
| Greater Dispel Magic | A | N | N | ! | 1a | M | G | As dispel magic, but +20 on check. |
| Mass Eagle's Splendor | T | W- | Y | 1m/l | 1a | C | 30m | As eagle's splendor, affects one subject/level. |
| Electrical Deluge | Ev | R½ | Y | ! | 1a | M | G | See Text |
| Exalted Raiment | A | W- | Y | 1m/l | 1a | T | 30m | Wearer gains +1 sacred bonus to AC per five caster levels, damage reduction 10/evil, SR 5 + caster level, and ability damage from spell-casting. |
| Eye of Stone | D | N | N | 1r/l* | 1a | P | G | Invisible floating eye moves 30 ft./round, can pass through stone. |
| Eyebite | N- | F- | Y | 1r/3l;x | 1a | C | G | Target becomes panicked, sickened, and comatose. |
| Fire Spiders | C | R½ | Y | 1r/l | 1a | C | G | Swarm of Fine fire elementals attacks targets. |
| Fires of Purity | Ev | N | Y;* | 1r/l | 1a | T | G | Target bursts into magical flame, becoming a dangerous weapon. |
| Flesh to Stone | T | F- | Y | ! | 1a | M | G | Turns subject creature into statue. |
| Fleshshiver | N | F~ | Y | ! | 1a | C | G | Target is stunned for 1 round, takes 1d6/level (max 15d6) damage; nauseated for 1d4+2 rounds. |
| Forceful Hand | Ev | N | Y | 1r/l* | 1a | M | G | Hand pushes creatures away. |
| Mass Fox's Cunning | T | W- | Y | 1m/l | 1a | C | 30m | As fox's cunning, affects one subject/level. |
| Freezing Claw | C | F~ | Y | 1r/l | 1a | C | G | Flying hand deals 3d6 cold damage and freezes victim solid; freed by 20 pts fire damage. |
| Freezing Fog | C | R~ | N | 1m/l | 1a | M | 30m | Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5. |
| Freezing Sphere | Ev | R½ | Y | !|1r/l;x | 1a | L | G | Freezes water or deals 1d6/level (max 15d6) cold damage (use d8 for water creatures). |
| Geas/Quest | En | N | Y | 1d/l#* | 10m | C | G | As geas, lesser, plus it affects any creature. |
| Gemjump (F) | C | N | N | P# | 1r | U | 4h | Teleport to the location of a specially prepared gem. |
| Ghorus Toth's Magnetism | T | N | Y | 1m/l* | 1a | M | G | Metallic creature or object becomes strongly magnetic. |
| Glass Strike | T | F- | Y | 1h/l | 1a | C | G | Turns subject into glass. |
| Globe of Invulnerability | A | N | N | 1r/l* | 1a | 10f | G | As globe of invulnerability, lesser, plus 4th-level spell effects. |
| Guards and Wards | A | N | * | 2h/l* | 30m | txt | 24h | Array of magic effects protect area. |
| Hardening (M) | T | N | Y | P | 1a | T | G | Permanently make an object's hardness improve. |
| Greater Heroism | En | W- | Y | 1m/l | 1a | T | 30m | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
| Howling Chain (F) | Ev | N | Y | 1r/l | 1a | M | G | Chain of force entangles and attacks opponent. |
| Illusory Pit | I | Wdisbelief | N | C+1r/l | 1r | M | G | Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done. |
| Imbue Familiar with Spell Ability | U | W- | Y | 1h/l | 1a | T | 6h | You transfer spells to your familiar. |
| Legend Lore (M) (F) | D | N | N | x | txt | P | G | Lets you learn tales about a person, place, or thing. |
| Mage's Lucubration | T | N | N | ! | 1a | P | P | Wizard only. Recalls spell of 5th level or lower. |
| Mental Pinnacle (M) | T | N | N | 1r/l | 1a | P | G | You gain the mental powers of a psion. |
| Mineralize Warrior (M) (XP) | T | N | N | ! | 1h | T | G | Grants willing subject the mineral warrior template |
| Mislead | I | N|Wd | N | 1r/l*&C+3r;x | 1a | C | G | Turns you invisible and creates illusory double. |
| Move Earth | T | N | N | ! | txt | L | 1h | Digs trenches and builds hills. |
| Orbs of Various Energy | C | N | N | ! | 1a | C | G | 7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy. |
| Mass Owl's Wisdom | T | W- | Y | 1m/l | 1a | C | 30m | As owl's wisdom, affects one subject/level. |
| Permanent Image (M) | I | Wd | N | P* | 1a | L | 24h | Includes sight, sound, and smell. |
| Planar Binding | C | W- | M;* | ! | 10m | C | 24h | As lesser planar binding, but up to 12 HD. |
| Prismatic Eye (F) | Ev | N | Y | 1r/l | 1a | M | G | Orb produces individual prismatic rays as touch attacks. |
| Probe Thoughts | D | W- | Y | C | 1m | C | G | Read subject's memories, one question/round. |
| Programmed Image (M) | I | Wd | N | P#, then 1r/l | 1a | L | 12h | As major image, plus triggered by event. |
| Quickshift | T+ | N | N | 1r/l | 1r | P | G | Caster can use teleport or teleport, greater spell-like ability as a free action for 1 round/level. |
| Mass Reflective Disguise | I | W- | Y | 12h* | 1a | C | 24h | Viewers see subjects as their own species and gender. |
| Repulsion (F) | A | W- | Y | 1r/l* | 1a | 10f/l | G | Creatures can't approach you. |
| Seal Portal (M) | A | N | N | P* | 1a | C | G | Seal an interplanar portal or gate. |
| Shadow Shield | N | W- | Y;* | 1r/l | 1a | P | G | A smoky shroud causes attackers to be blinded for 1 round/level. |
| Shadow Walk | I | W- | Y | 1h/l* | 1a | T | 24h | Step into shadow to travel rapidly. |
| Shadowy Grappler | I | W~ | Y | 1r/l* | 1a | M | G | Shadowy force grapples subject. |
| Greater Sign of Sealing (M) | A | R½ | N | P | 10m | C | G | This spell functions like sign of sealing, except that it can also be used to seal an open space and deals 1d6 (max 20d6) when breached. |
| Sirellyn's Superior Magnetism | T | N | Y | 1m/l* | 1a | M | G | Attract metalic objects and creatures to target creature or object. |
| Solipsism | I | W- | Y | 1r/l* | 1a | M | G | Subject is convinced the world is fake. |
| Starmantle (M) | A | N | Y | 1m/l* | 1a | T | G | Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half. |
| Stone Body | T | N | N | 1m/l* | 1a | P | 30m | Your body becomes living stone. |
| Stone Metamorphosis | T | N | N | ! | 1a | T | G | Changes type of stone. |
| Stone to Flesh | T | F- | Y | ! | 1a | M | G | Restores petrified creature. |
| Storm of Shards | Ev+ | F-R½ | Y | ! | 1a | 0f | G | Evil creatures are blinded for 1 round; evil outsiders and undead also take 1d6 damage/level. |
| Subvert Planar Essence (M) | T | F- | Y | 1r/l | 1a | M | G | Reduces target's DR and SR. |
| Mass Suggestion | En | W- | Y | 1h/l# | 1a | M | 30m | As suggestion, plus one subject/level. |
| Summon Monster VI | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Symbol of Fear (M) | N | W- | Y | x | 10m | 0f | G | Triggered rune panics nearby creatures. |
| Symbol of Persuasion (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune acts as charm monster on nearby creatures. |
| Teleport Coordinates Transfer | D | N | N | ! | 1a | C | G | Teach somebody else a familiar location so the location is familiar to them, or improve the quaility of a location to familiar learned by a divination spell. |
| Teleport Tracer | Ev | N | N | ! | 1a | M | G | Learn the destination of the most recent teleportation spell within the area. |
| Semimonthly Temporary Soul Binding (M) | C | W- | N | 1d/l# | 2m | T | G | As Temporary Soul Binding, except 1 day/level. |
| The Hamagess' Staffsprout (F) | T | W- | Y | ! | 1m | T | G | Creates short-lived wands of 1 charge from a staff. |
| Transfix | En | W- | Y | 1h/l | 1r | M | 6h | Medium or smaller targets are paralyzed. |
| Transformation (M) | T | N | N | 1r/l | 1a | P | G | You gain combat bonuses. |
| Translocation Trick | T | W- | Y | 10m/l | 1a | M | 1h | You and target switch places and appear as each other. |
| True Seeing (M) | D | W- | Y | 1m/l | 1a | T | G | Lets you see all things as they really are. |
| Tunnel Swallow | C | R~ | N | ! | 1a | M | G | Tunnel's peristaltic convulsions deal 1d6 points of damage/level (max 15d6). |
| Undeath to Death (M) | N | W- | Y | ! | 1a | M | G | Destroys 1d4 HD/level undead (max 20d4). |
| Valiant Steed | C+ | N | N | !;x | 1h | C | G | Calls a pegasus or unicorn, which serves caster for up to 1 year. |
| Veil | I | W- | Y;* | C+1h/l* | 1a | L | 12h | Changes appearance of group of creatures. |
| Wages of Sin | En+ | W- | Y | 1r/l | 1a | M | G | Evil creatures attack other evil creatures. |
| Wall of Iron (M) | C | N | N | ! | 1a | M | 12h | 30 hp/four levels; can topple onto foes. |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Amber Sarcophagus (M) | Ev | N | Y | 1d/l | 1a | C | G | Trap target in stasis sphere w/ hardness 5 and 10 hp/caster level. |
| Animate Breath | T | N | N | 1r/l | 1a | P | G | Your breath weapon becomes an elemental. |
| Antimagic Aura | A | W- | Y | 1r/l | 1a | T | G | Antimagic field that affects one creature. |
| Antimagic Ray (M) | A | W- | Y | 1r/l | 1a | C | G | Target loses all magical powers. |
| Greater Arcane Sight | D | N | N | 1m/l* | 1a | P | 30m | As arcane sight, but also reveals magic effects on creatures and objects. |
| Arrow of Bone (M) | N | F~ | Y | 1h/l# | 10m | T | G | Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) cold damage on successful save. |
| Banishment | A | W- | Y | ! | 1a | C | G | Banishes 2 HD/level of extraplanar creatures. |
| Bite of the Werebear | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a brown bear. |
| Changestones (F) | T | N | N | 1h/l* | 1r | T | G | Prepared stones become liths. |
| Channel Celestial | T+ | N | N | 1r | 1a | T | G | Gain supernatural and spell-like abilities, spells, mental stats-5, and skills of a willing celestial of 12 HD or less. |
| Constricting Chains (F) | Ev+ | N | N | 1r/l | 1a | M | G | Chains (AC 20, 5HP/level [max 100], DR 10/magic, energy immune) entangle target and deal 3d6 nonlethal damage. DC32 Str check to break or DC40 Escape Artist (1 minute) to free. |
| Control Undead | N | W- | Y | 1m/l | 1a | C | 30m | Undead don't attack you while under your command. |
| Control Weather | T | N | N | 4d12h;x | 10m | 2m | G | Changes weather in local area. |
| Delayed Blast Fireball | Ev | R½ | Y | 5r|<;x | 1a | L | G | 1d6/level fire damage; you can postpone blast for 5 rounds. |
| Greater Dispelling Screen | A | N | N | 1m/l* | 1a | C | 30m | As dispelling screen, except that the maximum caster level bonus on the dispel check is +20. |
| Dragon Ally (XP) | C | N | N | ! | 10m | C | G | As dragon ally, lesser, but up to 18 HD. |
| Eladrin Form | T+ | N | N | 1r/l* | 1a | P | G | You become an incorporeal globe. |
| Emerald Flame Fist | Ev | N | Y | 1r/l;x | 1a | T | G | You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round. |
| Energy Immunity | A | N | Y | 1d | 1a | T | 24h | Subject is immune to damage from one kind of energy (acid, cold, electricity, fire, sonic). |
| Energy Transformation Field (M) (XP) | T | N | Y | P | 4r | C | G | Area absorbs magic energy to power a predetermined spell. |
| Ethereal Jaunt | T | N | N | 1r/l* | 1a | P | 30m | You become ethereal for 1 round/level. |
| Expeditious Excavation (M) (F) | T | N|R- | N | 1h/l*;x | 1m | C | G | Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel. |
| Fey Ring (XP) | C | N | N | x | 10m | C | G | Call a Fey creature that may or may not help you. |
| Finger of Death | N | F~ | Y | ! | 1a | C | G | Kills one subject. |
| Forcecage (M) | Ev | N | N | 2h/l* | 1a | C | G | Cube or cage of force imprisons all inside. |
| Grasping Hand | Ev | N | Y | 1r/l* | 1a | M | G | |
| Hide from Dragons | A | W- | Y | 10m/l* | 1a | T | G | Dragons can't perceive one subject/two levels. |
| Hiss of Sleep | En | W- | N | 1r/l | 1r | C | G | You induce comatose slumber in targets. |
| Mass Hold Person | En | W- | Y | 1r/l*;x | 1a | M | G | As hold person, but all within 30 ft. |
| Ice Claw Prison | Ev | N | Y | 1r/l* | 1a | M | G | Ice claw grapples and deals normal and cold damage. |
| Insanity | En | W- | Y | ! | 1a | M | G | Subject suffers continuous confusion. |
| Instant Summons (M) | C | N | N | P# | 1a | txt | G | Prepared object appears in your hand. |
| Mass Invisibility | I | W- | Y | 1m/l* | 1a | L | 30m | As invisibility, but affects all in range. |
| Ironguard (F) | A | W- | Y | 1r/l | 1a | T | G | Subject becomes immune to both magical and mundane metal. |
| Kiss of the Vampire (M) | N- | N | N | 1r/l | 1a | P | G | You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead. |
| Limited Wish (XP) | U | N | Y | x | 1a | txt | G | Alters reality within spell limits. |
| Mage's Magnificent Mansion (F) | C | N | N | 2h/l* | 1a | C | 6h | Door leads to extradimensional mansion. |
| Mage's Sword (F) | Ev | N | Y | 1r/l* | 1a | C | G | Floating magic blade strikes opponents. |
| Phase Door | C | N | N | 1u/2l | 1a | 0f | 12h | Creates an invisible passage through wood or stone. |
| Phoenix Fire (F) | N+ | R½ | Y;* | !;x | 1a | 15f | G | Evil creatures take 2d6 damage/caster level as you immolate yourself. |
| Plane Shift | C | W- | Y | ! | 1a | T | G | As many as eight subjects travel to another plane. |
| Power Word Blind | En | N | Y | x | 1a | C | G | Blinds creature with 200 hp or less. |
| Prismatic Spray | Ev | N | Y | ! | 1a | 60f | G | Rays hit subjects with variety of effects. |
| Project Image (M) | I | Wd | N | 1r/l* | 1a | M | G | Illusory double can talk and cast spells. |
| Greater Psychic Turmoil | A | W~ | Y | 1r/l | 1a | C | G | As psychic turmoil, but you gain power points as temporary hit points. |
| Radiant Assault (F) | Ev | W~ | Y | ! | 1a | L | G | Light burst deals nonlethal damage and dazes creatures. |
| Rain of Embers | Ev+ | R½ | Y | 1r/l* | 1a | M | G | Rain of divine fire deals 10d6 damage per round to evil creatures. |
| Final Rebuke | En | W~ | Y | 1r/l | 1a | C | G | As rebuke except the target must save or die. |
| Reverse Gravity | T | N | N | 1r/l* | 1a | M | G | Objects and creatures fall upward. |
| Righteous Glare | N+ | N | N | 1r/l | 1a | P | G | Your gaze attack kills evil creatures with less than 5 HD, causes fear in others. |
| Ruby Ray of Reversal (M) | A | N | N | ! | 1a | M | G | Ray negates magical or mundane hazards. |
| Greater Scrying | D | W- | Y | 1h/l | 1a | txt | 6h | As scrying, but faster and longer. |
| Sequester | A | N|W- | M | 1d/l* | 1a | T | 24h | Subject is invisible to sight and scrying; renders creature comatose. |
| Greater Shadow Conjuration | I | Wd; | Y;* | x | 1a | txt | G | As shadow conjuration, but up to 6th level and 60% real. |
| Simulacrum (M) (XP) | I | N | N | ! | 12h | 0f | G | Creates partially real double of a creature. |
| Spell Matrix (F) | T | N | N | 10m/l* | 1a | P | 1h | Stores up to two spells of 3rd level or lower to be released later. |
| Spell Turning | A | N | N | 10m/l# | 1a | P | 4h | Reflect 1d4+6 spell levels back at caster. |
| Statue | T | W- | Y | 1h/l* | 1r | T | 6h | Subject can become a statue at will. |
| Greater Stone Shape | T | N | N | ! | 1a | T | 6h | Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape. |
| Greater Stunning Breath | T | N | N | ! | 1a | P | G | Your breath weapon also stuns creatures for 2d4 rounds. |
| Summon Monster VII | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Sword of Darkness (M) | N- | N | Y | 1r/l* | 1a | M | G | As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you. |
| Symbol of Stunning (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune stuns nearby creatures. |
| Symbol of Weakness (M) | N | F- | Y | x | 10m | 0f | G | Triggered rune weakens nearby creatures. |
| Synostodweomer | T | N | Y | 1r | 1r | P | G | Channel a spell into positive energy to cure 1d6/spell level. |
| Teleport Object | C | W- | Y | ! | 1a | P&T | 4h | As teleport, but affects a touched object. |
| Greater Teleport | C | N&W- | M | ! | 1a | P&T | 4h | As teleport, but no range limit and no off-target arrival. |
| Mass Teleport | C | N|W- | M | ! | 1r | 0f | 4h | As teleport, but more weight and you don't have to go. |
| Monthly Temporary Soul Binding (M) | C | W- | N | 2d/l# | 2m | T | G | As Temporary Soul Binding, except 2 days/level. |
| Tomb of Light (M) | T+ | F~ | Y | C | 1r | T | G | Entraps and harms evil extraplanar creatures. |
| Vipergout | C | N | Y | 1r/l | 1a | C | G | You spit forth celestial or fiendish vipers that attack your foes. |
| Vision (M) (XP) | D | N | N | x | 1a | P | 6h | As legend lore, but quicker and strenuous. |
| Volcanic Storm (M) | C | N | N | 3r | 1a | L | G | Wind, Rocks, and lava sweep an area. |
| Waves of Exhaustion | N | N | Y | ! | 1a | 60f | G | Several targets become exhausted. |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Antipathy | En | W~ | Y | 2h/l* | 1h | C | G | Object or location affected by spell repels certain creatures. |
| Axiomatic Creature (M) (XP) | T+ | F- | Y | P | 1r | T | G | Transforms creature into an axiomatic creature. |
| Greater Bestow Curse | N | W- | Y | P | 1a | T | G | As bestow curse, but more severe penalties. |
| Binding (M) | En | W- | Y | x* | 1m | C | G | Utilizes an array of techniques to imprison a creature. |
| Blackfire | N- | F~&R- | Y | 1r/l | 1a | M | G | Negative energy fire burns at the life force of a living creature dealing 1d4 Con damage/round. |
| Blackstaff | T | N | Y | 1r/l* | 1a | T | G | Greatly enhances staff or quarterstaff |
| Mass Charm Monster | En | W- | Y | 1d/l | 1a | C | 1h | As charm monster, but all within 30 ft. |
| Clenched Fist | Ev | N | Y | 1r/l* | 1a | M | G | |
| Clone (M) (F) | N | N | N | ! | 10m | 0f | G | Duplicate awakens when original dies. |
| Create Greater Undead (M) | N- | N | N | ! | 1h | C | G | Create shadows, wraiths, spectres, or devourers. |
| Demand | En | W~ | Y | 1r;x | 10m | txt | 30m | As sending, plus you can send suggestion. |
| Dimensional Lock | A | N | Y | 1d/l | 1a | M | 24h | Teleportation and interplanar travel blocked for one day/level. |
| Discern Location | D | N | N | ! | 10m | U | 6h | Reveals exact location of creature or object. |
| Dragon Cloud | C | N | N | 1m+1m/l | 1r | txt | G | Calls forth an elemental spirit that assumes a cloudy, dragonlike form. |
| Earth Glide | T | W- | Y | 1m/l | 1a | T | 5m | Grants the ability to move through earth and stone like an earth elemental |
| Excavate | T | N | N | ! | 1a | C | 6h | Creates a permanent passage in earth and walls. |
| Flensing | T- | F~ | Y | 4r | 1a | C | G | Trauma deals 2d6 damage plus 1d6 Cha and Con damage. |
| Ghostform | T | N | N | 1r/l* | 1a | P | G | You become incorporeal. |
| Heart of Stone (F) (XP) | N | N | N | 1y | 1h | P | G | You gain DR 5/- and resist energy 5 vs cold, fire, and electricity. Healing slows and requires caster level checks (DC 10 + your caster level) |
| Horrid Wilting | N | F½ | Y | ! | 1a | L | G | Deals 1d6/level damage within 30 ft. |
| Imbue Guardian | T | N | N | !;x | 1h | M | G | A guardian gains bonuses to a 100-foot radius area. |
| Incendiary Cloud | C | R½ | N | 1r/l | 1a | M | G | Cloud deals 4d6 fire damage/round. |
| Superior Invisibility | I | W- | N | 1m/l* | 1a | P|T | 5m | As invisibility, greater, except you make no scent, sound, or image. |
| Iron Body | T | N | N | 1m/l* | 1a | P | 30m | Your body becomes living iron. |
| Irresistible Dance | En | N | Y | 1d4+1r | 1a | T | G | Forces subject to dance. |
| Last Judgment | N+ | W~ | Y | ! | 1r | C | G | Evil creatures are struck dead and sent to Lower Planes. |
| Lightning Ring | Ev | N | Y | 1r/2l | 1r | P | G | Ring of lightning gives you resistance to electricity 20, deals 10d6 electricity damage to adjacent creatures, and emits two lightning bolts per round. |
| Maddening Whispers | En | W- | Y | 1r/l | 1r | C | G | You induce confusion and madness in targets. |
| Mantle of Egregious Might (F) | T | N | N | 10m/l | 1r | T | 1h | Grant +4 luck bonus to AC, Attacks, saves, and ability scores. |
| Mark of Death | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
| Maze | C | N | Y | x | 1a | C | G | Traps subject in extradimensional maze. |
| Mind Blank | A | W- | Y | 1d | 1a | C | 12h | Subject is immune to mental/emotional magic and scrying. |
| Moment of Prescience | D | N | N | 1h/l# | 1a | P | 6h | You gain insight bonus on single attack roll, check, or save. |
| Phantasmal Thief | C | N | N | 1r/l | 1a | C | G | Creates an unseen force that steals from others. |
| Greater Planar Binding | C | W- | M;* | ! | 10m | C | 24h | As lesser planar binding, but up to 18 HD. |
| Polar Ray | Ev | N | Y | ! | 1a | C | G | Ranged touch attack deals 1d6/level cold damage. |
| Polymorph Any Object | T | F- | Y | x | 1a | C | 12h | Changes any subject into anything else. |
| Power Word Stun | En | N | Y | x | 1a | C | G | Stuns creature with 150 hp or less. |
| Primal Release | T | W- | Y | 10m/l | 1a | C | 1h | Subject gains physical bonuses (+10, +2, +10, -6, -2, -6) and Base Attack bonus becomes +1/HD of subject and gains feats. |
| Prismatic Wall | A | N | * | 10m/l* | 1a | C | G | Wall’s colors have array of effects. |
| Protection from Spells (M) (F) | A | W- | Y | 10m/l | 1a | T | 4h | Confers +8 resistance bonus. |
| Greater Prying Eyes | D | N | N | 1h/l;x* | 1m | 1m | G | As prying eyes, but eyes have true seeing. |
| Restore Soul's Treasure | T | N | N | ! | 1r | C | G | Restores a magic item destroyed by soul's treasure lost spell. |
| Scintillating Pattern | I | N | Y | C+2r | 1a | C | G | Twisting colors confuse, stun, or render unconscious. |
| Screen | I | N|Wd | N | 1d | 10m | C | 24h | Illusion hides area from vision, scrying. |
| Greater Shadow Evocation | I | Wd | Y | x | 1a | txt | G | As shadow evocation, but up to 7th level and 60% real. |
| Greater Shout | Ev | F~|R- | Y | ! | 1a | 60f | G | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
| Simbul's Skeletal Deliquescence | T | F- | Y | 1d/l | 1a | T | 24h | Target becomes a soft-bodied oozelike creature. |
| Skeletal Guard (M) | N- | N | N | ! | 1a | T | G | Creates one skeleton/level that is resistant to turning. |
| Spell Engine (M) (XP) | A | N | Y;* | x | 10m | C | G | Magical energy disk absorbs incoming spells. |
| Greater Stone Metamorphosis | T | N | N | ! | 1a | T | G | Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone. |
| Summon Monster VIII | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Sunburst | Ev | R~ | Y | ! | 1a | L | G | Blinds all within 10 ft., deals 6d6 damage. |
| Symbol of Death (M) | N | F- | Y | x | 10m | 0f | G | Triggered rune slays nearby creatures. |
| Symbol of Insanity (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune renders nearby creatures insane. |
| Sympathy (M) | En | W- | Y | 2h/l* | 1h | C | G | Object or location attracts certain creatures. |
| Telekinetic Sphere | Ev | R- | Y | 1m/l* | 1a | C | G | As resilient sphere, but you move sphere telekinetically. |
| Temporal Stasis (M) | T | F- | Y | P | 1a | T | G | Puts subject into suspended animation. |
| Bimonthly Temporary Soul Binding (M) (XP) | C | W- | N | 2d/l | 2m | T | G | As Temporary Soul Binding, except 2 days/level and does not get discharged. |
| Transcribe Symbol | A | N | N | 10m# | 1a | T | 1h | Safely moves an untriggered magical symbol to another location. |
| Trap the Soul | C | N | Y;* | P;x | 1a or | C | G | Imprisons subject within gem. |
| Wall of Greater Dispel Magic | A | N | N | 1m/l | 1a | C | 5m | Creatures passing through a transparent wall become subjects of targeted dispel magic, greater. |
| Wrathful Castigation | En | N | Y | 1r/l* | 1a | C | G | Target dies or may be dazed and -4 on all saves for 1 round/level. |
| Zajimarn's Field of Icy Razors (F) | Ev | R~ | Y | 1m/l | 1a | M | 5m | Creatures in area take normal and cold damage, may be slowed. |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Absorption | A | N | N | 10m/l# | 1a | P | G | You absorb 1d4+6 spell levels directed at you. |
| Arcana Form | T | N | N | 10m/l | 1a | P | 1h | Become incorporeal and cast spells with your hit points and constitution. |
| Armageddon | C+ | N | N | 1m/l* | 1a | M | G | Summon 2d4 avorals rnd 1, a ghaele eladrin rnd 3, and an astral deva rnd 5. |
| Astral Projection (M) | N | N | Y | x | 30m | T | G | Projects you and companions onto Astral Plane. |
| Black Blade of Disaster | C | N | Y | C:1r/l | 1a | C | G | Floating magic weapon disintegrates subjects, Dealing 2d6/level (max 40d6) disintegrate damage. |
| Blinding Glory | C+ | N | N | 1h/l | 1h | C | G | Create light as daylight in a 100 ft/level radius burst that blinds evil creatures. |
| Breath Weapon Admixture | T | N | N | 1r | 1sw | P | G | Breath weapon deals a second damage type (cold, acid, electricity, fire, or sonic). |
| Breath Weapon Admixture | T | N | N | 1r | 1sw | P | G | Breath weapon deals a second damage type (cold, acid, electricity, fire, or sonic). |
| Chain Contingency (F) | Ev | N | N | 1d/l#* | 10m | P | G | As contingency except up to three spells. |
| Greater Channel Celestial | T+ | N | N | 1r | 1a | T | G | Gain supernatural and spell-like abilities, spells, mental stats -5, and skills of a willing celestial of 12 HD or less. |
| Crushing Hand | Ev | N | Y | 1r/l* | 1a | M | G | Large hand provides cover, pushes, or crushes your foes. |
| Dominate Monster | En | W- | Y | 1d/l | 1r | C | 1h | As dominate person, but any creature. |
| Greater Dragon Ally (XP) | C | N | N | ! | 10m | C | G | As dragon ally, lesser, but up to 27 HD. |
| Effulgent Epuration | A | W- | Y | 1r/l | 1a | C | G | Creates one sphere/level to negate hostile magic. |
| Energy Drain | N | F~ | Y | ! | 1a | C | G | Subject gains 2d4 negative levels. |
| Enervating Breath | N | N | N | 1r | 1sw | P | G | Your breath weapon also bestows 2d4 negative levels. |
| Etherealness | T | N | Y | 1m/l* | 1a | T | 30m | Travel to Ethereal Plane with companions. |
| Exalted Fury | Ev+ | N | Y | ! | 1a | 40f | G | All creatures within 40 ft. take damage equal to 50 + your current hp, and you die. |
| Eye of Power | D | N | N | 1m/l* | 10m | U | G | As arcane eye, but you can cast spells of 3rd level or lower through it. |
| Foresight | D | N|W- | M | 10m/l | 1a | P|T | 1h | Sixth sense warns of impending danger. |
| Freedom | A | W- | Y | ! | 1a | C | | G | Releases creature from imprisonment. |
| Gate (XP) | C | N | N | !|C (<=1r/l);x | 1a | M | G | Connects two planes for travel or summoning. |
| Hide Life (XP) | N | N | N | !;x | 1d | P | G | You lock away your life force into a small receptacle and cannot be killed while the receptacle remains intact. |
| Hindsight (M) | D | N | N | ! | 1h | 60f | G | Divination that allows you to see the history of a location. |
| Mass Hold Monster | En | W- | Y | 1r/l*;x | 1a | M | G | As hold monster, but all within 30 ft. |
| Imprisonment | A | W- | Y | ! | 1a | T | G | Entombs subject beneath the earth. |
| Instant Refuge (M) (XP) | Ev | N | N | P# | 10m | P | G | Enhanced contingency spell teleports you under six possible conditions. |
| Mage's Disjunction | A | W- | N | ! | 1a | C | G | Dispels magic, disenchants magic items. |
| Magic Miasma | A | N | N | 1r/l | 1a | M | G | Solid fog reduces caster level by -4 and spell DCs by -2. |
| Magma Burst | C | R½ | Y | ! | 1r | M | G | Creates an area of lava, dealing 20d6 fire damage/round. |
| Maw of Chaos | A? | W~ | Y | 1r/l | 1a | M | G | Area of energy deals 1d6/caster level force damage and disrupts concentration. |
| Meteor Swarm | Ev | N|R½ | Y | ! | 1a | L | G | Four exploding spheres each deal 6d6 fire damage. |
| Node Genesis (XP) | C | N | N | ! | 1td | T | G | Creates a Class 1 earth node. |
| Permanent Soul Binding (M) (XP) | C | W- | N | ! | 8h | T | G | Permanently soul bind an item to a person. |
| Power Word Kill | En | N | Y | ! | 1a | C | G | Kills one creature with 100 hp or less. |
| Prismatic Sphere | A | N | * | 10m/l* | 1a | 10f | G | As prismatic wall, but surrounds on all sides. |
| Programmed Amnesia (M) | En | W- | Y | P | 10m | C | G | You can selectively destroy, alter, or implant memories in the target creature as you see fit. |
| Reaving Dispel | A | N | N | ! | 1a | M | G | As dispel magic, except maximum +25 and if targeted, you can take control of the spell. |
| Refuge (M) | C | N | N | P# | 1a | T | G | Alters item to transport its possessor to you. |
| Replicate Casting (M) (XP) | T | N | * | x | 1r | txt | G | Duplicate observed spell or spell-like ability. |
| Sanctify the Wicked (F) | N+ | W- | Y | x | 1a | C | G | Traps evil creature in a diamond for one year, then releases it as a sanctified creature. |
| Shades | I | Wd; | Y;* | x | 1a | txt | G | As shadow conjuration, but up to 8th level and 80% real. |
| Shapechange (F) | T | N | N | 10m/l* | 1a | P | 4h | Transforms you into any creature, and change forms once per round. |
| Soul Bind (F) | N | W- | N | P | 1a | C | G | Traps newly dead soul to prevent resurrection. |
| Greater Spell Matrix (F) | T | N | N | 10m/l | 1a | P | G | Stores up to three spells of 3rd level or lower to be released later. |
| Sphere of Ultimate Destruction | C | F~ | Y | 1r/l* | 1a | M | G | Sphere disintegrates everything it touches. |
| Summon Elemental Monolith (M) | C | N | N | C:1r/l* | 1r | M | G | You conjure a tremendously powerful creature known as an elemental monolith. |
| Summon Monster IX | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Teleportation Circle (M) | C | N | Y | 10m/l* | 10m | 0f | G | Circle teleports any creature inside to designated spot. |
| Time Stop | T | N | N | 1d4+1r ;x | 1a | P | 4h | You act freely for 1d4+1 rounds. |
| Transmute Rock to Lava | T | R½ | N | ! | 1a | M | G | Transmute rock to lava dealing 2d6 points of fire damage or 20d6. |
| Unbinding | A | N | N | ! | 1r | 180f | G | Frees everyone in range from spells that constrain or bind. |
| Undermaster (XP) | T | N | N | 1r/l | 1a | P | G | You gain earth-related spell-like abilities. |
| Wail of the Banshee | N | F- | Y | ! | 1a | C | G | Kills one creature/level. |
| Weird | I | Wd&F~ | Y | ! | 1a | M | G | As phantasmal killer, but affects all within 30 ft. |
| Wish (XP) | U | N | Y | x | 1a | txt | G | As limited wish, but with fewer limits. |
| Zajimarn's Avalanche | C | R~ | Y | ! | 1a | L | G | Wave of slush deals 1d4 cold/level and moves targets. |