| Pages: | 29 of 100 |
|---|---|
| Description | Ahreth's starting spellbook |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Acid Splash | C | N | N | ! | 1a | C | G | Orb deals 1d3 acid damage. |
| Arcane Mark | U | N | N | P | 1a | 0f | G | Inscribes a personal rune (visible or invisible). |
| Dancing Lights | Ev | N | N | 1m* | 1a | M | G | Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range. |
| Daze | En | W- | Y | 1r | 1a | C | G | Humanoid creature of 4 HD or less loses next action. |
| Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell. |
| Detect Poison | D | N | N | ! | 1a | C | 5m | Detects poison in one creature or object. |
| Disrupt Undead | N | N | Y | ! | 1a | C | G | Deals 1d6 positive energy damage to one undead. |
| Electric Jolt | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 electricity damage. |
| Flare | Ev | F- | Y | ! | 1a | C | G | |
| Ghost Sound | I | Wd | N | 1r/l* | 1a | C | G | Figment sounds. |
| Light | Ev | N | N | 10m/l* | 1a | T | 1h | Object shines like a torch. |
| Mage Hand | T | N | N | C | 1a | C | G | 5-pound telekinesis. |
| Mending | T | W- | Y | ! | 1a | 10f | 6h | Makes minor repairs on an object. |
| Message | T | N | N | 10m/l | 1a | M | G | Whispered conversation at distance. |
| No Light | T | N | N | 1m/l | 1a | C | 5m | Prevents normal light from illuminating. |
| Open/Close | T | W- | Y | ! | 1a | C | G | Opens or closes small or light things. |
| Prestidigitation | U | N | N | 1h | 1a | 10f | G | Performs minor tricks. |
| Ray of Frost | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 cold damage. |
| Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
| Resistance | A | W- | Y | 1m | 1a | T | 5m | Subject gains +1 on saving throws. |
| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Enlarge Person | T | F- | Y | 1m/l* | 1r | C | 5m | Humanoid creature doubles in size. |
| Floating Disk | Ev | N | N | 1h/l | 1a | C | 6h | Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
| Identify (M) | D | N | N | ! | 1h | T | G | Determines properties of magic item. |
| Mage Armor | C | W- | N | 1h/l* | 1a | T | 6h | Gives subject +4 armor bonus. |
| Magic Missile | Ev | N | Y | ! | 1a | M | G | 1d4+1 force damage; +1 missile per two levels above 1st (max 5). |
| Protection from Evil | A+ | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Ray of Enfeeblement | N | N | Y | 1m/l | 1a | C | G | Ray gives 1d6 + 1 per two levels (max 1d6 + 5) Strength Enhancment penalty (minimum 1 Strength). |
| Shield | A | N | N | 1m/l* | 1a | P | 30m | Invisible disc gives +4 to AC, blocks magic missiles. |
| Summon Monster I | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |